I wish that "auto resupply would keep my" nades and mines at maximum possible while i

Discussion in 'PlanetSide 2 Gameplay Discussion' started by MadGelo, Feb 22, 2013.

  1. MadGelo

    have the points for them...
    • Up x 13
  2. Jessy

    +1
    • Up x 1
  3. Redshift

    +2
    • Up x 1
  4. KAHR-Alpha

    -1 , while I also keep 40 of everything, that really decreases the value of infantry resources. I don't think we should be able to stack stuff, so in that case the auto-resupply feature would work the way it does now.
  5. Jessy

    it could be an option, you don't need to check it. what else beside 'nades and tools uses inf resource? Max and that's it.
  6. Jex =TE=

    Each time I log in now I immediately spend my resources on frags, medkits, c4 and claymores - even without them I doubt i'd run out.
    • Up x 1
  7. Evilhardt

    I want three options for this: "refill up to max count", "keep current count" and "resupply when 0".
    • Up x 3
  8. Ghroznak

    I find it quite boring to micromanage the grenade and medikit amounts.

    They simplified everything in Planetside 2 (compared to PS1) as far as inventory management and loadouts go. So where is the logic in still having to spam your refill button on the grenades and medikits?

    If I have "Resupply automatically" ticked off, then I rightfully expect grenades and medikits to be filled up to max as long as I have sufficient resources for it.

    If I dislike having it automatically resupply when I go to an equipment terminal and it causes problems, e.g. because I like to play MAX and auto-resupply puts me short on resources... then I can simply turn the auto-resupply OFF.

    But as long as it is ON, I do not want to micromanage the stupid thing.

    I strongly argumented against the simplified inventory management and loadouts in this game because I liked the versatility I had in Planetside 1 in regards to what items, equipment and whatmore I wanted to stash in my backpack. Now that they went down the simplified route anyways it's doubly annoying to see them unable to make the goddamn grenades auto-resupply.
    • Up x 1
  9. MasterCheef

    i had it work properly once, but i still cant figure out the logic behind it
  10. JokeForgrim

    *Argued* ^_^
  11. Bloodmyth

    it obviously doesn't work, but i wonder how many like me, have it ticked just in case ^^ lol
  12. IMTasty

    I've.

    Only really been useful for me while you could not buy medkits. And the way it worked then was the if you were out of medkits it would buy the max amount you could carry (4 in my case). So I would guess that's how it works with other things as well.
  13. FnkyTwn

    It's completely dumb that 'auto refill' only works when you're out of the item. Anybody with half a brain would have had it supply when you had the extra resources to spend. Having to keep up with what I need to resupply, while not letting resources simply go to waste, and then still hope to leave enough behind so I can get a Max when needed is needlessly annoying.

    On the plus side, I THINK WE JUST DISCOVERED PLANETSIDE2's META GAME!

    Resupplyside 2 - Endlessly Managing Miscellaneous Supplies
    • Up x 1
  14. Baleur

    I wish auto-resupply worked at all, it doesn't do anything even for standard frag grenades.
  15. Wrek

    yeah it only kicks in when you're completely out of say grenades and have it ticked and it will resupply. however if you have say 2x bouncing betties or grenade bandolier it will still only resupply a single nade and not 2.
  16. MadGelo

    :D