I thought lock continent would be a good thing!

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Silkensmooth, Jun 26, 2014.

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  1. DevDevBooday

    Yes but if you dont like whack-a-mole then you dont play it. You dont come onto the whack-a-mole forums and start demanding whack-a-mole removes the whacking part.

    Cont locking is one of the core features of Planetside and to alot of people, the main selling point.
    A dynamic ever changing battlefield where every time you log on you might be fighting on a different continent.

    There is no way that SOE will revert this.

    If you dont like it then I feel bad for you because cont locking has been one of the most requested items ever. Its here to stay.

    If you hate the other continents then your post should be 'fix the other continents and make them more fun' rather then about removing the core feature of this game.
    • Up x 1
  2. FBVanu

    and I would like to have my chance to actually leave.... not insta death me and get a count against my KDR.. Yeah, shallow, eh?, but KDR is all we got, until SOE comes to their senses and implements the ADR.. (there is a year old thread on ADR.. SOE never looked at it.. another sad story..)

    Right now, I can defend my faction and continent to the last second, (although pointless 'cause I can see the pop numbers and KNOW that we are about to lose this continent), but even if i fight and then get kicked out, I should not get a kill against me, I should have the time to actually leave.. (provided there is another continent that isn't over-crowded, and i could actually warp there..)
    • Up x 2
  3. Schwak

    The tank battles you are referring to only happen at Mao and on Esamir before they wallsided it.
  4. FBVanu

    IMHO, SOE should change the game starting screen. Instead of my character choices, it should first show me what continents are locked, and what the remaining continents faction percentages are.. based on that I can then decide which character to play , and then I should get the load screen to choose where I want to spawn on what continent..
    • Up x 1
  5. FBVanu

    Schwak, I have been in plenty of tank battles on Esamir.. I LOVE the walls.. I'm not there to farm, (never mind that there is no such thing anyway..), but, IMHO, the walls are needed.
    You want to take me on in my tank, you have to come out of the base, get out from behind that wall....
    and I also have to hope that my faction can do a good job, once they are inside the walls, because I can not help them, they are on their own.. but I can help prevent any enemy Sunderers and armor from getting close to the base.. ergo, tank battles outside..
    it works for me.
    • Up x 1
  6. Cyridius


    Sorry, my heart's not going to bleed for someone who wants an entirely different game. There's only one PlanetSide 2.
  7. sternn58


    Adding a new battlefield is never a bad thing. Even if Hossin only appeals to a certain type of player, it's still good that they added it. The continent locking however is a real head-scratcher. What kind of social engineering works under the theory that making people do/go what/where they don't want to, is going to encourage participation? I'll be watching to see how this turns out.
    • Up x 2
  8. PhantomOfKrankor

    Let me chime in here since I'm one of those "kiddies" that has been a premium member since launch except for 2 months or so last summer when I didn't have time to play at all. I've never played BF or COD, or Valve shooters. I don't care one bit for lobbied games.

    You know when the most interesting gameplay, meta, and strategy where? In the 6 months or so after release, and it had nothing to do with player numbers, but everything to do with the players and not artificial game mechanics. It was before alerts, before lattice, before the cont locking. When a faction was fighting for a continent and could keep it for weeks, like Mattherson VS and TR would fight over, and NC wanted to prove they could, too. When it all came down to defending one of the last hexes to the warpgate to keep the cont our faction held for 40+ days or whatever. All of that went out the window with the direction of changes "the community" pushed SOE in.

    Nothing will really be worth fighting for, or be strategic, like it was prior to alerts or static mapping coming in the game. Not when we know that what we just fought to gain in the last few hours playing tonight could be wiped out by a random alert 15 minutes after I log out. I used to log in and love to see that we held the continent for another prime-time, see how far they pushed us, hear the stories of a great fight at a hex that otherwise would have been insignificant these days. Since then I log in to see the same bottlenecked fights at Indar Excavation / Quartz Ridge, Allatum, or Howling Pass every day. Just had a nice push up through Helios? Forget it, alert just popped, time to do something random or go solo Amerish or something besides a biolab farm for 2 hours.
    • Up x 3
  9. Sledgecrushr

    This is why continental lattice is so important. It takes that incredible rush of the last stand, that last stand you were talking about the last foothold outside your warpgat. Brother you will get that again when you are holding onto your warpgate. When the enemy ranges as far as the eye can see and they are all baring down onto your heavily defended last bastion of defense. The fighting will make lesser PCs catch on fire. The fighting will be exquisite.
    • Up x 2
  10. Gearlock


    I'm just curious what the reward you speak of for locking a continent is.

    Follow up question/scenario. My faction is pushing Amerish. I like Amerish. I join the fight.

    We lock Amerish.

    Explain to me how no more fighting on Amerish is a reward. Though I realize the process of locking it is the 'meat' of the event, but once locked, what have I been rewarded with other then no longer having access to a continent I enjoy?

    There's no fixing the issue at this point, it's an awful mess that will absolutely leave some, or a lot, of people unhappy with the system. It doesnt offer enough 'major' changes to really make anyone say "wow, this is a great addition".

    This entire scenario could have only been prevented by having half a dozen continents latticed together like PS1 with less bases, less overall real estate per continent, and allowing the fight to 'flow' from one continent to the other.

    Hindsight is 20/20, and all, but I'm still wondering how they managed to make a system like this a total wash, break even kind of thing (most people are like Eh, its got its ups and downs, doesnt change much) instead of a pants jizzing major game changer.

    This should have made players rabid to play to experience the new system. All it does is make us say "Yeah its there. Whatever."
    • Up x 3
  11. Morchai

    And it's worked. I haven't been on Indar Auraxis in days.
    • Up x 2
  12. Champagon

    And THIS is what the real players are waiting for this right HERE
  13. Champagon

    I agree, cont locking should stay! However it should not be tied to alerts. Alerts seemed like a last minute idea implemented to retain player interest. It had no place in the first PS (it wasn't in that one) and it has no place here
    • Up x 2
  14. Wecomeinpeace

    In your Amerish scenario you also wouldn't be able to fight there if the fights would "flow" from one continent to the other with a PS1-styled lattice. The end result would be the same, no fight on the continent you like (because you fought there and removed the enemy - capturing it).

    It's either permanent threeways on all continents all the time (which would defy the whole purpose of having connected continents) or not being able to allways fight on the continent of your choice. You simply cannot have both. It's impossible.
    • Up x 1
  15. Silkensmooth

    Yep i havent played since the first night of Hossin.

    Can't play on my favorite continent and the only one that i like. I wont be playing.

    As someone else said ESO has 3 faction pvp. It does cost money though. and it has a subscription fee which i consider a bonus. Cash shop f2p has so many inherent weaknesses, as have been clearly displayed in ps2.

    Design decisions based on selling more cash shop items are always going to be bad for the game.

    It really sucks too, because this to me was a rare gem of a game. Something to marvel at and waste many hours of my life at. Although its possible the heightened reflexes i have acquired may someday save my life, and it is cool being able to see things that other people cant see.

    I just miss my freedom.

    There are a vocal minority here who claim that forcing us to play somewhere we dont like is good for the game.

    They would also have you believe that people really hate indar and they only play there because they are too stupid to learn to play on other continents.

    They ignore the fact that when alerts came out everyone went to the other continents to play. We learned them well in fact. We learned to dislike them because they are boring.

    In fact after a few weeks of alerts a lot of us just stopped doing them because we didnt like the other continents.

    There is a reason everyone would do an alert and then warp back to indar. Its not because there were no fights there. Everyone in the game was going to the alert continents at the beginning. Always a queue even as a member to warp to the alert continent.

    The fact that people did in fact experience the other continents en masse, and rejected them en masse should tell you something.

    You dont need to force people to play there, you need to FIX them so they dont sux.

    I love PS2 please fix this horrible situation so i can get my auraxium membership back before the thirty days is over.
    • Up x 2
  16. Silkensmooth

    And all the fog on Hossin is like painting your living room a striking shade of purple. Sure you are going to find some people who just love it and think its so pretty, but most people are gonna think its too much.

    Thats the fog on Hossin.
  17. Silkensmooth

    The real players are looking for zerg battles so large they make your frames on a high end computer dip into the 30s?

    I didnt realize i wasnt a REAL player. I like smaller fights where skill and competition come into play rather than massive zerg fights where you cant step out from behind cover without 30 people shoot at you.

    Thats whack-a-mole.

    Fun for some, not fun for all.

    There were already plenty of massive fights.

    If you are a game-maker and you want to have as large a playerbase as possible you allow for as many playstyles as possible.

    There is no reason to force people to zerg who dont want to zerg. They will just quit.

    Not only that but smaller fights are good for people without the best computers.

    More continents is also good for lower end computers. You might not be able to play on indar primetime with an AMD but you can do fine on amerish. At least you could...

    This radical change in game mechanics has just cause more players to leave.

    You see a lot of new players? You think thousands of new players saw that there was continent locking in the game and decided to start playing?

    Do you think more players have been lost or gained by this decision?

    I think more have been lost, just like when lattice was installed.
    • Up x 1
  18. Eaderout

    What I don't like about con locking is the alert/94% way of doing it, its a stupid system for a war game. You should have to fight all the way to the warpgate and then take the warp gate. They could link all the continent warpgates to different gates so you could even take the fight to the next warpgate and so forth.

    Over all I am down for locking but not the way they are doing it.
    • Up x 2
  19. Eaderout

    I feel you on this and hope it changes but I don't see the Devs listening to changing any time soon (suck fest).
  20. ProfessorHobbes

    People have been asking for continent locking to be added since release, claiming it would create some kind of meta or incentive/goal for the game. It didn't at all. I suppose some people need a kind of in game function or tool to create incentive or fun, but I personally find my own ways to make the game enjoyable. To me there is just as much satisfaction capping a continent whether you lock it or not. All I see when that happens is one more continent I can't choose to play on.

    I suppose locking continents will force people to play on less played continents, and maybe it will work better when they do some kind of resource revamp or intercontinental lattice, but for now I honestly don't think it changed anything.
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