Here, no need to thank me: AV Mana Turret: Max range of 300m. Damage to infantry greatly reduced. -infantry should need to get close for fighting. Giving engis an explosive sniper rifle that hits targets outside of render range was a bad idea and is killing vehicle play. If you allow them to continue as they are this game will devolve into nothing but engis sitting in AV Mana turrets hopping in and out to snipe at each other as they hop in and out of their turrets to exploit the vehicle/infantry render range. Squad Deploy: Removed -There is no reason for this. Pressing Insert while in a warpgate spawns you near your squad lead already. Spawn Beacons: Can only be placed in locations in which they can be attacked -If you want to do the cheesy droppod onto sundy and c4/tank mine it before you even render you need to take SOME small amount of risk and at least place a spawn beacon. Special Abilities: 5 second cooldown after leaving an aircraft -Makes cheesy LA drops from ESFs a bit more difficult. Harassers: AV weapons removed. Refund SC/certs. -You took a great idea and made it a tank with triple the speed of other tanks and the ability to repair while moving. Giving this thing AV capabilities was beyond stupid. Nanoweave removed. Certs Refunded: -nanoweave is a straight upgrade. New players have enough of a challenge without fighting players that have 25% more HP than them. The suit slots need to be reworked so they all feel useful but in the meantime removing nanoweave is a step forward. I could go into empire specific problems but these are less controversial and simpler to fix.