You cant. How the hell do you optimize rendering a massive Zerg? One does not simply manage to find a way to render massive amounts of players In number of 100+ without causing massive FPS drops. In the future we will have more continents to fight on, resulting In less larger concentrations of Zerg and AMD will get optimizations thanks to the PS4 using AMD. But once we get continent locking and you guys are fighting the entire server population of one faction on one continent, your going to get FPS lag, like before. /end random crap.