if you cant fight it, abuse it

Discussion in 'Infiltrator' started by W01fe, Nov 12, 2013.

  1. W01fe

    Simply put if you cant fight against the fact that bolt action will be largely useless beyond 150meters. abuse other things.

    this basically puts up two sniping builds for myself. one using bolt action and be closer then 150 meters, letting you oneshot with impunity. a higher risk vs reward system.

    The second is using a semi auto from greater then 150 meters. with the nanoweave change you are not gonna get oneshot even by other snipers. so enjoy the double taps while you dont die.

    im gonna go both routes depending on my mood.
    • Up x 4
  2. Epicstrat

    High five man! Thumbs up for adapting and not whining.
    • Up x 4
  3. Tenebrae Aeterna

    If I had a computer capable of handling Planetside 2, I'd become a quickscoping machine dedicated to making them rue the day they murdered long ranged sniping. My sole purpose would be to spread hate whenever possible, I'd dedicate my online life to it.
    • Up x 1
  4. IIXianderII

    haha I can just picture you sitting in your gaming cave for a week straight, with a vanu infil helmet on, drinking redbull, and listening to death metal as you shout profanities at every person you kill with a quickscope.
    • Up x 7
  5. CuteBeaver

    better yet shoot your beacon darts in a nice kill zone :)

    Or dat :)

    Honestly I think with the new darts we could possible do air traffic control at the warp gate.... Just saying.
    [IMG]
    (Also what is with this lady... She is holding two giant glowsticks and commanding a giant shiny metal plane! At least look like your mildly amused! 4 Reals... Stock model fail.)

    On a cereal note, good job OP for finding ways to adapt to the situation :D
  6. Tenebrae Aeterna

    That's a pretty adequate assessment of what would transpire...with the following exceptions.
    1. Vanillia Chai Tea
    2. I have hair down to my bottom, so a helmet just won't work.
    3. Probably something more along the lines of Manson's "Reflecting God" and perhaps a little traditional Slipknot.
    Still, pretty accurate depiction nevertheless. In combination to such, this would be my expression after every kill...and if I could send it to the victims, I would. Just to make them shudder...


    [IMG][IMG][IMG]
    [IMG]

    I've started doing this lately, gives you some nice bonus experience. :)
    • Up x 2
  7. tproter

    Or, you could help your team capture bases. You know, like a good teamplayer.
  8. Epicstrat

    Remind me how none of these help my team:
    1. Killing medics
    2. Killing engineers (repairing maxes or on mana turrets)
    3. Spotting threats
    4. Keeping enemies off the point
    5. Looking out for counter attacks
    6. Guarding my own team's support classes agains enemy snipers
    7. Finding sunderers

    Sniper is more useful than you think when you take someone who is skilled at the class and plays with an organized outfit. Please be more informed next time you want to make the "useless sniper" argument.
    • Up x 7
  9. tproter

    No, because you're quoting the exception, rather than the rule, when it comes to useless snipers.
  10. Epicstrat

    I think you mean useless players. A medic who doesn't revive and a engineer who doesn't drop ammo or repair are both equally useless as a infil who doesn't do his job. It just happens that medic is easier to get "right" than infil and so more people do it "right". Useless players will be useless no matter what class they play.
    • Up x 3
  11. GrayPhilosophy

    Guess I'll start practicing my shoot'n stab combo some more.

    Capping bases is indeed the very point of the game, well spotted.

    Capping bases is done by converting and defending the capture points, all makes jolly good sense.

    Getting to a capture point to convert it requires players to push past the wall of opposing players, funny how that also works.

    Then Epicstrat said this

    Indeed, a sniper significantly helps their team to push through the enemy defenses. Or preventing enemy snipers from doing it to theirs.

    And since the conversion of a capture point relies on getting through that enemy defense, a sniper does by default aid in the capture of that point.


    But what about defending it? One might ask.

    When it comes to defending a capture point, or a base as a whole. Snipers can take up defensive positions away from the bases

    But the capture points aren't out there! they're in here! They should be guarding them!

    Yes yes, calm down, I'm getting to it.
    By taking up position on the outskirts a sniper is able to prematurely spot incoming sunderers, galaxies or any larger force and warn the ground troops on which direction they're coming from. They can be counter offensive by flanking the enemy force and again deliver the support mentioned in Epicstrat's post.

    I believe this makes your accusation invalid tproter.

    I'm not heavily concerned about no longer being able to snipe from long ranges, it was fun but I can work around it. My main concern is the actual support long ranged sniping provided.
    • Up x 1
  12. Sakai

    I'm sorry, but this is just BS. What if it was 100 meters? What if 50? You'd still be saying the same thing? Damn right people are complaining, because sniper rifles were never broken to begin with, so this "fix" is nothing but a total nonsense.
    • Up x 1
  13. Epicstrat

    Never said I was alright with the changes, just that I am glad to see some people thinking about how they would use these changes if they were implemented instead of jus whining on the forums. I completely agree that 150m is too short, but seeing all the rage posts, this one was different. It offered possible solutions to a foreseeable problem, not just trying to whine the loudest.
  14. Tenebrae Aeterna

    I, and many others, have expressed why this process is absolute idiocy.

    You don't understand what snipers do for you because it's not happening right alongside you. You're not witnessing it first hand, and so you have no idea it even exists. It's explained in this thread by others, so I have no need to reiterate.

    It's explained in several other threads.
    • Up x 2
  15. ColdCheezePizza

    Epicstrat whats stoping you from doing all of the above after the changes, just because you cant one shot helpless engineers on turrets doesn't mean you cant deter them from firing on vehicles. Theyr not shooting at vehicles if they are scrambling for cover and pulling a med kit worried when that next shot will finish them off, it just means no more easy sitting duck kills from a relatively safe distance.

    *meant to quote post #8 but reply seems to be bugged for me
  16. Epicstrat

    I think that list I posted confused you a little bit about my opinion. I was replying and making a list of examples about how, contrary to proper belief, snipers are in fact useful. My opinion about this thread is that OP is absolutely right that people should adapt to the changes to perform best. All the things I listed would still be possible if this update happened, it would just require people to change their play style a bit. I am trying a new outlook on things, changing my play style to best suit the updates instead of whining on the forums about how the games Should be updated to suit my playstyle and only mine.

    Yes, I completely agree with you, people are being myopic and even if this update went through as it (probably won't) snipers would not lose their usefulness at all of people would try to adapt to the game rather than complain about it.
  17. Van Dax

    I thought that was whole purpose of the change, give semi autos a defined role and give a guaranteed range for boltactions.
  18. Tenebrae Aeterna

    I addressed this in another thread just a little bit ago.

    A long ranged sniper has a drastically greater field of view, which permits them the capability of taking out far more high priority targets. It's entirely likely that a long ranged sniper can traverse the entire field of battle with a single sway of their scope if they have an adequate location...meaning they can take out multiple high threat targets throughout the base that are giving their faction problems.

    A Infiltrator in close has to traverse the fray, which takes more time and has greater risk...meaning they'll do significantly less in this area. They can, however, help better in other more CQC situations than the long ranged sniper.

    Both have their place.
  19. tproter

    Well said. I agree.
  20. Gustavo M

    ...and the game becomes a ****fest. Eh, no thanks. I'd rather just play other game instead.