I need your help guys. I'm in a situation where I'm getting excessively frustrated with this game and let me explain why. I play a Vanu infiltrator for the most part, mixing infiltration and long range sniping. I have the Artemis, V10 and Nyx unlocked. I prefer the V10 for really long range stuff as it reliably kills people and this role I don't have a problem with at all. This role is actually fun, although I prefer to be more up close. But I like sniping, so this is not the issue. The Artemis is hilariously useless unless you nail every single shot in the laughably small mag in the body, or head on the enemy. Any time I run into someone, I die. Almost instantly in most cases before I've even emptied my mag. If I get the jump on them and can get a spray off in their head, I might win. But most of the time they turn around and then everything goes red and I die instantly. The Nyx is nicer. I use the laser dot, compensator and 6x scope. It's decent enough to hip fire with and makes a decent mid-range sniper. Two headshots or one headshot and one bodyshot is enough to kill most classes. However, I run into the same issue here. Once I come across someone, my screen just turns red and I instantly die. Very rarely can I even get off 2-3 shots and most of the time I barely even register that they fire on me before I'm dead. What the hell is wrong? Why do I die to a stiff fart? How am I supposed to even compete when the other empires have so ridiculously powerful weapons? (keep reading before trolling, please ) If I don't nail every shot in the head of the enemy, which is hard to do on medium (10-20 meters) distance, I need 5-6 shots to kill someone. Before my third shot leave the barrel, I'm already dead. But I don't want to instantly assume that everyone elses weapons are "better", because that sounds ******** from a balance standpoint. But apparently I'm doing something wrong. Or everyone else is godlike on hitting headshots or something. So...halpz plz. I must be doing something ridiculously wrong. Because I'm not a bad FPS-player. I consistently end up #1 on the score sharts in Tribes Ascend, for instance, so it's not exactly a lack of skill.
The game has a very low TimeToKill and flinch mechanics so bullet sprayers with long magazines have a big advantage against low Rate of Fire weapons like semi-autos in close/mid range. Bullet hoses dish out a lot of dps and they ruin your aim on top of that, you are unlikely to win head on, especially with innate -100 shield penalty. You should depend on setting up ambushes (so you can fire first shot and set up the fight) or count on the significant air gap to protect you (falling back to mid/long range). If you stumble upon someone by accident in close/mid range and can make it to safety, consider bailing instead of berserking. Use anything there is to limit LoS when you run, always hug something that can act as a cover in case an unexpected enemy shows up. If you want to CQC effectively look at SMG and learn to love your pistol, it helps a lot in hectic close range duels. Consider using mines to booby trap entrances and corners, they instagib or bring down to low health and pistol is plenty enough to finish the job. Also new shotguns at 0-10m range - instagib. Avoid tight places like a plague.
One problem is that you are using the Artemis. Until SOE buffs the ARS, none of us have any business using it over the SMG, in my opinion. This weapon will at least give you a fighting chance to take down targets. No matter what you do, our class is more squishy and even the best of us will occasionally get blapped by a br7 with the default LMG no matter how well we fire. Things that help include investing in the right suit slots... I prefer flak now that I'm on mattherson and run over 10 mines in every tower... Nanoweave is better purely for surviving those small arms engagements however. Some have also advocates the nano armor cloak - but I haven't tried this and am not fully convinced yet The most important thing is to avoid those direct encounters as much as possible. Use your cloak to strafe, change vectors and get the jump on the target. You should always be landing the first 1-2 shots in a fight, which can negate the health imbalance to a degree. Combined with the smg or Nyx, you should fare well in many fights at least taking someone down before dying. It takes practice and won't always work, but I've seen lots of good infiltrators use the cloak to get the positional advantage to win fights. Good luck!
The mistake you do is that you try to fight them. If they see you, you flee or you die. You are the absolutely weakest class to play in a direct confrontation. And that is why you should never engage in one. You are an Infiltrator, an assassin. Not a cloaked Heavy Assault. If someone spots you and starts to shoot at you, keep running. Don't stop, decloak and try to fire back. You will lose.
Your problem is that you're an infiltrator and you're expecting to win head-to-head with any other class. If they're shooting at you, you're doing infiltrator wrong.
If you use long range weapons you have to avoid close quarter combat as long as you can. The idea is that you should snipe them but they shouldn't be able to understand where do the bullets come from: shoot, cloak, change position, decloak and shoot again. Don't even try to fight a HA / LA in close quarter with those weapons, if you want to do that you must have an upgraded SMG, and still use some strategy. And remember that as Infiltrator you must be the first to shoot, you must take advantage of your cloaking device every time you can: rank it to the max level and try to flank your enemy. And for an extra surprise effect try the EMP grenades. Medikits, fast-recharging shield and IFF recon device are also very important, imho.
OKH shotguns just came out for every class including HA and LA and you're running around trying to kill people as an infiltrator with -10% hp and last month's FOTM weapon. And you probably need time to adjust from T:A, you might be leading your targets too much. If you still think there's something wrong, record and upload some gameplay.
Recon Darts. If you're not using them, start. The first few ranks are totally worthless, but with some investment they'll show you exactly where every threat to your existence is, and they'll pulse fast enough to tell you which way those threats are headed (and therefore which way they're facing, since nobody is crazy enough to backpedal across an open battlefield). You can't count on the cloak and you definitely can't count on being a better player or having superior firepower/durability compared to your opponent, so get used to shooting people exclusively in the back unless there's literally no way you can run away and escape. Erratic sprinting is actually a great way to improve your chances to survive, especially when combined with any form of cover including but not limited to other enemy players' bodies.
[VGTA] As durpy as T:A is, its infiltrator (unlike this one) has always been a multifaceted combatant. ...Capable of assassinating Jugs in Midfield, Sentinels by the dozens, & even inattentive Thumper TCN's ...I've lost more than my share of fights to the rare but really good ones even as Soldier. But unfortunately, any attempt to pivot skill & lessons learned from it to this class... doesn't work. This class is just a dice roll that was left woefully under-optioned. ...Oh and we don't get a Shotgun either, much less a StealthFusor. So give up on stealth plz, there's too many Wallhackers here anyway, it wouldn't matter how good you were at being 'Sneaky'.
Having just experienced how utterly cheap some LA w/ a pump action can be (couldn't even finish the ADS on my Pulsar LSW) and getting killed in one hit, I'm about to just hit uninstall for the final time and play other games before PS1 finally goes F2P.
I told them bro, I told them about the TTK. I told them about OHK shotguns. I told them about arms races and deprecated weapons. They didn't listen. See you in PS1 probably.
If you look to go CQC as Infiltrator you need a Supressor, reguardless of which weapon you are using. Currently i am running the Stalker for my CQC Loadout, with 2x, Supressor and Forward Grip. Pick-off single Targets and keep moving, the Supressor helps a lot when you face groups of players, 90% of the time his friends wont even notice you just killed there friend. Or you could just do it like the rest of the Infiltrators that go CQC and get an SMG, which will reduce you to a spraywhore in my oppinion. But in the end it is your choice.
I've often wondered about this as often as I'm found no matter how sneaky/stealthy I try to be. Sometimes I've had people run right by me, nearly bumping into me, while I've been cloaked. Other times I've been shot and killed nearly instantly when I'm cloaked, in the dark, and hiding in a bush under a tree. Recently I was in an enemy controlled Biodome causing some mischief and I took a teleporter back to the ground. The sub base was being captured (minimap was flashing and showing an aircraft near the flag) so I cloaked and left the teleporter room and ran to another building. Within seconds, the person capping the flag stopped the capture before it finished, ran to their aircraft, went airborne and immediately started hovering and circling around the building I was in. I kept cloaked as often as possible and hid behind some cover in the room to watch a doorway, but the aircraft seemed to know my exact location and even fired a rocket salvo very close to my position. Eventually the pilot landed and I ran out to intercept them, which must have caught them off guard because I won the firefight with only one health bar remaining. I still have no clue how I could have been detected other than map or wallhacks. There's been other times I've been extremely sneaky and cautious and yet my opponent has found me or even been anticipating the direction I'm coming from. Not sure if its just their good luck or something else.
You may want to think about how you approach the battle. Are you the type of person who runs straight in or approaches the battle carefully also I would pick up the second SMG instead of the Artemis it is a lot better i would get the 1 times reflex and advanced laser sight on it
Well in that situation... he got into his ESF b/c it has the highest power "Scout" Radar Upgrades of any vehicle. ...It's just one more of those things people are constantly overlooking these days when they QQ about Air being "hard" countered by a couple of really effective but limited ground forces. It's pretty unfair to Inf's but I imagine the Devs have it setup this way for some reason or another.... just like Nightvision was even though it's been nerfed since then.
I am also playing a Vanu Infiltrator. For long range fights I use my lovely Parallax with x12 scope. Hits hard and deadly with a minor bullet drop on long ranges. Maximum is 1-1.5 Mildots. For midrange sniping I also use the Parallax with x10 scope and silencer. There you have to compensate the bulletdrop. (Can be 2-3 Mildots!) For CQC I love my shiny Eridani. With silencer, ext. ammoand optional soft point ammo. With these weapons you are a beast. For sniping always switch positions after 2-5 shots. Always check if you are "horizonting". This means are you seen from beneath against the sky? It is way harder to find you if you are in a little hole or have a big rock in your back. If sniping just go for the head. If you are not sure to kill your target instantly wait some more secs - be patient. If you have a enemy running towards you and you did not kill or hit him, retreat back and drop one or two mines on the path you think he is coming to get you. In CQC with a SMG you can be devastating. Always move, try to be cloaked as much as possible and refill your cloak always in dark edges. Only move from cover to cover. Use mines as much as possible. With the SMG you do not need any scope. It is perfectly fine to shoot from the hip. And always: After you shot (as Sniper or CQC Infil) always cloak yourself immediately. So spotting you becomes really hard. This tactic in combination with a silencer makes you nearly invisible. I hope it helped a little, if I can help you more, just PM me
Welcome to Planetside 2. Most "modern" shooter players (I.e COD) hate long TTKs. Take a look at HAL0 reach and HAL0 4 the TTK got lowered because everyone wants One Shot One kill. I think NC was ment to be the master of the headshot with higher damage per headshot but since normal hits do so much damage and rate of fire is so fast not really necessary.