So there are lots of guides out there about how to cert out tanks and how to fight with tanks. This isn't one of those guides. Instead, this guide is more basic... how do you pull a tank. We start, as with all things, with looking at a map. Unless you want to drive all the way from the warpgate, you need to know where to pull a tank from! This area looks promising because it's decently populated. Can't see exactly how the fight is going, but we can guess a few things just by looking at the population numbers: 1) Helios Solar is going to fall soon, where the NC is outpopped. A smaller fight there, may be worth looking into. 2) The fight between Cora Med and Inda Excav is probably somewhere in between. We know this because the NC have the majority population in Indar Excav and the VS have the majority in Cora Med... so both sides are probably digging in. This would be a "big" fight. 3) Indar Comms is pretty quiet. Let's start with Helios Solar. Yea... spawncamped. Go NC! Surrounded by infantry, and looking at the mini-map I counted at least three Magriders camping the vehicle spawn and one or two more to the south. In fact if you look at the mini-map in this picture, you can see a great example of how not to pull a tank... that Lightning just got pulled into a crowd of three waiting Magriders and probably only got off a shot before it died. Never pull a tank from a base that is under direct heavy enemy attack. So no, we are totally not pulling a tank from Helios Solar. Probably not going to even try attacking the enemy force at Helios Solar, because 1 Lightning versus 5-6 Magriders isn't going to end well. It is important to note though that this Magrider force is probably going to smash into the main battle between Indar Excav and Cora Med later (likely from the north). Now that we're in the area though, let's look at the map again. When you are on the ground, you can see more detailed information. This tells us more about the position of friendly armor around Indar Excav. You can tell that they're arranged mostly in a north-south line to the east of the base, meaning that the enemy is probably further east. I would assume that they're dug in around the hills west of Cora Med. There's an absence of friendly armor to the south of Indar Excav, meaning that either there are no enemies for them to shoot there (likely) or that the VS completely control that half of the base (less likely). One important thing to remember about the VS and Indar Excav is that they love to set up Lancer nests around the hill west of Indar Comms (you'll learn this through experience). So if they're there, that would be a problem. But they're probably not, because the NC are still fielding vehicles. Always note down possible long-range infantry AV nests. So let's get to Indar Excav and look around. Yup. As I thought, the VS armor and infantry have hidden themselves in the hills west of Cora Med. The usual VS AV nest looks clear. South of Indar Excav is also clear. At this point, I could pull a tank from Indar Excav and join the other NC tanks in their assault on Cora Med. But this would be kinda boring, and not to mention I would be at a disadvantage. The VS are dug in after all, and there might be an incoming VS force from the north to flank me (remember those tanks at Helios Solar?). You can imagine the NC and VS armored forces as two parallel lines clashing between Indar Excav and Cora Med. The best position for any tank is to flank, and where might be a good flanking position on the VS forces? Always try to pick a good but safe flanking position. If you said that old Lancer AV nest west of Indar Comms, ding ding! This position turns out to be very ideal for an AP Lightning. You negate the VS cover by hitting them from their flank, and you have your own hill that you can pull back behind if things get hairy. That being said, this position does have a few disadvantages... a lack of ammunition and that it's pretty open to air attack. So far I've been lucky because the air presence hasn't been very significant anywhere in this map, but that could change. Always be worried about air. Even if you are a Skyguard. So this is it. This is our spot. And it should be good until the armor around Cora Med evaporates. We begin our engagement with ranging shots. Because it's long-range, we need to know about how much drop we have to compensate for. Through a combination of experience and trial and error, we can figure out that to hit a target at that range we need to have the second little line over our target. Although this Sunderer is protected from NC fire to the west, it is completely exposed from our position (though it still takes a ridiculous number of shots to put down). And here comes the VS reaction force! Soooo many targets... so exposed. But which one do we attack first? Always engage targets taking into account probability of kill, hit, and discovery. If I were to shoot at the lead tank, then all the tanks behind it would see my shells and be able to figure out my location. Then they would either take cover or fire back, which would be bad because I would have a 5 v 1 scenario. But if I were to shoot at the rear tank, really only that tank would notice it was being shot at, meaning that I would have a 1 v 1 fight (in the middle of a bigger fight of course). And with my elevation, cover, and that I've already zeroed my target, I shouldn't lose that fight. I am, however, running very low of ammunition! Stupid durable Sunderers. Eventually, one of their Lightnings is tired of being slaughtered and comes looking for me. But I have the superior terrain (they have to fight while moving and uphill) so it's a good defensive position. Even then, I figure that I have to leave because: 1) They know where I am and I am enough of a threat that they're trying to charge me. Although I took care of this Lightning, there may be one that follows. Or a Wraith Flash with C4, or an ESF with C4. One way or another they're fixated on taking me out. I can probably disappear for a bit and let the heat die down. 2) Really low on ammunition. Not enough to really last for another Lightning fight. I need to pull back to rearm. Always know when to leave. So that's it. That's what I do and think when I try to pull a lone wolf Lightning to support an allied assault. Knowing where to pull a Lightning from and how to choose a good fighting position is just as important as certing out your tank and learning how to aim! Never pull a tank from a base that is under direct heavy enemy attack. Always note down possible long-range infantry AV nests. Always try to pick a good but safe flanking position. Always be worried about air. Even if you are a Skyguard. Always engage targets taking into account probability of kill, hit, and discovery. Always know when to leave. Happy tanking!