Higby, unlimited ammo is about as useful as no bullet drop....

Discussion in 'PlanetSide 2 Gameplay Discussion' started by battlegoose, Jan 27, 2015.

  1. DxAdder

    Here my question about this whole thing....

    Why is SOE squandering there limited development budget on something like this ?

    Is this going to draw MORE people to play PS2? No not a chance..

    Go focus on some real content for the game instead wasting time on something that isn't broken.
    • Up x 1
  2. AlterEgo

    Ye!!!
    Like releasing naval combat, empire specific updates, and infantry/tank buffs!
  3. qquqq


    now that there are 2 games pc + ps4, the devs will have to spend twice the time bug fixing, minecraft had the same problem and eventually merged into 1 game only the multi player,
    also they just added quite a bit before starting on ps4,

    VS will be nerfed into the ground because people keep asking for it, the devs know unlimited ammo means little, they just want to restrict the weapons to a few shots so vs loses more and then they will start nerfing another faction when people stop crying foul.
    nerfing things takes little development, changing a weapon is not new content, even adding something like the spitfire isn't new content, the AI involved in the turret leads to potential content.
  4. Mefi

    Most of their development team now works on client and server bug and stability fixes.
    The game designers can't work with anything that requires to code new features, so they tweak balance (MBT gunner weapons), add new things that reuse existing code (Icarus Jump Jets), etc.

    If unlimited ammo would be available as an option like SPA/HVA, I'd use it even on pistols.

    Sometimes allies don't have egineers at all, like when you need to rush to the point when no time left, and everybody switches to HA/Medics and everyone forget to bring at least one engie :oops: .
  5. Calisai


    Well... currently the Saron on the Mag (while Maingun still requires ammo) and any weapon used by the engy. IE unlimited carbine would be downright UP on engy (no tangible benefit, while keeping the overheating drawbacks) whereas it is extremely useful for a LA (sitting in a tree on Hossin, never having to leave)

    I guess its similar to the Saron and Saron-H... where a harasser with unlimited ammo would never need to hitup an ammo tower, where a Mag still would need to. Which points out the fatal flaw in sharing weapons between platforms/classes.


    I guess I'll grab my heat weapon, equip my fully-certed ammo belt and go hunting with my engy! Woo Hoo! :D
    • Up x 3
  6. Syphers

    Not gonna add anything else you're exaggerating but it's also a matter of personal preference. the VS arsenal is more than fine and they've got the cool toys that I enjoy thoroughly.
  7. ATRA_Wampa-One

    I really can't take this seriously when you're not posting your characters name to qualify this statement since the VS arsenal is most certainly not "more than fine".

    The Flare is the most inaccurate 167 gun in the game, the Ursa is less accurate than the GD-22s with a lower ROF, the Polaris is an 143/652 hipfire LMG, and the LSW has the same weapons attachments as the Orion... which is to say only a forward grip, and that's just LMG's.

    On top of that, all 143/30 round weapons need another 5 round for them to be equal damage per magazine wise to 167/30 round weapons so the VS are gimped on that as well... but hey our guns are on average 1-2% more accurate which totally makes up for the 15% less damage per magazine all but 2 of our entire arsenal of carbines and AR's. Not to mention that we have almost zero selection when it comes to our AR's as we have the most amount of 143/652 ones.

    So no, our arsenal is not "more than fine" beyond the 1-2 amazing weapons we have in each category that everyone always cries about while totally ignoring the sad state of our arsenal outside of those standouts.
    • Up x 2
  8. Syphers

    https://www.planetside2.com/players/#!/5428106629456055473/stats my VS troll guy im working on my vs chick now that I started yesterday aiming for 9+ kd playing strictly la/ha and a lil bit of of infiltrator, no vehicle farming. I had a couple of vs HA alts with 8-11 kd and 700+ spm back when I had membership but I deleted them unsatisfied of the names. I like the flare it feel more accurate to me than the TMG somehow maybe just the weapon feel. the old TMG sound was GREAT.
  9. Erendil


    The above illustrates quite beautifully why I hope that they add the HEAT/unlimited ammo to other weapons as an ammo type, and not make it mandatory like they did for the Directive Weapons. It'd certainly solve the Engie "problem" anyway.
  10. battlegoose

    Except not really. Remember until they made the flash light reveal cloaked infiltrators, the only reason you got a flashlight was because you were hitting the cert ceiling and already had certs in everything you wanted.

    Unlimited ammo is pretty much useless in everything unless you're some super elite master man or you simply don't do anything productive and you run around trolling 2-3 people for hours on end.

    About the only place unlimited ammo would actually be useful would be on the rocket launchers and pistols for the Stalker Infiltrator. Good luck with trying to get the devs to give the VS unlimited ammo for our rocket launchers and the Commissioner and Hunter Cbow will never get it either. Therefor, once again, it's useless.
  11. Erendil

    This is a bad comparison. Pre-Darklight, flashlights had no use since night-time (post-Beta) is still bright enough to be able to see just fine without them. OTOH, unlimited ammo has a very real, concrete use, regardless of how often you think it might occur.


    I don't know if I qualify as a "super elite master man," :cool: but here's my main to give you an idea where I'm coming from:

    http://stats.dasanfall.com/ps2/player/Erendil

    If you look at my infantry stats, you'll see that my infantry-vs-infatnry (IVI) KDR is ~5.34, and my Shots Per Kill (SPK) is 39.5. A little quick math will show you that on average I fire 5.34 * 39.5 = 211 shots during every single life.

    Now, when you consider that 3 out of my top 5 weapons (Eidolon, Pulsar C, VX6-7) each have a total ammo pool that is less than 211, you can see why I might find unlimited ammo to be rather useful. :cool: Obviously it's not that simple, but it does give you a general idea.

    That said, I do recognize that not everyone has stats like these - some are better, some are worse. The average KDR across all PS2 players is something around 1, so I recognize that not everyone will have the same ammo requirements that I do.

    This is one of the reasons why I'd like the HEAT/unlimited ammo to be available as an ammo type, so that it's optional for players to use it or not. If you're like me, you take the HEAT, and in exchange you can't use HVA or SPA. That's the downside, and that - along with shaving off 2-4 rounds in the "mag" size - should be enough of a downside to not require any more nerfs. If you're not like me and don't want to use HEAT/unlimited ammo, you can instead use SPA and HVA and gain those benefits instead, along w/ a slightly larger mag.

    I'd also be fine w/ having the HEAT reload mechanic applied to all VS weapons and just the unlimited ammo portion be offered as an ammo type. In fact, I think that'd be my preferrred option, because I truly love the HEAT cooldown mechanic..
  12. battlegoose

    Except I want the MECHANIC on VS weapons, not the useless unlimited ammo. You want the package to be an option against regular magazines.

    I don't want regular magazines, I want an ammo pool. Your asking for all or nothing, I'm asking for the best of both worlds.


    In the end, it doesn't really matter because now that this company is "Day Break My Games", the game is just going get run into the ground even faster if not shutdown entirely.
  13. Xasapis

    Well, not having HVA on your weapons is right now a smart move actually, so you only gain by not equipping that. As for SPA, the damage increase is again not that critical, unless you constantly find yourself in close quarter encounters. Given the above, if they put heat with no downside (aka no 20% smaller magazine), it will be a no-brainer to have that as default to all your weapon loadouts.
  14. Erendil

    Actually I'd be happy with either one.

    See? :cool:

    So ideally, I'd like to see reload/cooldown mechanic on all VS weapons by default, but still w/ a limited ammo pool. Just like you. Then, have the unlimited ammo offered as an ammo type as well.

    But I'd also be happy with leaving the stock weapons untouched and just offering the reload/cooldown and unlimited ammo offered together as an ammo type.
    • Up x 1
  15. Acceleratio

    Completely agree with Erendil here... I like the Idea of unlimited ammo, I often do little commando missions with my phaseshift behind enemy lines together with an reg implant im almost independent and I love that feeling of freedom, breathes some fresh new air into my gameplay from time to time.
    I also LOVE the eclipse exactly BECAUSE of the infinite ammo, because for some god damn reason there is NEVER an engi around when I play LA or medic. Just beeing able to go where I want aas a LA is so much fun, I can shoot enemys whenever I want and wont ever have to worry.
    So unlinited ammo is no where totaly useless and gimmick at least for me! And I am sure there are other people like me.
    Erdendils solution is great, my solution would be to sell the heatweapons seperate from the normal weapons. Would make the most sense for SOE since this way they would get some $.
    On the other hand! Infinited ammo on vehicles is a total different story. Im not sure yet if I would like it. The Sauron nees alot less ammo then the main gun anyway as already stated and consequently removing ALL ammo needs from the magrider (aka main turret is heat) would be really hard to balance in my eyes. They way they did it in Bf4 did not really work out for me.
  16. battlegoose

    Unlimited ammo shouldn't be a VS faction trait because it'd be pretty useless. Therefore they'd have to give it to EVERYONE. Except guess what? Do you REALLY want the NC Anchor with unlimited ammo? How about the GD-22F? The Blitz? How about the Repeater?

    See not so fun anymore is it?


    And if you guys need more ammo you know there is this thing called Ammo Pouch? It allows you to get up to 4 extra mags for both your primary AND secondary weapons? I mean I know it's SOOOOO hard to give up something like ASC on your LA, cause you know it's totally a front line soldier that's made for trading bullets, but go ahead and give it a try.
  17. Erendil

    I doubt that'd ever happen. The whole point of giving it to the VS to begin with is to increase unique feel of each faction. The Devs are working on similar asymmetrical tweaks for the TR and NC as well to give all three factions their own unique perks for their weapons. I'd much rather they give the NC and TR their own unique abilities. There has been way too much copy/paste of faction equipment and abilities as it is.

    That said, if they were to give unlimited ammo to all three factions, I'd have no issue with it aside from my distaste for more faction homogenization.. With my solution, unlimited ammo would mean that the NC wielding that Anchor, GD-22F, or Blitz would have to give up soft point ammo to get unlimited, thus reducing their killing ability during each 1v1 encounter and tipping things more in my favor when I run across them. :D

    Plus, unlimited ammo for all factions would open up the battlefield a little since players wouldn't be tied to ammo packs as much, leading to a more varied and interesting battleground since it would spread out both friendly and enemy soldiers a bit more than now.

    And maybe, just mayyyybe, it'd get people to pay a little more attention to what's going on around them. :p Most players are clueless about anything that doesn't happen right in front of their faces, and anything that might encourage people to pay more attention to their flanks and perhaps take advantage of them is a good thing in my book. :cool:

    Yep. I've tried the ammo pouch and I'm not impressed. And no, it's not worth giving up ASC or Nano since even w/ the ammo pouch I still ran out of ammo too often. But that's just me. :cool: "More ammo" is not the same as "unlimited ammo." Unlimited ammo gives you a freedom that the Ammo Pouch just can't duplicate.

    But again, you're missing the whole point of giving unlimited ammo to the VS to begin with. The idea is to give each faction unique traits and abilities that adds flavor to their faction. I can't wait to see what the Devs come up with for the TR and NC. :cool:
  18. Ronin Oni

    I agree... but from what I've seen, if you fire to 1 round short of overheating, the new sustained DPS is higher than the current live sustained DPS, so it's still a buff.

    Inifinite ammo will just be a largely, but not entirely, useless side benefit of the HEAT mechanic.

    How is it not entirely useless? There's no downside in your Saron top gunner taking constant pop-shots at infantry at render range. Something my gunner would only do a little bit of since, while the Saron always had enough ammo to outlast my maxed primary ammo reserve, not enough to waste 100+ shots.
    • Up x 1
  19. Erendil


    Exactly. This is part of the freedom I was talking about earlier. The freedom to shoot at something without any concern for your current ammo pool.

    I already feel this when I'm using the Betelgeuse. For example, Pre-BG, if I was carrying my usual indoor loadout of Orion/SVA-88 + Deci and I saw a MAX running around at 75m I'd generally leave it alone. It generally wasn't worth wasting a rocket since it's likely to miss and I might've needed it later on. And I probably wouldn't have fired at it w/ my LMG unless I knew it was heavily injured or it was the only target around, since chances are I wouldn't have been able to kill it before it took cover and I'd have drained a good portion of my bullet reserve in doing so. But with the BG I have no qualms about firing a "mag" at it since I'm not losing anything.