I miss heroic, last second resecures

Discussion in 'PlanetSide 2 Gameplay Discussion' started by EvilJollyT, Jul 2, 2013.

  1. EvilJollyT

    They provided absolutely the best moments in Planetside 1.

    Now they are pointless. Dropping a kamikazee Gal into a ****storm of NME troops and flipping the point in the dying seconds achieves what exactly? Other than delaying the NME zerg for a matter of seconds and your horrible deaths.......... nothing. Which is a great shame. It was a high risk/high reward aspect of PS1 that made it truly great.

    I'd love to see some kind of mechanic introduced that allowed bases to be resecured instantly.
    • Up x 6
  2. starlinvf

    Its still possible, it simply requires enough people to grab the point, then clear the infestation. Done this at least 4 times in the last month, 2 tech plants, 1 bio lab, and 1 Amp station. The key here is break the enemy spawn points, letting the rest of the defenders swarm out.

    As for instant re-secures.... no, that won't work any more. There are a lot of opportunities for a quick strike to mess up an enemy's assault, but they are trying to enforce a capture style that doesn't result in tons of idle time. But in that same vein, they don't want all the attackers efforts being undermined by 10 seconds of opportunity. This is where the push/pull system excels.
  3. Cowabunga

    I've experienced a lot of amazing last second resecures. It all comes down to how you breach the base and if ALL of your units know exactly what to do once you breach. We've specialised in every major facility and most of FU members are run through boot camps to teach them the tactics. Trust me, when a platoon or more FU members hit, they hurt! :p

    Couple of days ago we managed to resecure a tech plant (during a global tech plant alert) in the last 5 seconds of the capture. Landed all 48 soldiers on the balcony of the main facility and everyone breached alpha point.
  4. bodmans

    still happens in my outfit, especcially during the last minutes of an alert
  5. Accuser

    I was about to say the same, until I read the post.

    If retaking the point completely reset the capture timer back to full defender ownership, things would be much more exciting. You'd have to increase the time to take a point, but it'd be worth it.
  6. Cl1mh4224rd

    I'm not sure how an instant resecure could be done with multiple control points. I suppose if all points were retaken, then it could be instant.

    I'm a bit fond of needing a player to interact with the control point to flip it, very much like how an Infiltrator hacks terminals.
  7. Booface

    Of course you can. Last week I was running with some pubbies and we saved the Bulwark from a zerg with 1 second left (no kidding, I was watching the timer), held the point, and then broke the zerg's back. Probably were outnumbered 5 to 1 but some clever guys managed to get to the Sundies anyway. That said, those types of moments are few and far between.
  8. Accuser

    The OP's point is that they would be MUCH more common if flipping the point back (or re-hacking the control console) instantly restored full ownership to the defenders.
    • Up x 1
  9. Lee

    He's also talking about taking back a CC with 1 or 2 squads hardcore mode, not swarming in with a full platoon or more.

    A surgical last minute offensive is doable, did it plenty of times in PS1, a few times in PS2 even if it's harder is there's a zerg around. Problem is it is a suicide mission giving no reward at all when it should. It would rise up the interest of the fight for everyone as resecures would be possible until the last second and defenders would have to keep their attention up.
  10. Chris Bingley

    I've seen it happen loads of times. Especially when the spawn camp has been set up so everybody redeploys to a nearby base and takes out the attacker from behind (whilst they're trying to stop the randoms from leaving the spawn room).
  11. EvilJollyT

    Loads of you are missing the point.
    • Up x 1
  12. maxkeiser

    Not sure why you have missed this. Probably did it 4-5 times just during one alert last night on Woodman.
  13. IamDH

    I never played PS1 but crashing a gal into troops isnt exactly a good mechanic
  14. Haterade

    Last night, Imperial Reach inserted one squad on a Tech Plant via Galaxy, secured the point, and saved it from being capped. There was 1 minute left until we lost the base. This was during the Tech Plant alert, mind you. Our defense allowed the TR time to recover, and we resecured the facility after about 25-ish minutes of fighting. We ended up winning the alert by 1 Tech Plant. Which we wouldn't have had, if it weren't for that 1 squad.

    Am I saying IR single-handedly won the alert? No, I'm sure there are many other similar stories from the same time period. But I do know IR saved that Tech Plant. And it was exhilarating.

    I like that we have to stabilize the point and then fight to resecure. It makes for fun, frenetic fights that mean something. What wouldn't be fun is fighting over a base and then having one random guy (or squad) reset the timer instantly. It didn't take one squad to get the take the base, so why should one squad be able to instantly resecure? It's unfair and unfun.

    There are viable strategies to defend just about any base. Unless you're outnumbered 2-1, you can put in work (and, honestly, if you're than outnumbered you SHOULD lose). If you are having troubles recapping bases, maybe you should roll with a different group of guys.
  15. Free

    Requires a real control console, real hack times, and stacking death timers. The addition of those things would have to be mitigated by increasing ttks. So essentially re-secures will never get back to that point.
  16. Zenanii

    To save a base from getting capped, you do not drop on top of the control point, you drop on the enemy sunderers and take out the spawns. Once their spawn points are down most zergs will quickly fall apart, and even organized groups will suffer a major setback, having to re-coordinate a second wave of atack.

    It is very much possible for smaller squads to influence larger fights, you just have to be creative about it.
  17. Frozen

    There's actually a few ways of doing it. My outfit's done this a few times. Find a base (biolab/tech etc) under siege where the primary base has fallen, SCU destroyed and just a last ditch defense of the satellites. Drop in with a gal, rush the SCU and repair it. The enemy is still mostly at the satellites with what's left of the defense now able to spawn back in the base quickly overwhelming the few stragglers still their and flipping the situation within minutes.

    If it specifically has to be a re-secure sure it doesn't qualify. But is it a last minute action that completely changes the course of a fight and saves a base? Absolutely.
  18. Ryekir

    It's still possible, especially in Bio Labs, it just takes more effort than dropping a galaxy of troops on the point.

    Currently, in Bio Labs where the attackers take down the SCU and clear out the spawn room they generally become complacent sitting inside the base waiting 5+ minutes for it to cap. All you need to do it coordinate an attack on both their spawn points and the base itself to hit them hard and fast and leave them with no close respawn point while you repair the SCU and shield and retake the points.
  19. Tobax

    Jolly is talking about dropping around 10 guys into a zerg'ed enemy base, fighting through over whelming numbers in organised team work to reach and recap the CC and stopping the hack, meaning the whole enemy zerg would be stuck another 15 minutes as they didn't guard the CC properly... I.E PS1.

    That was a challenge and very fun., Not just taking a whole platoon of 48 guys and winning the base back as so many of you are replying saying.
    • Up x 1
  20. EvilJollyT

    I'm not talking about "winning back" a base that's been hacked. Of course that happens all the time.

    I'm talking about the epic, one way trips that used to have meaning. Going on a suicidal resecure mission is only fun and relevant if you can actually resecure the base, not just delay the inevitable for a few seconds.

    Zerging a hacked base with half the empire at your back is not what I'm talking about. Far, far, far from it.