HIT DETECTION IS SO BAD

Discussion in 'PlanetSide 2 Gameplay Discussion' started by zedfonsie, Dec 19, 2013.

  1. janeTEXAS

    They greatly reduced the hitboxes, thats why it seems that u hit less.
  2. Hicksimus

    I've noticed this as well and in 2 different forms.
    Sometimes I don't get hit indicators while using my jackhammer but the enemies just suddenly fall over. (This one is fine, I don't need the hit indicator)
    Sometimes I'll empty an entire mag into somebody and only deplete their shields.....and so far as I can tell this is not connection related (I run a continuous google ping while I play FPS for when I see issues just to be a bit more certain before I complain...not foolproof but a decent way especially to see if it's a more local connection issue).

    A VS Infiltrator was reversing away from me on a flash as I emptied an NS7 magazine into his upper body missing ~5 bullets. As I switched to my pistol he jumped off and killed me and he still had ~5% shield left. There were other incidents but this one made me decide it was time to go do yard work.
  3. WaaWaa

    np man
  4. Bassett


    The infiltrator you're shooting at 54s in the first video is a prime example of bad hit-detection and animation since PU2. The animation is completely broken and between 1 frame he's suddenly on the floor dead.
  5. pnkdth

    Seems to be desync problems. People in outfits has reported they solved it by relogging so I guess it comes down to server issues. The weird part is that is random, some shots lands on targets, some go straight through tanks, turrets, and player models while the next shot does not.
  6. WaaWaa

    54 secs 1st video was a medic facing away from me? Which one did you mean?
  7. KnightCole

    Ooooohhh...so that why my TTK seems so horrid now? I know I have aimed right on guys and it seems to take a heap of rounds to kill anyone. For everything else the new recoil and Cof skews stuff to...

    This game has a very odd feeling right now, thats all i know.
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