[Suggestion] How to improve map flow.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Scr1nRusher, Dec 4, 2016.

  1. Pikachu

    But we all like parrots.
    [IMG]
    • Up x 1
  2. Scr1nRusher


    Parrotside 2?
  3. Demigan

    No they didn't. If the map doesn't flow, than the base they worked on gets a **** ton of playtime. That's not bad.

    Stalemates are a direct result of 3 things:
    1: The factions are equal and the base design does not offer either team an advantage over the other, meaning neither team can push the other off. This is what we call "a fair fight".
    2: The factions are unequal in favor of the attacker, but the base design offers a better defensive option allowing the defenders to more easily stop the enemy (Biolabs chokepoints for instance).
    3: The factions are unequal in favor of the attacker, but the base design offers a better offensive option allowing the attackers to keep attacking despite the overwhelming defense force.

    As you see, it's practically impossible to stop stalemates from happening unless... You deliberately give one team a huge advantage. For instance by giving the attackers practically no defensible Sunderer spawnpoints so in an equal fight the defenders can easily push the attackers off. Or alternatively by biasing bases to the attackers and making it really easy to capture the base.

    But neither is going to be a "fun" option. "yeah we just fought at that ScrinTower, even if the defenders outnumber you 3 to 1 you can capture that thing with two hands tied behind your back".
    • Up x 1
  4. TrolKabu

    Na. Pikachu evolves in Parrotchu. Less Yellow. More Colours.
  5. Pikachu

    [IMG]
    [IMG]
    • Up x 3
  6. TrolKabu

    Damn. So much Yellow.

    I got some cheap Thunderstones. Only 2500 DBC.
  7. Scr1nRusher



    We are reaching levels of Vanu experimentation that shouldn't be possible.
    • Up x 1