Higby, unlimited ammo is about as useful as no bullet drop....

Discussion in 'PlanetSide 2 Gameplay Discussion' started by battlegoose, Jan 27, 2015.

  1. Xasapis

    You want them nerfed just so you don't have to fly for 10 seconds to a resupply station?
  2. AlterEgo

    Now, here's the flaw with your little statement...
    I run out of ammo a lot. I do not know if other people have this problem, but I am usually the last guy in a base that's trying to get out of there with my Flare. Just because YOU do not run out of ammo all the time, does not mean this change is useless. Honestly, two things can be done:

    Infinite ammo, magazine size decreased, ACCURACY and RECOIL buffs.

    Heat-based magazine, limited ammo, stats remain.

    If the first option does NOT include the two buffs I listed, then I might try your idea. Although, for the safety of those who do not want heat-based weaponry, make either infinite or heat-based weaponry a certification.
  3. Kepa


    I'm gonna sound like a *** if i say yes? Its still gonna be splash farm weapon, full volley to get a kill, switch to primary for a bit, go back to pods?! And only thing that can make you stop is health of your ESF? Lets just say thinking about it made me giggle like a little lass.
  4. zombielores

    They have to balance it around the TTK in combination of the main gun against vanguard and prowler at X Y or Z distance, you keep on making assumptions about how vanu will get nerfed because YOU think they will, what you don't realize is Higby already stated that their doing some fine tuning and adjusting some numbers on the new changes and their still working out the exact numbers. There probably won't be any downside to infinite ammo or heat mechanic even if it doesn't synergies with the main gun ammo, it doesn't have to because all it is is one less thing to worry about.

    Just an FYI on the reload, it's 6 seconds stock but upgrading it reduces it down to 3 ish seconds, maybe try the weapon on PTS first before making broad assumptions.
  5. Calisai


    I've actually ran it dry a few times, but usually its within a clip of the FPC running out. It's also been at ranges where i'm not even bothering trying to arc in my shots with the FPC.

    That said... the amount of times I go back for ammo because of FPC, with Saron having a couple reloads left are countless. Even more so are the times when I grab ammo prior to draining either. It's usually not a problem for me. (I mean, really... most of the time you are within range of a friendly base or ammo sundy... how hard is it to take 1-2 minutes and rearm)
  6. Calisai

    Ahh... but will they give unlimited ammo where it is needed? The Skorpios doesn't have unlimited ammo? It would be infinitely useful on an SMG Infil to have it, but just like no-drop on BASR... they make an exception for it, because it would be too useful.

    If they just use the unlimited ammo/heat as faction flavoring, while not actually giving it in circumstances where it really matters? That's fine... as long as there isn't a significant downside or nerf in other areas because of the "benefit" of unlimited ammo.
  7. Whatupwidat

    Isn't the Vanu trait to be annoying to fight? hurrhurr ;)
  8. FnkyTwn

    I've gotta disagree. The Corvus is a copy of the NCs Gauss Rifle S, but with a slower RoF, which makes it smoother and easier to control at range. In fact, it's such a copy of NC's Gauss Rifle S that it had the NC's signature yellow tracers for a few months after the game came out. It hits for a solid 167.

    That being said, as far as VS ARs go, the CME is a great all-arounder, and if you're thinking about the Terminus for CQC, then you might as well go with the H-V45 since it's higher RoF will win 1v1.
    • Up x 1
  9. NCstandsforNukaCola

    Heat mechanism itself is fine. However since Eclipse and Darkstar as known for having smaller mag, heat mechanism looks bad.
  10. asmodraxus

    So SOE in its infinite wisdom is lowering the average DPS of the Magrider to an even lower number

    DPS Main guns
    Prowler Main guns locked down
    Prowler Unlocked
    Lightning
    Vanguard
    Magrider

    DPS secondary guns
    Vulcan
    Saron
    Enforcer

    So why bother with the extra ammo on the Mag platform, it might be of use on the Saron Harasser, (ie never having to pull back for ammo, just repairs, hell auto repairs with maxed out fire suppression here we come, which could become a problem in the future...) but chances are not that great either way.
    • Up x 1
  11. Xasapis

    I'm thinking about the Terminus as an all rounder best performer. Corvus performance is undisputedly bad, it fares just above the starter Pulsar.

    Of course weapons are a personal preference, and it's not unheard for some people to do great with weapons the general populace is struggling with.
  12. Shadowomega

    Can someone link to or post which weapons are getting said Heat mechanics I looked around and didn't see anything solid.
  13. MisterMorden

    i don't find anything related too.

    but if it is true, there would be no need for ammo sundys and ammo packs, which would suck hard.
  14. Mongychops


    Not sure I entirely agree with you.

    The Corvus is not a "copy of the Gauss Rifle S", the closest weapon the NC have in design philosophy to the Corvus is the Tross. The Corvus has AFAIK the lowest DPS of any automatic weapon in the game, it also does not get the SPA like the GRS. While the Corvus does have low recoil, unfortunately its low damage output makes it far too much of a niche weapon, when so much combat occurs at shorter ranges. However, the reason its performance stats are so bad is simply because it is available through the class quiz to new players (and is only 250 certs), who aren't good enough at aiming at the head to make up for its weaknesses.

    In my opinion, the Terminus is probably the best all arounder for typical combat ranges, in the most common sorts of fights, not the CME. The CME is a decent medium range gun, but again, is let down by a relatively poor performance at close ranges, I would say that the NS-11A does this better with its; SPA, a bigger magazine, 0.75x ADS movement, and better hipfire.

    When it comes to HV-45 or Terminus, the main reason to recommend someone to get the HV-45 is probably the cost (HV-45 = 250 + 100 grip + 100 SPA : Terminus = 1000 + 100 grip + 100 SPA). The practical differences at short range are a matter of preference. The HV-45 gets the full suite of short range 1v1 advantages (0.75x ADS, slightly higher RoF, improved hipfire), however, the Terminus is just so much more reliable in more situations (lower horizontal recoil, lower horizontal recoil angle, lower first shot recoil, >0.5s lower short & long reloads, only drops 1 damage tier).

    Basically, the issue with the VS AR selection is that the actual variety is so poor, so many 30x143 with low RPM, the only 167x30 option is also low RPM, and the only NS option is also a 143 damage weapon with low RPM. They overlap too much.
    • Up x 3
  15. Mefi

  16. Shadowomega


    Thanks Mefi, kind of shows why things like this should be better posted on the forums then just on twitter.

    Hmmm, Saron with unlimited ammo count potential on the few of us that keep the tanks in the field long enough, but we mostly have an ammo sundy parked not far from the front lines but still need to fall back due to the primary weapon ammo limitation. Best option would be say a test run with it being a faction unique attachment in the ammo slot. So either you go with a large spare ammo pool or go with a heat mechanic leaving it up to the user to figure out.

    As for the PPA pretty much the same situation as the Saron, but the last time I used the PPA it was pretty much rubbish requiring 3 full reloads to down a max that I was shooting in the face.

    As for the directive weapons the Dark Star, and the Eclipse can put the extra 5 rounds to good use. As for the Betelgeuse if that is actually at 40 rounds before overheat then it needs to be brought up to 50 if their going to completely drop the reload to cool function.
  17. patoman

    no bullet drop is a pretty good trait, makes long distance shots easy as pie compared with other factions. Especialy for things like the vortex or that laser cannon heavy assults have, or that plasma ball shooting thing.

    Though removing ammo is lame, considering that the two other factions need enginers for constant ammo. It not olny could be compared to be unfair, but also reduces the cert potential of the vanu side.
  18. FnkyTwn

    There. Fixed that for you.
  19. Xasapis

    Not even the Lancer. With 800m/s and no CoF, the projectile will go straight as an arrow.
    • Up x 1
  20. Erendil

    Too useful? If I didn't know you better I'd say it sounds like you might be making assumptions about why HEAT/unlimited ammo wasn't given to the other Directive Weapons. :p

    I know they wanted to see if the HEAT mechanic was even a viable option on more mainstream weapons than just the Phaseshift, and they used the Directive LMG/AR/Carbineas as guinea pigs because they wanted to get feedback from players who had more in-game experience with the weapon types in question. But AFAIK no explanation has been given as to why the other Directive weapons didn't get it.

    I suspect it was given to just the AR/Carbine/LMG since they are:
    1. more general-use weapons than SMGs, shotguns, etc, and it makes sense to add HEAT to more "average" weapons in the first testing phase rather than the outliers, and
    2. they are only usable by 1 or 2 classes, so they have control over more variables when getting player feedback than the other weapons which can be used by 3 or more classes. For example, a certain HEAT mechanic setup given to the Skorpios might work great on an infil but be way OP'd as HA. This helps clarify and categorize any feedback they get from players.
    Of course, my suspicions are just conjecture. But it's how I would do it.

    Agreed. There's no sense in nerfing a weapon in other areas if unlimited ammo doesn't provide much or any practical value to the weapon and I certainly hope they keep that in mind if/when the HEAT mechanic gets applied to any other weapons.


    But then..... Really, is there any weapon that wouldn't benefit significantly from unlimited ammo? For infantry, I can't think of any, except maybe pistols lol. :D Or knives. :p