I guess increased infantry render range was to good to be true?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by ronjahn, Feb 6, 2015.

  1. ColonelChingles

    I don't think your "90%" figure is remotely accurate.

    Average Playtime Stats (Daily):
    All MBT AP Cannon: 1,454.8 hours
    All MBT HEAT Cannon: 1,084.2 hours
    All MBT HE Cannon: 170.2 hours

    So out of all MBT usage, HEAT only counts for 40.0% of all MBTs. And naturally that number is going to be inflated because it's the default weapon that many people have no choice but to use.

    If you consider the HE cannon (which is what most people would use if they were going to spam infantry), that only accounts for 6.3% of MBT usage. Which is an very small portion of all MBTs.

    Now the majority of MBTs are running around with AP cannon, roughly 53.7%. If you're only comparing AP cannon to HE cannons (the "specialists"), then we can say that 89.5% of MBT specialists chose an AV-oriented option while only 10.5% of MBT specialists are using AI-focused options.

    Because in PS2 AP cannon have less splash than a hand grenade, they generally make for very poor suppressive/spam weapons. This suggests that most MBTs probably aren't sitting around shelling spawnrooms with their puny AP cannons, because it would be a fairly ineffective thing to do.
    • Up x 2
  2. LibertyRevolution

    Of course my figure is not accurate, this is the internet, I just used the random 90% number the guy I quoted used...

    Still, there are way more tanks sitting around bases than there are just roaming the map looking to get into a tank vs tank...
    For every Alarox/Klypo there are many EliteEskimos, that's all I'm sayin..
  3. lothbrook

    Thats not what hes saying, hes trying to say vehicles were shooting at infantry while they were invisible to the infantrymen, which is not true, at no point have vehicles been able to fire on infantry where the infantry player could not see the vehicle, EVER.

    What you're describing is tanks being able to actually hit infantry when they would normally be invisible to the tank, the tank is and always has been visible to infantry at that same range however.
  4. EliteEskimo

    Update your info, for well over a month I've used AP 95% of the time and my killboard reflects that. Furthermore the majority of dedicated tankers pull AP, HEAT stats are the way they are because infantry players use tanks as taxi cabs and shell bases. As a tanker there is not much that comes close to being as boring as shelling spawn rooms. Hunting Sunderers and Tanks is far more satisfying.
    • Up x 2
  5. lothbrook

    This, i have over 300 hours in my VG and i still haven't auraxiumed HE, i've been trying every now and then to do it, but my god is it boring.
  6. HadesR

    Infantry Render range does need lowering unless they nerf the range of weapons such as the L-PPA

    And for those arguing that infantry have 90% of the areas due to bases .. That means nothing when ground vehicles can spam into 90% of those said bases ..
  7. BlueSkies

    Cool. So we'll just make it so that new NS anti-mat rifle OHKs all vehicle.. and if you don't like it you can play a game without OHK anti-vehicle rifles right?

    :rolleyes:
    • Up x 1
  8. sindz

    Nice you got a card that hasnt even been released yet. Did you get the new range of intel CPU's aswell that are bound to come out in 2016?
  9. Taemien

    Why do people even play PS2 when they hate vehicles so much? Why don't they just slit their own wrists instead, it'd make better sense.
    • Up x 2
  10. AlterEgo

    I don't know why, but slitting my wrist sounds far more painful than a bullet to the leg.
  11. Smoovious

    There is a very long, time-honored tradition of enemy forces laying siege to bases to soften them up before sending in the troops...

    Bombarding a base with tank fire is no different... except the walls won't crumble (damnit...)...

    While I agree with most of the criticisms of the base designs, that isn't one of them.

    Next you'll be wanting every base to have a bubble around them so aircraft can't fire on the bases or drop personnel onto them.

    -- Smoov
  12. EliteEskimo


    OHK ranged weapon in the hands of a 0 resource cost, spawn anywhere, and render issue plagued infantry unit? Seems legit;)
  13. Alarox

    When you can't find another fight and you're attacking West Highlands from the south, go there for 5 min on the eastern hill.

    That's the only time I use HE. Still don't have 1160 kills though.
  14. BlueSkies


    o_O The point wasn't the weapon... the point was that saying "oh just go play some other game if you don't like it" is an incredibly dumb argument. For the most part, the people who couldn't hack the combined arms gameplay have already left and gone back to battlefield, world of tanks, and warthunder. The people that remain want combined arms, but are trying to get the balance of it right.

    Also... really shouldn't use "but muh tank costs resources" arguments because A) resources don't mean a damn thing currently and B) we'll have to buff the living hell out of AV MAXs so that they can stand up toe to toe with MBTs in a 1v1
    • Up x 1
  15. lothbrook

    I don't think your post had a point, because you'd effectively be removing tanks from the game with such a stupid change, which brings up his post again, if you don't like vehicles play something else.
  16. Reclaimer77

    You nailed it.

    They're elitists, that's who you typically see using "go play other game" arguments and such.

    But it's hard to find the right balance. Because one group of players wants to farm with impunity and constantly wants armor buffs, AV nerfs, and whatever so their vehicles "have a place in the game" or whatever nonsense.

    And the other group just wants to have fun and enjoy a balanced game.
  17. BlueSkies

    You have reading comprehension problems don't you? AS I SAID, I wasn't suggesting a OHK anti-tank rifle or an AV MAX that could stand toe to toe 1v1 against an MBT, I was using them as examples to illustrate problems with arguments being made in the thread (those being, if you don't like something that is really powerful play a different game, and resource costs should determine balance).
  18. ronjahn

    Nice catch on a typo; tiny smart phone, fat fingers, typing a response to a smart *** comment while walking to my desk at work. I use a GeForce GTX 780 Ti.

    Even when I was using an AMD 6870 my game didn't experience these issues, don't think an upgraded card is the culprit.
    • Up x 1
  19. ronjahn

    I only focused HE when I was trying to auraxium it a year back. Some spots were very profitable. The one you mention, the hill directly to the NE of Crossroads, the hill to the east of The Old Stockpile, Shooting from the east of Crimson Bluff into the building next to A at NS Materials, fights at the old school coramed labs, and many many others. If you find the right spots, you can auraxium HE in only a few sessions and never have to look at it again in shame :)
  20. lothbrook

    Except NO ONE SAID THAT, they said if you don't like vehicles having a place in this game go play another game, only idiots think tanks are really powerful especially against infantry, as for the nanite cost, it has to mean something otherwise just make tanks but i feel you don't really understand balance this game anyways.

    If you never step foot into vehicles in this game you're terrible and doing it wrong, its really that simple, you also have no idea how balance works, as someone who does everything i can tell you without a doubt infantry are in far better shape against vehicles than the other way around, and the render change did nothing to change this.

    The ranges people are whining about are exclusively abused by the VS and only the PPA, i tried using the render change to my advantage when trying to auraxing my HE VG, but at 500m you basically have to aim so high you have no idea if anything is even going to be there so you have to shoot at a choke point and hope someone walks into the killzone.
    • Up x 1