In the stream they said that it wouldn't be possible to get a Bastion Interior because of the physics limitations. Creating a moving object that characters can stand on is a monumental task for any game engine and as they said for PS2 they would have to basically undo a lot of the engine and rebuild it just for the BFC. But we could also use tricks to get an interior. For example this is Angels Fall First: This game lets you transition smoothly from a moving capital ship to flying a Capitol ship, then walking through the ship's interior to take a Fighter and use that to board an enemy ship or station. Yet the game does not have any physics that allow you to stand on moving vehicles and obstacles. What they do in that game is that the interiors are static environments somewhere on the edge of the map. Every time you board or exit a Capitol ship you are basically entering a teleporter. Every window and open area on the ship where you can look outside is actually an unclippable surface that projects the outside of the ship, making it seem like the interior and the ship are one and the same. So what you could do is make 3 ship interiors, one for each faction. These interiors are placed underneath an empty area of the map and surrounded by a box so that no cheeky aircraft can fly under the map and shoot into the interior. This makes loading the interior easier and prevents loading issues. Each time you enter/exit the BFC you are teleported in/out of it. This does mean you are likely more than 300m away and hit a loading screen each time you do, but that is the price you'll have to pay for it. You could allow any player to approach a loading bay or various other entrances on the ship as an aircraft passenger/pilot, and then press a button (X?) when a prompt comes up to teleport inside. You could perhaps also add a Gravbeam when the BFC is stationary. This can be used by the owners to spawn vehicles there or get infantry up and down the BFC, but can be used by attackers to infiltrate as well. It would be nice if some vehicles could spawn inside/on the side of the interior and act as spawnpoints until destroyed, allowing players to keep up an attack and not have to deal with 48+ A2A ESF each time they try to board. It will not be a seamless experience because each time you enter/exit the interior, say when you take control of the BFC as pilot or enter a turret/ESF, you'll hit a loading screen. But it would allow us to walk around and fight in the interior of the BFC to either capture or destroy it. Just imagine a full-blown corridor fight towards the captain's chair, and then having to hold that chair for 1 minute to capture the BFC while the owners will be spawning inside to stop you and allied non-outfitmembers to the BFC will be spawning behind you to resecure the BFC.