What you are effectively proposing is the same as ( please see following examples) Infiltrator radar and cloak is too effective please put in a delay or remove it from the game. Engineer turret does to much damage remove it from the game also the ammo supply is to fast Medics can heal to quickly please put in a delay to resing Max's take and output to much damage The only difference in this situation is due to the number of solo players who play this class because of its survivability they are allot more present on the battlefield. You notice yourself dying to them allot more. Should you have to play heavy to beat a heavy, no. Should you be able to beat them if using your ability and outplaying them yes. Most of the time you will. But you need to remeber its not your job to beat heavy's if your playing a support class. What you do as an infiltrator medic engineer allows your side to gain the upper edge in a fire fight and defeat the enemy. Its not just about you. 1 motion spotter from an infill is worth 50 heavy's in any major fire fight. That's you changing the ENTIRE battle from one deployed item. You getting in behind that engineer turret or killing that 1 medic in a group as an infil is worth more than anything a heavy can bring to the battlefield. He has to go head on no matter what. That's why he has the shield. People underestimate the strength of good support classes in fire fights. Just because you cant go 1v1 with a heavy doesn't mean you bring less to the battlefield than any other person there.