Except that doesn't actually fix the problem of the tank zerg that roams from base to base, camping the base and spamming the crap out of it. It may make it SLIGHTLY inconvenient for one or two guys that lose their tank right towards the end of the battle but otherwise, it doesn't actually change anything. The ONLY solution is to provide infantry a place to play that vehicles can't hose with explosive spam. This is done by putting walls up and making sure there isn't ANY high ground near by that vehicles can mount themselves on. This doesn't solve the issue of tanks camping at bases. Look at Indar towers now. MOST of those tanks are 1/2 and unless they are C4'd or AT mined, they just switch seats (which takes all of 1/2 a second) and drive off. Unless they make switching seats take like 5-10 seconds, then there will be little to NO change in what's happening when it comes to base camping. Even a LONG seat switch time won't change the base camping THAT much. Proof of that is with Prowlers using Anchor/Lockdown (whatever it's called). They just fold up and drive off without any bother and that ability takes like 4 seconds to switch into/out of.