Had it for about 3 weeks. I'm a BR 100 who's played this game for awhile and this is very annoying and detrimental to my gameplay. Please put this as a top priority. Please fix =( -Teneth
Just to be sure: what everybody calls "hitching" on forumside, is it those situations when infantry teleports/changes position (happens at about 30m and above overall) without any intermediate animation in about any 100+ battle context, and which appeared in september?
Three weeks ago the worked fine, although there were still bugs.. Now it is completely unplayable for so many of us and SOE is all honey badger If I was on the team, I'd be too embarrassed to say i coded for this on my next resume lol.
Thanks, i would have otherwise refered to that as "stuttering" or "freezing" myself. "Hitching" was a little mysterious.
Oh yes and just to clarify, the new patch did not fix my hitching. I don't think it's made it better or worse - it still seems about the same. -Teneth
Same issue here. I'll usually get somewhere between 10-20 minutes of play time before it occurs. My experience of the problem is strong framerate jitters. It appears that I'm running with FPS in the single digits or teens, despite the in game meter telling me I'm in the 50-80 range. The PhysX thread kill workaround that's been suggested has not impacted performance one way or the other it appears. System specs: I7 2600K 3.4-3.8 GHz (not overclocked) AMD 7970 3GB 1050 MHz core / 1375 MHz memory (have 2 of these, but CrossFire is disabled for PS2, negative scaling with it enabled) 14.301.1001.0 Catalyst driver 8 GB RAM 1600
The last two days I played fine when I've read about the idea of deleting ond thread from a process. They were the best 2 days I played ever since the August patch. Then SOE decided to fix that problem, so now we can't delete that thread, but the hitching is bad. Again. Anyone has other ideas on what the heck shall we delete next with the Process explorer software? I'm seriously freaking out every time SOE patches.
@ Kislany "I'm seriously freaking out every time SOE patches." There is no reason to worry. The game is SO Faked up already which is IMPOSSIBLE for them to screw it EVEN more...
have to agree with the freaking out when its patch time. why not patch on monday instead of friday? gives you a full workweek to trouble shoot problems. who ever manages this clearly has his mind focused on other things and might think about changing job. problem with us paying members is that we buy subscriptions or boosts for multiple months when the game is in a playable state, and then they go **** it up.
"t's what I thought too...until it happened again...and again... any time I think it can't get worse...I shouldn't play the lottery, I'd lose.
Please go to this https://forums.station.sony.com/ps2...freezing-fixed-without-fps-drop.204382/page-1 it has worked to me
x You mean it's still working even after the new fix from yesterday? Coz now I no longer find the duplicate thread that was to be deleted...now there's only one of them.
For me it only shows once now. I'll try to delete it entirely, worse case it screws it up temporarily in case it shouldn't be deleted.
Noted, already tried that. And the hotfix pushed yesterday eliminates the second PhysX thread from starting. One thought I had that might be causing it is an internal SoE server issue perhaps. Now I'm just figuratively tossing darts here hoping to land somewhere near what's causing the problem, so bear with me because my knowledge of the physical hardware supporting the servers is woefully incomplete. It seems to occur as I start driving further afield in a vehicle from where I'd spawned from. If -- as I'm assuming -- more than one physical server (or virtual server) makes up the game instance, and each server handles particular geographic zones of a map, would leaving one geographical node and moving to the next potentially be the cause. If a new server picked up my position and data, would a network issue between the two causing an incomplete handoff cause something like this? Again, tossing darts here. I know SoE can't respond to everyone's hunch, especially when it could be as uninformed as mine might. Just trying to be helpful.
Just tried testing on my lunchbreak. Driving across Esamir had no issues. Until about 20 minutes into my session when I'd pulled a Lightning and was heading back to a battle near Nott. Took video with FRAPS before hitching occurred, and after. In particular, note when I'm trying to get a shot at the reaver plinking away at me, as well as when I'm trying to drive up the little incline at the end of the video. It's extremely choppy, hopefully that comes across in the video. I'm happy for the folks that've solved the issue with the PhysX thread thing, but that's not the sole cause here.
I have positive news! I re-enabled framerate smoothing in the graphics options and have been able to play for an hour and 10 minutes without the massive FPS issues I'd been encountering. I'd turned it off due to it limiting my FPS to ~50 fps which when recording drops down to ~20 (poor gameplay during recording as a result). With it disabled, I would typically get 70-90 fps, which would still be ~40 while recording. Well, I'll live with no recording but no hitching, as turning it back on seems to be working. Anyone still encountering the issue may want to give it a try if they have also disabled this setting.
This is true, few days ago I was having barerly 30fps without anyone around, I just disabled the smoothing and it went to 70fps no problem. Still there are issues with GPU BOTTLENECK where I can't fire a bullet without losing 20fps or more. + Today first ever I saw my CPU being a bottleneck for like 30 minutes at 30-35fps constantly in smallest fight possible. EDIT: The low fps problem didn't appear when I switched the option on again after few minutes.