Ok so as we know every class has an ability : LA-Jetpack Infiltrator-Cloak Heavy Assault-Shield Engineer-Repair Tool Medic-Healing Tool As we may have noticed Engineer and Medic are two of the classes that have a tool instead of an Ability activated by pressing "F". But that's not the point. My idea is that every one of those classes has an Offensive capability designed for killing targets with precision and style based on the class you are playing. Examples : Light Assault - Jetpack , Offensive Capability (OC) : Laser Burn Laser burn could be LA's offensive capability. What it does is upon activation a laser wrist attached weapon is used to fry its victims to death. Upon Activation the player has 20 seconds to use the ability until it has to recharge. Recharge time is 10min. Infiltrator : Cloak . Offensive Capability : Electric Charge Electric Charge : Upon Activation the Infiltrator releases a brutal surge of electrical currents in a specific radius ( maybe 50 meters) These currents destroy all deployed objects such as turrets and clay-mores , while killing every enemy in range. This capability can only be used once until its has to recharge for 10 min or so. Heavy Assault : Shield. Offensive Capability : Flamethrower Flamethrower : Upon activation the HA gets an extra weapon, the flamethrower , that spreads deadly fire. Its up to the player whether he/she uses the weapon correctly to actually get some kills. This capability can be used for 5min due to the difficulty to use the weapon. Recharge time is 10min or so. Engineer : Repair tool. Offensive Capability : Swarm Swarm : Once activated the Engineer will summon a deadly force of Mechanic-eating Robotic beetles that damage all Vehicles and deploy-able mechanics in a 100-150 meter range. These beetles might not destroy a tank for example buy they will sure cause some damage. Turrets, ammo packs , health shields that medics deploy , and clay-mores/mines be either badly damaged or destroyed. Recharge time is 10 min or so. Its a one time use which means once activated the recharge time will start. Medic : Healing Tool. Offensive capability : Air Blast Air Blast : Once activated the medic will summon a huge blast of air that moves through enemy lines with high speed. This air will knock off regeneration time by 15 seconds , revive time by 10 seconds , and will drop down shields just by 15%. It's a one time use which means once activated the recharge will start. The recharge is 5 to 8 min. Now these are all just examples that could be fixed or upgraded. Just give some useful suggestions. Now if you guys like the idea of expanding specific class capabilities than take a look at the abilities and give some suggestions. For those that won't like the idea , just state why you think this idea won't work , or perhaps suggest an alternate idea. thanks for reading , also note that i came up with this at the top of my head so the ideas aren't solid yet.