During playtime I very often come across many spamfests quite everywhere. People prefer to take control of a base just sitting around the enemy spawnroom and shooting to anyone who dares to get the nose outside the shield on the door. The worst I've seen so far is camping around a sunderer, maybe very near of it so its turret cannot aim at enemies, and keep on killing anyone how spawns from there instead of just destroying the sunderer and get back to the action. This is, IMHO, what goes most against game objectives accomplishement (= conquer a base, push back enemies, destroy critical objectives such as sunderers...) and goes most to a mere grindfest. My personal feeling is that these behaviours should not be permitted as they just kill the fun of all those spawnkilled (and I personally don't think it is a fair way to win a battle...) and also of those who actually use to spawnkill: there's no strategy in it, it's just sitting around. Both spawnkilling types (within bases and around sunderers) I think are due to a lack of proper early defence system for the spawning faction: - shields in bases don't give a real possibility to fight back the spawnkilling enemies - sunderers just do not provide any type of spawn defence So my suggestion is: why not providing some kind of "ultra shield" that gives the just-spawned player some sort of invulnerability for about, say, 5 seconds right after the spawn? In this way the player that has just spawned could actually move not too far from spawn point (but safely) to a good cover and shoot back to spawnkilling enemies that are in the open. I agree that giving some sort of invulnerability to players could be dangerous, but I think that the fear to be killed and to fight against players that can't be killed should keep enemies a little more far from spawning points, giving to the spawning faction the time to regroup and fight fairly. What do you think about it?