Edit: If any forum mod sees this, could you perhaps move it to Ideas & Suggestions sub-forum, where it belongs? Actually, it can be considered the least effective side-arm (unless heavily specialized). The Hunter QCX lacks in all important fields for it to be considered a viable choice as a side-arm. While it is the only side-arm that can in some cases indeed one-shot with a headshot (Why does it have 0.5 lower headshot multiplier anyways), its ridiculously low fire rate and muzzle velocity drop it out of the league in instant. Currently, the only real viability can be considered from equipping it with explosive bolts to "finish off" those Sundies after you've C4'd them to near death as LA. Stats wise: Hunter CQX has minimum of 200m/s less muzzle velocity, and 110RPM less fire rate in comparison to any other pistol. While it yes, deals the highest damage with a headshot (975, which is 75 more than the second highest, of Commissioner). It still has extremely low time-to kill in comparison to others (2 seconds minimum). Its firerate is so ridiculously low that if you don't get that headshot, you're dead (and if the opponent isn't infiltrator and has any points spent in armor, you're dead even with a headshot). To make matters worse, the 1 shot per second makes the weapon completely unforgiving, when you can fire at least twice on any other pistol during 1 second period. Did I also mention it has ridiculous bullet drop? What was the point of increasing its damage ranges, when the reliability of accurate hits is still so low beyond 30 meters the only target you can possibly hit is a stationary rookie, all thanks to its low velocity & high bullet drop? The cream on top of the cake however, is the lowest clipsize (while the reload speed min. is good), 4 ammo clips make it even worse for sustained fire. It has inbuilt silencer, that's the nice part. However even with inbuilt silencer it isn't difficult to pinpoint the player in organized play thanks to all the hit markers and the fact that the direction of fire is shown on death screen (if you manage to kill someone). So that doesn't justify its inefficiency. Best scenarios that make you laugh is when you manage to "ambush someone" and shoot them with bolt to back of their head, and while your guy loads in another bolt the enemy has already turned around and killed you. Suggestion: Increase Muzzle velocity to 220m/s (+70m/s) to reduce the weapons rather "insane" bullet drop. And increase fire-rate to 110RPM (+50RPM, to allow it to fire 1.8 shots per second. In comparison it still has 50 RPM less than Commissioner and with the clip size lower by 2, I'd find it a decent balance to start from. Other option is to try to work with 100 RPM and look from there). In short, it seriously needs some buffs to muzzle velocity & fire-rate. You could slightly drop its hipfire accuracy (why is it so high with laser sight?) to compensate.