I don't want to micromanage implants, could we have a weak default no-charge required implant?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Snorelamp, May 31, 2014.

  1. Whatupwidat


    Yeah this is my only beef with implants at the moment to be honest - as an "implant free" player, I'd like a little xp boost for keeping my nanites pure xD
    • Up x 3
  2. Revanmug

    ???

    You asked
    I'm telling you that you are doing sub 100 SPM meaning that YOU should ask that question to yourself. There isn't any mention of implants/charger in both my post and yours.

    Are you lost?
  3. DrPapaPenguin

    But we did get a default implant in return, so it (kind of balanced out)
  4. Iridar51

    No, it doesn't. That's like giving a free dose of drugs to get the player addicted, and bonus from empty implant slot was a saving grace for many people that don't want to have anything to do with implants / micromanaging associated with it.
    • Up x 3
  5. Krayus_Korianis

    Obviously we play a very different game. All that matters is the session score. The overall score per minute is useless as KDR is.

    The question of implants/chargers is with the OP. Please, read the entire thread.

    If you get a lot of Xp (from any venue), you get a lot of implants and chargers. I myself have over 24k energy saved atm with quite a few chargers I did not use.

    Also, this is a forum, we can't speak, you can't tell others. All you can do is notify and people read what everyone posts.
  6. FateJH

    So you want an insubstantial benefit that doesn't drain the Power Core slotted alongside insubstantial benefits that do drain the Power Core?

    It's true that we were promised something that might be akin to that rule; and, as far as precedence is concerned, there were implants in PS1 that didn't use energy but passively functioned once they became active (Advanced Targetting was one of them). The real question is can you conceive of an insubstantial benefit that is not as useful as any of the other insubstantial benefits, thus that even the lack of power consumption, that burden which all other insubstantial benefits incur, is not considered too powerful? 5% to Nanoweave; unless you are using Nanoweave, then instead 5% to Flak?
  7. Iridar51

    Did you make your post hard to read on purpose?

    Currently, the implant energy serves only one purpose - create this choice:
    A) Craft chargers and use implants player already has.
    Player already has all the implants he wants.

    B) Craft other implants, and use dropped chargers to play with implants part-time.
    F2P way of getting all the implants player wants.

    C) Craft both chargers and implants. Implant pack purchases may be required to sustain energy level.
    Same as B), but involves spending certs/SC to get desired implants quicker / ensure there's always enough energy.

    I suppose it's a fair system. My only problem with that is that energy is completely meaningless for players from group A).
    Check this post of mine for more.
    • Up x 1
  8. FateJH

    Rather, the question was crafted to reflect the awkward problem that is created by the suggestion. How do you design an insubstantial benefit - like one of the Implants - that does not use energy but is still useful; and, yet, is not as useful as any of the insubstantial benefits offered by the Implants that do use energy? A shorter way of saying it is what will a drainless Implant give me that is not as good as any of the specialized Implants, but is still have some kind of impact?

    You list three options but there is a fourth, whether you think it makes sense or not - the player does not use Implants or Chargers. I am an example of this fourth. I have never run anything in my Implant slot nor have I ever used a Charger, and I have no plans to use it. I am the type of player who would most benefit from a no-Implant in Implant slot passive benefit, which is only a small degree away from an Implant that offers no power consumption. The Power Core has no consideration in my playstyle.

    That's where I am coming from. I am of the mind that having a no-power-drain option would imbalance the current Implant and Charger system/market in Planetside 2, unless the option was so subtle that it would not be an upgrade compared to anything that does use power. In this case, the bar is set really low as "anything else" is just a bunch of "insubstantial benefits."
  9. Goretzu

    To put it mildly.
  10. Goretzu

    Wasn't it basically the health regen implant they suggested as "free"? (although I doubt it was like to be as powerful as the current version)
  11. Goretzu

    Playing off peak (or on a low pop server) without membership or other exp boosts, would likely do it.
    • Up x 1
  12. Ronin Oni

    Equip the free default implant (shows you enemy health bars... it's actually kinda handy most of the time)

    Click on auto-charge

    Never worry again.
  13. Richard Nixon

    ^This.

    It's takes more time to create a thread and b*tch about implants on the forums/reddit than it takes to actually equip them and use the chargers.
    • Up x 1
  14. Govedo13

    In order to be fair the implant/charger drops got buffed compared with the first days. Now the drop it is on average 2100-3000 XP compared with the average 4000 XP in the beginning. Burst XP like killing 3 tanks in one minute with Liberator award you charger and implant.
    Now in order to make the system perfect the default implant should take twice less energy then T1 implants, then I would find no reason to complain about the implants, the PTW part would be gone.
  15. Trukk

    Hate to break it you to but it's just the opposite. If I make 10K in a 30 minute session and you make 10K in a 4 hour session, I'm going to have a much easier time keeping up with the battery demand (8x easier). Batteries are consumed per minute not per session. It's the session score that is useless.
  16. Fenrisk

    That's with a lib. ;)
  17. Revanmug

    I'm going to ask 3 very simple question. Your answers will determine if you are as ****** as you make it seems to be...

    Why did you ask:
    If you don't care about SPM.

    Second:

    Why do you act surprise that he does 200 or less SPM when you are doing sub 100? You seem to comment that it's easy to do lots of XP but fail to express it in any intelligent way.

    Third:
    Can you tell me where you discuss implants in the post I'm quoting right under?
    • Up x 1
  18. Krayus_Korianis

    SPM is based on the lifetime of the character, so your reasoning is baseless. Have a good day.

    Session scoring is what counts on getting implants and chargers. But whatever floats your boat, do whatever you want. I'll bask in my chargers that I have in surplus. I'm not even gonna touch the implant system, it's honestly not even worth it.
  19. MostlyClueless

    Membership and SPM has absolutely no effect on Implant drops. They have a chance to drop every time you get XP (Reguardless of size), so if you want a lot of Implants pull Sunderers, spot everything and put down Motion Sensors, Ammo Packs and Shield Rep Devices.
    • Up x 1
  20. Aegie

    People in this thread seem unnecessarily grumpy.