Its been almost a week since the shift to DX11. Since that time this is what Miller has been like for maybe 70-80% of the time. (all links lead to reddit posts, Cant find a way to link the videos direct) Infantry Combat (after server Maintenance, Note its not even close to Prime time.) Culling of Players and Vehicles (after patch, Again far from prime time) Vehicles Prior to the Patch (during prime time) We still have the following issues: Vehicles still get reduced to 0 health and are able to move and shoot as if they were not destroy for about 10 seconds. Rendering vehicle fights simply trade offs. You get reduced to 0hp, you have 10 seconds to finish of the person you were fighting and then you both die. Repairing is still resetting to previous stage, Rendering burning vehicles almost a death sentence since when you stop burning the vehicle reverts to its burning state but the server calculates damage as if it was burning the whole time and adds it on. Healing players reverts like repairing Reviving players doesnt work unless you wait 5-10 seconds after the progress bar has filled Grenades still have random fuse timers depending how the server is feeling. Deployment is still delayed You can see the culling in effect in the first two links. Shooting feels more on point but you still have delays in damage applying despite hit markers resulting in players just trading. Anti Tank mines and other deployable mines dont trigger unless an enemy remains on them for an extended period of time Thats just the stuff relating to server qaulity. We still have a tremendous list of bugs, Many of which affect the NSOPS exclusively rendering an already disadvantged player choice ever more so. I cannot possibly imagine the damage this has done to returning/new player counts. How many of them will have just seen the state of the game and moved on. The industry isnt kind to older games making a comeback thanks to short attention spans a massive pool of games for players to choose from you either get it right and pull of a truly remarkable come back, Get it wrong but swiftly correct your mistakes in time or get it wrong and seemingly do nothing for a week to resolve the issues. Its just baffling and disheartening to see the effort that went into the update have such a negative impact on the potential player count. What is going on with the EU servers? US report some minor issues during peak times wtih a large player count to be expected but the EU Servers are just have endless issues.