If ONK kinfes are not acceptable, then why are OHK shotguns accpetable

Discussion in 'Test Server: Discussion' started by KO-tic, Nov 10, 2014.

  1. z1967

    Shotguns used to be really OP. Put an OP weapon on the class that cloaks and you get some pretty sizable issues. TBH, I don't see knives being any more effective than a CQC bolt action with a suppressor on it in terms of close range effectiveness. And more importantly, those knives will also probably have loud sounds.
  2. K2k4

    Honestly it changes nothing. In the situations where you may want to ohk somebody by knife you would just as easily quick knife or combo knife them to death. If somebody pulls out a knife during a bullet fight they will still die easy as hell.
    • Up x 2
  3. Ronin Oni

    Does a OHK knife take the primary weapon slot?

    If yes, then I have no problem with it. You give up ranged ability for a stupid gimmick.

    Fine by me.

    MY problem is having a OHK weapon in your pocket cause CoD BS has it.
  4. Ronin Oni

    Good question.

    Shotties can OHK, that's the biggest thing.

    However, to get that, you need to give up your primary weapon slot to take it. Additionally, they don't even allow the OHK weapon on the cloaking class.

    EVERYONE carries a knife, always, without giving up their main weapon.
  5. z1967

    Have you tried it on the PTS yet? Its even slower to equip than CS's knives and honestly really far from TunA. Its hardly effective when I tested it and guns won nearly 90% of the time.

    I can maybe see it being used for montages, gimmicks, or if you run out of ammo. That's about the limit to it's usefulness aside from being a different playstyle. I really don't see how anyone who has even messed around with it in a small fight against non-stationary targets could call it OP. Every weapon except maybe the flashlight Beamer is better than the knife and will kill the knifer 90% of the time. The other 10% is when they are taken by surprise, a feature of literally any weapon.
    • Up x 2
  6. patrykK1028

    Loud sound? So I can hear it after I die? XD
    It isnt better than BASR in CQC? So you have to do headshot quickscopes and have PERFECT aim with that knife. Oh, and since when stalkers can carry a rifle?
    And whats the differencw between shotgun and knife OHK? THERES NONE. In both situations you have to be in point blank range.
    • Up x 1
  7. PWGuy93

    If you play any class, have your secondary weapon fitted with a darklight flashlight, you won't die as often, infiltrators will soon grow tired of every single player shining flashlights in their direction and find the CQC non-viable as a play option. It's in the hands of players, no flashlight in your loadout and you forfeit any rights to complain. ;)
  8. patrykK1028

    So you think we should be walking around with pistol fitted with flashlight all the time?
  9. z1967

    Considering there is a delay when switching modes, no.

    There is a range difference of about 198m between the two weapons. No, stalkers cannot carry a rifle however they can carry a crossbow and do the same thing as the OHK knife.

    What kinda crap shotguns are you using? You can ADS to decrease the spread you know...

    I was comparing two OHK weapons that infiltrators can carry. Both are silent-ish and don't appear on the mini-map. The CQC BASR has a 198m range advantage last I checked (actually closer to 188 because of the supressor, but you get the point) and only requires a single headshot to kill. The Knife does worse in this regard because it requires you to be at blank point and that is the range in which the cloak is the most visible. They could do the same thing without an OHK knife and instead using a crossbow and the quickmelee to the same effect, except they still have a viable ranged weapon on hand in case they need one.

    I failed to see the issue with the weapon when I tested it on PTS. It is literally worse in every regard to any gun in the game with the exception of the flashlight beamer. I predict that if it is shipped (when done) it will be one week of people trying out the knife for maybe half an hour and then going back to farming. Maybe 1% of the playerbase will actually be good enough to use the knife effectively and will still get face-rolled by anyone with a gun.
    • Up x 2
  10. PWGuy93

    I do on my Engineer and Medic and have the spotting darts as well. Am seeing more players doing the same and seeing less effective CQC because of it. Am not worried about infiltrators with knives, it's a style that has effective counters:
    Proximity mines, darklight flashlights and soon to be engineer auto turrets - not worried a bit, well not true, I play infiltrator about half the time. I do worry that the class is headed in the direction of "adjustments" based on the amount of love received in 2014. Remember the video showing off the infiltrator scout flyer, I think if that lands in game, then I think "the adjustments" will follow on quickly.

    Realizing the development time limitations, I hesitate to suggest dividing the Infiltrator into two classes in their own right. One that does all things range (including the scout flyer) and the other for CQC. Range has current armor and health weakness, close range would get higher (equal to other classes) health as it takes more risk for reward.
    CQC in my view wouldn't have bullet weapon options at all, just the bow, knives and toss-able ordinance and motion spotter (but no darts). Ranged would not have the short range tools, no motion spotter (but has darts), no specialty knives, no bow just the sniper weapons and toss-able ordinance - either class could use the Xbow short time motion trackers. I doubt many would agree with me though.
    I would love to have a ranged class that spoke all things range, not just a sniper rifle (I think about the engineer and how they have access to all forms of explosive) ranged class could perhaps have access to some other less capable ranged tools. Would equally love a CQC class that isn't made of paper.
  11. Paragon Exile

    I'm glad everyone liked my thread :3
    • Up x 1
  12. DatVanuMan

    How about this...
    TAKES LONG TIME TO SHANK BADS.
    STILL OHK'S.
    And for those who still disagree:
    [IMG]
    • Up x 1
  13. I play by many names

    The game needs less OHK cheese, not more. Maybe on a knife head shot or something, but a body shot? Hell no.
  14. EIMR

    Please, before you say that a thing is OP, please test it first. It is no way near op. In fact it's useless, because you can just quick-knife people to death.
  15. Alarox

    Why does any opinion except those that agree with yours matter?
    • Up x 2
  16. tahn1000

    i think that anything that can't kill with one hit to the body shouldn't be able to kill with one hit to the head. because presumably that shiny stuff does also cover the head. i mean, it looks like it does and people wear helmets (head armour)
  17. Morti

    I'm sorta on the fence about this. I think the devs should test this rigorously before putting it on live.

    My main concern being clientside. Doesn't matter what class, if you run around a corner first and come toe-to-toe with an enemy, you have the advantage of LAG.

    Meaning some guy can can pop around a corner and knife you before you have time to react. ergo, COD 2.0.

    On the other hand: you need to keep the knife out and you can't instantly switch to the knife and activate the OHK mode. If you spot somebody running at you with his knife out and react fast enough, he's pretty much dead. Plus I hear they're giving them noise and animation effects to make them noticeable in combat. I don't know about you but if there's a enemy infil anywhere near me I know it right away.

    and as for the whole stalker fearmongering. You should try it if you have the crossbow. Go sneaky sneaky and crossbow > knife people for borderline OHKs. It's not as great as you might think it is. People tend to catch on quickly and start searching for you with darklights.
    • Up x 4
  18. Joexer

    Awnser: Because people are extremely upset when they are killed by anything other than a bullet/pellet.
  19. Rovertoo

    Because it would be like carrying an infinite-ammo silenced OHK shotgun in your pocket along with any loadout.
  20. Rovertoo

    I thought they changed it to 500?
    • Up x 2