How i feel about the sniper changes

Discussion in 'PlanetSide 2 Gameplay Discussion' started by IamDH, Nov 14, 2013.

  1. Flapatax

    Not anti-sniper, just pro-good teammates.

    The correlation is hardly my fault.

    Here's a secret: I enjoy sniping. It's really fun in most of the games I've ever played. However, when I select a sniper in PS2 or BF4, I feel guilty, because I know I am no longer helping my team out. Battlefield, with the more open objectives and the limited revive mechanics, isn't as bad, but in PS2 the indoor points and Godmedics mean when I snipe I'm doing it for my KD and ego. "Spotting" and "tactical resource denial" certainly sound good, but everyone can press Q and you're doing nothing for anyone inside, say, a Biolab or tech plant. Or a base with particularly bad sightlines to an indoor cap point. Most situations, actually.

    So continue to snipe and argue against the 150M value, but be honest about why you do it. The misrepresentation of snipers as some crucial team resource ruins your arguments. Infiltrators are, of course, wonderful, but almost exclusively the CQC variety.

    edit: I should say, when I picked sniper in those twitch arena shooters like Counterstrike or Rainbow Six I always felt great, because I could legitimately shut down a lane of attack by myself and actually affect the outcome of the game.
  2. Sock

    It also doesn't change the fact that I'm right.
    • Up x 1
  3. Lividine

    Everything you said is opinion based. I've been in platoons many times that asked for high caliber snipers to take out specific targets (i.e. enemy snipers, medics, engineers). If there's an enemy sniper 250 meters away, killing your engineers and medics at the sundy, he is a high priority target. And, at that distance, the most effective way of stopping him is another sniper. Feel as bad as you want about being a sniper, this is a sandbox. Not only are skilled snipers extremely effective at slowing the flow of enemy infantry, they also can be a game changer against an armor squad. Many times have I shot an engie as he's repairing his vehicle, with no one inside the vehicle, it now can be quickly taken down.

    Although snipers mainly do sniping, that doesn't make him any less of an asset as the medics he is accurately putting down. You also are underestimating the advantage that marking targets gives you. I appreciate every single sniper that sits 250 meters away and is marking sunderers, infantry, planes, tanks, etc. Because they then show up on my map, and a huge Dorito shows me where they are. Knowing enemy position is one of the most important parts of the game, and thus, having skilled infiltrators to mark and kill priority targets is also immensely important. If you looked up some good sniper youtube videos, you'd clearly see the impact they have on the battlefield.
  4. Lividine

    How can the opinions you throw around be considered fact? If the UBGL is more difficult to wield than a sniper why don't you make a video showing us your extreme skill? That's one heck of a statement to make without providing any evidence....
  5. Flapatax

    There's a reason in all of the scrims that have been cast, there are a lot of medics and essentially no snipers.

    Here's an example of what happens in DA teamspeak when someone's sniping.

    "Ow, someone just took out half my health."

    "Where?"

    "North East, I think. I marked him."

    "Alright, sec."

    And scene.

    In all the scenarios you describe, you're killing really, really bad engineers and medics.

    Please post a video of you being useful as a sniper, bearing in mind my standards are apparently much higher.
  6. ChicoFuerte


    I run grenade bandolier on my medic. I am not invulnerable to a OHK currently.

    Here's my deathboard: https://players.planetside2.com/#!/5428011263295456561/killboard/?view=timeline&filter=deaths

    In the last 100 deaths, I died to 2 RAMS headshots. No deaths to Bolt Drivers.

    2% of my deaths were not my choice...

    So if 150m is not sufficient enough, what is acceptable? How many of my 100 deaths should be unavoidable, OHK headshots from any range?
  7. Sock

    Here's an old video of me being more useful with a UBGL than any sniper in the game.
    Please take note of how skillful I am and my meticulous target selection.

  8. ChicoFuerte


    What the **** are we doing talking about snipers? Look at that! That's what needs to be nerfed!

    Invisible Infiltrators

    UBGL2012
  9. Deronok

    1) Moving only works if you:
    A) Know the sniper is there, and then strafe around
    B) Sprint literally everywhere, even into buildings held by the enemy.
    C) The sniper sucks and misses the first shot.

    2) I really don't have to prove anything. See, thing is. This change is happening either way. No argument on this forum will change that since they have made up their mind. They may make the range longer, they might make it shorter, but the only way it will stay as it is if the NW tweak is reverted. If you two are as good as you claim to be, I'm sure you wont have a problem adapting as everyone else has had to do from the balance passes. If you're not, well, you'll probably have issues.

    3) If you're at this 300m range you so claim to snipe from, you are useless to your team. Sure you might kill someone but that medic around the corner will revive them. Your spots? Pretty sure they wont matter at that range, and your darts wont have engi support to reload unless someone wants to literally sit there with you. I've sniped at ranges where inf render and derender constantly. It doesn't help your team at all, and never will.

    And what it comes down to, is there is no situational awareness that counters an even half-***** sniper that's trying to ohk someone. At least you can see/hear shot gunners and prep yourself to engage them properly.
    • Up x 1
  10. Flapatax


    You can tell he only targets the high value engineers and medics.
    • Up x 2
  11. Lividine

    Out of 100 deaths, you died 2 times to snipers.... Why is that a problem again? 2% of your deaths are from a sniper, and currently there is unlimited range.. So, I suppose the sniper rifles should get nerfed to 150 meters so you lower that number.

    I generally have the same experience, I don't die often to snipers at all. And I don't adadadadad spam to make sure I don't get headshot. And that's the problem here. They want to take a class that is already not popular, and make it useless unless you have an SMG... If anything needs nerfed, it's invisible SMG users.
    • Up x 1
  12. Lividine

    Where did you get the information that the change is happening either way? Please provide a link. And you claiming that 300 Meters from the base is automatically making you useless to a team is complete rubbish. I've sniped many times (after being asked by the outfit leader) at a sufficient distance to get a birds eye view of the action. This allows me to:

    A.) Mark ALL targets, including turrets and tanks/air.

    B.) Eliminate high priority targets, as mentioned previously

    C.) Prevent enemy snipers from eliminating the priority targets on my team

    D.) Use voice communications to accurately describe enemy flanks, armor, etc.

    and lastly.....

    E.) I can hit SQUAD DEPLOY and within 10 seconds be whatever new class my platoon currently needs. If it doesn't need anything, repeat steps A-E


    I understand you have this raw hatred for snipers. Not sure why, don't really care why. Haters gonna Hate as they say. But the simple fact is that snipers provide many more services for you and the platoon, not recognizing that leads me to believe you are a lone-wolf. Because anyone that's done a reasonable amount of squad play would tell you that having a couple snipers is mostly ALWAYS a good idea.... Arguing with someone as close minded as you is like throwing terds at a wall, my only hope is that some of it sticks..... (funny, right?)

    I would never tell someone that they aren't helping the faction or team. Even players that get killed 10 times to their 1 kill are still useful for enemies to shoot at while I put one between their eyes.... It seems like you're on some elite pedestal where you are the judge, jury, and executioner. And if you listened to the junk you're spewing, you'd agree....

    There has not been ONE THREAD that has stated that infiltrators need nerfed or a range limit implemented... NOT ONE!!! Now all of a sudden all of these guys come out of the woodworks and cry "NERF, NERF, NERF!" (caps don't mean I'm mad or yelling, it's for emphasis...) You're going to make this into call of dutyside... Which may be okay with you, but I have money I can buy that game and play it with, I'd prefer a balanced open world shooter though.....

    You've been the only person to actually want to argue my points and you present absolutely nothing to say that I'm wrong. Only opinions based on more opinions. You 'dun got schooled by a girl.....
    • Up x 1
  13. ChicoFuerte

    I get sniped quite a bit, but it generally doesn't kill me unless I'm not running NW5.

    With NW5 soon not stopping headshots, and the nerf to OHK range, I think that number will increase. It's foolish to think it wont.

    150m is also quite a distance and without things like suppression, scope glint, or anything else, your super-accurate OHK sniper rifle should be able to kill my LMG/AR/Carbine that's way beyond its optimal ranges.

    That's the difference here. If I miss, I keep firing, but I'm doing piss poor damage. Your getting hit, but not flinching, getting suppressed, or giving away your position in any way so you can line up that nice little OHK that may be skill or luck based.

    Some of my farthest headshots with my LMGs have felt like the luckiest headshots in the world. I'm sure "snipers" experience the same luck.

    I mean who hasn't said, "I can't believe that was a headshot."
    • Up x 1
  14. Lividine

    150 meters is not "quite the distance". In real life it may be a good ways. But in-game it takes 10 seconds to run that far. And at 150 meters you can accurately shoot Most of the top weapons. Including the commissioner. I'd wager that a skilled slug user could take out a target at 150 meters with 5 shots or less. The reason it's not adequate is because we will be easily spotted, and the area will be obliterated before we can even take our 2nd shot. The other reason is that this game was supposed to provide players with the ability to do long-range sniping. That's why they have 12x Scopes. And at 150 Meters with a bolt-action, you don't even need to adjust for bullet drop. What's the point of having a weapon capable of shooting great distances along with the scopes to do it, if we're limited by only being within 6x zoom range... I can guarantee there will be loads of infiltrators killed at 150 meters by everything from LMG's to Pistols....

    I'm not trying to say that I want to be 100% invisible and just kill mercilessly without worrying of consequence. Snipers get killed often. But what I am trying to say is that shooting from 300 meters away and having to calculate bullet drop, velocity, movement, bullet travel time, etc. is challenging, and thus should be rewarded with a kill. Shooting at 150 Meters however requires NO SKILL, only lining up the dot with a head and pulling the trigger. If anything, we should NOT be able to OHK from under 150 meters! Some people don't have nice enough systems to efficiently play close to the action.
    • Up x 1
  15. Flapatax

    Well assuming this patch goes live I'll watch your accuracy on stats.dasanfall as it rapidly climbs to 100%.
  16. Tenebrae Aeterna

    This should be fun...

    1: You're in CQC situations, you're supposed to be moving. Anyone holding still is a lucrative target, that's how the game works...you avoid getting hit by making yourself a more difficult target to hit. Not just by snipers, but by everyone.

    2: Absolutely delightful. If only I had a dollar for every time someone like you said those exact same words when asked to actually put their money where their mouth is. Alas, they all run with their tail between their legs because they don't actually have the evidence to back up their position...and they're too fearful of being wrong to go try it out for themselves.

    ...I'd be a very wealthy man, if only I had a dollar each time that occurred.

    With that said, unless I'm terribly mistaken, I haven't ever claimed to be good throughout the course of discussing these issues. Actually, I have expressed either here or elsewhere that I am not good at sniping because I play the game on a Dell laptop and have severe framerate issues. Sniping requires precision, and if your framerate is periodically plummeting...you're going to find it quite difficult to nail a perfect headshot.

    No, I use the SMG in Planetside 2 because I can't snipe right now. I do better in CQC situations where my problematic frame-rate issue isn't so much of a problem. It still gets me killed mind you, terrible framerates always will, but I can still score kills at close range whereas I can not while long distance sniping because that requires pinpoint precision instead of spraying a clip at a target.

    I was waiting to get a new computer before I finally reverted back to dedicated sniping. The new optimization patch seems to have helped with the issues a bit, but now my game crashes...so we'll see what happens as time progresses.

    3: Again, put your money where your mouth is when you claim to have sniped from long range.

    With that said, refer here for what long ranged snipers do. You can dispute it all you want, but to do so is downright silly. Even with my framerate issues, I have successfully done these acts myself. Sadly, just not as often as I would like...but that's because of the framerate issue and my inadequate laptop.

    At long range, a sniper has a far greater capability to eradicate high priority targets than someone in the fray because they can cover the entire battlefield in the sway of a scope. Snipers are anti-Infantry, that's the entire point of sniping.

    Any sniper doing it right is.

    Thankfully, our most lucrative targets are stationary...and the times when people are most often remaining stationary are during high priority type situations.
    1. Repairing defense turrets.
    2. Preparing to rocket armor.
    3. Manning a AV/AI turret.
    So on and so forth.
    • Up x 1
  17. PapaMojo

    I'm looking forward to seeing all the returning players who will come back now that they can't die from a headshot from a sniper too far away.

    Those numbers should dwarf the number of players who will leave because the variety of playstyles has been reduced.
  18. ChicoFuerte

    Except that Flap was referencing Sock's UBGL video...
  19. ChicoFuerte


    Less snipers anywhere makes me happy.

    After the change, maybe these snipers will drop some cash on their computers on that upgrade, pick up a real gun, and join us on the front lines.
  20. Tenebrae Aeterna

    ...and then they'll leave again when they realize that all the snipers who did stay, in combination to have of your run and gun oriented players, switched to the bolt-action rifle and started to utilize quickscoping mechanics. The dawn of the long ranged shotgun wielding cloakers is at hand.

    The changes to Nanoweave and optimization updates make the game perfect for quickscoping.

    The differences between Planetside 2 and every other new gen FPS out there is becoming fewer as time progresses.
    • Up x 1