[Suggestion] Idea: Further improving construction

Discussion in 'PlanetSide 2 Gameplay Discussion' started by LtBomber, Jun 21, 2018.

  1. LtBomber

    The last patch did wounders to construction. However, there is still work to be done.

    My biggest flaw is the semi-random spawning of cortium. Construction now have to be on the frontline and bases need supplies now. However, sometimes in special regions, there are no cortiums spawnpoints, or very few. Having bad luck, those are 2k...

    To actually provide a constant, yet not effortless supply of cortium i suggest ammo towers to generate a fixed amount of cortium over time.

    Let a tower hold 5k while filling up 1k/min
    Since towers are in no construction zones, ants need to travel for these supplies.
    Towers are in bases, so there is more interfernce with actual gameplay

    Numbers can be tweaked.
  2. MichaelMoen

    How about a drilling structure placed in Logistics. When placed itll generate small amounts of cortium over time and feed it into a nearby silo. Make the amount say, 50 per second. Its miniscule, but reliable, and would still force trips out with Ants for the large deposits. But this way if youre far from ore or cut off by enemies, your base wont dry up.
  3. LtBomber

    This would make supply runs unnecessary. 50cort/sec income, when OS uses 4cort/sec and most modules 0,5cort/sec. Also it should not be the aim to reduce stress of supply or making bases easier to keep up, but strengthen the ability to build everywhere.