How i feel about the sniper changes

Discussion in 'PlanetSide 2 Gameplay Discussion' started by IamDH, Nov 14, 2013.

  1. PapaMojo

    Ok...apparently you're the second person who thought that was serious somehow so I guess let me rephrase.

    This change will drive some player away, and will not attract any old players or new players. This change will not increase retention of current players. Do we want to encourage changes that drive sections of the current user base away that do not increase the user base in some other way?
  2. efil4mocx

    Sniping requires much higher-end PCs than running and gunning.

    Oh and

    Real Gun
    [IMG]



    ******** ugly crap auto-shooter for untrained conscripts
    [IMG]
  3. ChicoFuerte

    Is that a left-handed mauser?
  4. Flapatax


    After reading these threads and knowing what kind of people will leave?

    Yes.
  5. Tenebrae Aeterna

    That seems to be what you're not grasping about quickscoping.

    Try it out, and just keep working at it. You'll start to notice that if you do it right, you don't have to aim DIRECTLY at the head to hit it. That's the point, you're exploiting the mechanics by using a twitch response time.

    With that said, you can accomplish a good kill to time ratio from maximum rendering distance.

    If I could do it in DF:LW at 900m+, you can work towards it in PS2 at 300m.

    Furthermore, this was a blatant bait and switch.

    Long range bolt-action sniper rifles with a one hit kill capability were in the game from the start. No one knew that the hard counter, nanoweave, existed until it became popular. Until then, we were all fairly happy with our sniping capabilities...but terribly displeased with the fact that we didn't have any real infiltration aspects that were worth a damn.

    Then we got SMG, and found ourselves a bit perplexed...but...okay with this strange gift. Little did we know that it was a ruse geared towards the fact that the hidden hard counter was finally becoming popular...showing our sniping wasn't as well off as we presumed.

    Now, they're effectively eradicating long range sniping altogether.

    At the very least, they should be offering a refund to everyone who invested in sniper rifles. They are completely destroying an entire playing style...that's the least they could do for those who actually decide to stay. It was an obvious bait and switch tactic, very shady.
  6. Shadowyc

  7. Mustarde

  8. efil4mocx

    It's a scoped Arisaka 38. The Arisaka 38 is the mainstay infantry weapon for the IJA
  9. Shadowyc

    Didn't know that, sorry. Still, that DMR link definitely looks cool. :p Might not hit as hard, but still nice. And lots of ammo for the magazine.
  10. Flapatax

    They're still around? Man, Truman is gonna be pissed.
  11. Tenebrae Aeterna

    I'm already well aware of that, but they have reimbursed people for far less bs than this and, unless I'm mistaken, intend to do so for those who purchased Nanoweave too. Those who purchased Bolt-Action rifles should also be reimbursed because they're the individuals who are getting hit by this.

    Are they obligated to do so? Of course not, we all know this.

    Not really intelligent to screw over a bunch of people though.
  12. Yuukikun

    proximity mines take alot more skill
    • Up x 1
  13. Flapatax


    Oh you mean certs. Well sure. I thought you were talking about SC. In any event, that'd be a nice thing for them to do. As soon as anyone demands it though I quote the TOS.
  14. Tenebrae Aeterna

    I'd say nice isn't really the way to put it.

    As I said, they don't legally have to...but to essentially bait and switch an entire community into playing your game and then take that entire playing style out of the game...and simply say, "Sorry, that's just the way it is...enjoy!" is pretty shady. Especially for those who actually paid into the game.

    Same feeling one would get were Planetside 2 to suddenly become Pay to Play. You were baited into the game with a Free to Play business model...and then to suddenly have that change, people wouldn't be saying: "You know, it would be nice if you reimbursed us those credits."

    Everyone would be pretty livid.
  15. Shadowyc

    If they do pay back the SC, I'll just purchase that NS SMG and that Gauss SPR (I got bored of Connery Vanu. x: Just wish NC had less yellow and more Navy Blue.)
  16. Flapatax


    It's not bait and switch with that TOS, though. Everything I've bought I don't hold sacred, which is why I diversify, which is why there is essentially no nerf I wouldn't be able to adjust to.
  17. Yuukikun


    YuukiKunVS check my stats with sniper, i tried it a while and got bored because it was too easy.

    http://tinypic.com/r/f521dw/5

    these stats are from

    http://stats.dasanfall.com/ps2/player/YuukiKunVS

    i use this site because it shows the K/D you have with the weapon, unlike planetside's stats. But you can always check my planetside stats on the website

    https://players.planetside2.com/#!/5428072203500997841

    I used to snipe when i started playing the game and had a K/D of 1 and i got a kd of 10 easily with a kill/minute or kill/hour over the average. If you do quick math about how easy it is to get a high kd with sniper infiltrator than with close combat infantry, it'd be around 10 times easier. Sorry i won't make a video, i don't have a decent internet enough for that (really low upload limit)
  18. Tenebrae Aeterna

    That's kind of the reason you don't understand why many of us are so livid.

    Many, including myself, who play a long ranged sniper have taken up the role because we don't have superior twitch response times like your run and gun oriented individuals. Generally speaking, this means that we can't play a first person shooter. Games that actually have sniping incorporated, however, change that by providing a balanced alternative playing style that isn't twitch based...at least not in the same sense that run and gunning is.

    Sniping is about time management, intelligence, and precision.

    You have to know where the best advantage points are that will permit you as much of a view as possible without opening you up to counter sniping, and you have to make the trip to these locations as quick as possible. Then, you have to wait patiently for someone to stop moving so that you can nail that headshot and maximize your efficiency.

    I'm starting to rant though, basically...what I'm saying is that the two playing styles are fundamentally different right down to the core of their mechanics.
    1. Run and Gun oriented classes are balanced by kill to death ratios.
    2. Long Ranged Sniping is balanced by time to kill.
    1. Run and Gun classes require intensive twitch mechanics.
    2. Long Ranged Sniping requires intelligence and precision.
    Both have their challenges, but the main point is that they are both very different from one another. To take away this playing style leaves those who took it, because of their inadequate twitch based mechanics, without anything to do, thus...no longer do they have a place in the game. Some can develop adequate twitch reflexes while others simply just can't. However, and more importantly, most of us chose this class because we enjoy this playing style most.

    For me, CQC doesn't entertain me...it never has, which is why I haven't ever tried to actively develop it. In Planetside 2, the Nanoweave problem combined with my horrible framerate issues have forced me to actually use the SMG and develop some of those skills, but it's nothing remotely as fun (for me) as long ranged sniping.

    That isn't because I die a lot more in CQC, death is trivial in PS2, it's just because run and gun oriented gameplay isn't enjoyable to me.

    What is death?

    What is the punishment from dying as a run and gun oriented player? You lose time. Time that you could have gained experience through killing or accomplishing the other goals you have as a run and gun oriented player. That's the punishment for death...and long ranged snipers still have that same exact punishment.

    The difference is that the cause behind your time sink is death, but ours is basically incorporated into the entire mechanics behind sniping. If we lose time, we have effectively "died" because we receive the same punishment that you do...without the arbitrary "you have been killed by such and such".

    Balance is obtained by the time to kill ratio being on par with the kill to death ratio of run and gun oriented players. Either way, this is why many of us are so livid...you can't get anything like this playing style in any of the other classes. Many of us came to Planetside 2 for EXACTLY this playing style.

    So yes, it was a bait and switch.

    We were shown something we have all wanted for many moons, a good sniping system...and before Nanoweave became popular, we had it...with the exception of the framerate issues that cripple many of us. That's being fixed though, sadly...when we needed this most...we're losing our entire playing style because it frustrates players.

    That is the only reason.

    There is no balance reason behind this. Like I said, play the part of a long ranged sniper and tell me if your experience gain exceeds your gain as a run and gun oriented player. A good sniper is either on par with a run and gun oriented player or exceeds them, it's a lot more challenging than you think because you're against the clock and have to wait on your target to give you an opening to kill them.
  19. Van Dax

    ...and? Sure i hate getting tank cannoned do you like getting tank cannoned?
  20. Owleyes

    If Infiltrators would team up in pairs, NW wouldn't even matter, But they are too busy trying to get a team based game to cater to their lone wolf play style.