My setup: 1x reflex sight Adv. foregrip Abuse easy recoil and insane bullet velocity to tear up enemy upper bodies at mid range. Very nice..
If you're looking at longer range fights, check out TMG. Needs the FG, HVA, and Compensator to be serviceable but I've been running with it for ages now and it's done me well. You'll still get torn apart by SAWs, but it's the closest thing to giving as good as you get.
Clearly you haven't used the Bull then. It is almost a TR version of the NS-15. The only differences are the round velocity (Bull is 40 under the NS15), the rounds per mag (difference of 5 rounds), the reload speed for the NS-15M is faster (NS-15 is faster by about 1), and the rate of fire (about a difference of 25rpm) Otherwise, the stats are exactly the same. The Bull is perfect for all ranges in my opinion. I've araxiumed it and used it constantly afterwards. Slap a forward grip, HV ammo, and compensator on it and you will get kills easily at medium-long range. The weapon description for the Bull says it is a point defense LMG but that is entirely based on what attachments you have on it. Put a laser sight on it and you'll be able to get hip-fire kills in CQC but long range is dicey. Conversely, you will not do so well at CQC with a forward grip and Comp. but you will dominate the medium-long range game. Don't dis my Bull son. As for the T16 Rhino, I also araxiumed that, but I did not like it so much. It is a squad support weapon and that is about it. Basically, the extended mag option tells me that it is best used for putting a ton of rounds down range. You will get hits, but kills? Not as many as you'd expect. Best to use it while running in a squad. Soloing with is will get you sub par results.
I couldn't stand the bull personally, having uraxiumed all TR lmgs + NS15 it was my most hated. Nice hipfire but low rof kills the cqc factor (especially considering the abundance of SMG/shotties) and the low total ammo pool is a real downer for the mid-long range scenarios. I guess everyone has their own flavor dad.
Bull is in the middle of the MSW-R and T16 in usage and practicality. In fact, you can get the T16 and MSW-R BOTH and fully cert them for the price of the T32 & have TWO weapons that are great in their roles (CQC & Mid-Range) yet still overlap a bit. It really is a lost weapon in the TR line up. Not to mention, they nerfed the T32 ammo supply a while ago. It really should have 1 more magazine by default. I would also give it the .75 ADS bonus if I was in charge. Regarding the T16, it's the most stable TR weapon platform for almost all engagements. If you're looking for one weapon to carry you through various fights other than Bio Labs, then it does a good job. Although, I'd rather use the NS-15M. But if you're on a budget, the T16 will do.
I took this suggestion with the free T-16 I got from the entry quiz. Never had a better K/D on a gun, nor a higher KPM on an LMG. Its velocity is so high the silencer doesn't even matter, and you can put HVA on too. It's recoil is so incredibly mild that one has no need for a foregrip either, so screw that and just get the Big Ammo. I don't even use a sight, just the irons, and I'm still dominating with it a few weeks later (how long ago was that update? lololololol). Honestly, though, damage and RoF mean little in Planetside 2, where accuracy, mobility, and intel reign supreme. You pick T-16 you've got accuracy (all the CoF issues of any TR LMG notwithstanding) and enemy intel denial right there, and have the ability to shut down your enemy's mobility from nearly any distance with 200 rounds of tapfire/full auto.
I use irons whenever they don't suck, but the T-16 irons is like having a block of steel with a drill hole in it. I felt like I had to put the 1x on it..
Aye. I know this is perhaps the most subjective part of weapon analysis, but without any muzzle flash I didn't feel any need. The dot always felt disorienting to me, I don't know why, in other FPS games I think dots are fine.
Yep, the dot in this game does not actually show you where your bullets go, so I also don't like it in this game. Irons are better.
Its the way the sights are drawn and how bullets are spawned. ALL the weapons are shooting at eye level, and center to the screen. The problem arises because the sights are attached to the models, and the models themselves shift heavily when animated. This causes them to lose alignment the moment you start moving or firing, which understandability confuses players that aren't aware of it. A simple experiment is to go to VR, pick a weapon and sight, and then do ADS strafing fire against the dummy targets. You'll notice the red dots in particular will shift to the left or right of where its actually firing due to the way the model animates. The only sights that don't suffer from this are the enclosed scopes. HS/NV and the 6-12x scopes. Those draw the cross hair as an overlay instead of model, so its never animated. It was the main, inexplicable reason why the HSNV just felt so accurate prior to the sway nerf.
Dunno what happened but after the patch end of Feb/beginning of March, TMG has gone to complete ****. Went to MSW-R and been testing Rhino out in VR, think I will buy Rhino.