Devs might want to take a look at this.... Talk about OP. How about 2 ft tall max that hits just as hard?
That's mostly likely the animation glitch that's caused by packets being lost while being revived. It can happen to non-MAX enemies and allies too. As far as the guy can tell on his screen, he's probably standing normally.
it seems to affect the hitbox - and that is the problem here... as you can see in the vid, he is not able to hit the max where its hitbox normally would be
The animation I'm talking about is before getting back up during the "waiting to accept revive" position, which does affect where one's hitbox is. Their body is where their hitbox is. You don't shoot "head-height" at a head that's not high enough to be at "head-height" yet.