[Suggestion] Heavy Assault shields WAY to powerful

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Fatalness, May 11, 2013.

  1. Alarox

    So we should automatically have all classes being terrible at certain ranges instead of giving everyone options, just so a few people can feel better about balance?

    Forcing players to do anything is bad design, especially consider how what we have currently works.

    Why does forcing me to stop playing my Heavy Assault = more fun and a better game?

    Conversely, why does forcing other people to play a Heavy Assault = more fun and a better game?
  2. DashRendar

    Game balance isn't about making everyone an equal amount of happy, that's politics.
  3. skoorviel

    Yes, let's all play medics and engies and claim that K/D is a stat reserved for Cod/BF kiddies. Because, you know, resupplying ammo and reviving teammates will eliminate a base's defenders.
    • Up x 1
  4. Goden

    I can get 1 kill per life and get 25 kills in 5 minutes vs someone like a sniper who gets 25 kills in one life over the period of half an hour.

    You don't have to have a high positive K/D to show that you're involved in the battle and helping your team. Not every is a crackshot - and like he said in his example, he had the element of surprise. I can sympathize with what he's saying too. I've had it happen more times than I can count. K/D has nothing to do with BS like that.
    • Up x 1
  5. Oheck

    Well...it is relevant in a discussion about killing, and does give some insight as to just how well the individual in question is at killing effectively.
  6. Jrv

    Uh, yeah it does. ;)
    • Up x 3
  7. LT_Latency

    Not really. If I stay in the spawn I can get a kdr of 15:1 if I am charging out against a large enemy force a could be well below 1.

    Which players is better??

    There is too many other factors that come into to play.
  8. Jrv

    "I can be this extreme...or THIS extreme! These are the only two things you can do!"


    I spend my entire day, as you say, "charging out against a large enemy force" and I'm well over 1. Apparently we seem to be performing differently on the field, as noted by my average of killing 3 people before I die, and your average of 1 person per death.
  9. DreamlessLiberty

    The killer of tanks and ESFs doesn't need a nerf to their shields because of one bad example. If you think HA shields are op then play a HA. When you get owned by a jumpjet LA then play an LA. When you get owned by an AP mine play an INF. When you get owned by everything complain about everything.
    • Up x 1
  10. Alarox

    Asymmetrical balance is fine and more fun than forcing every class into a niche range.
  11. Jrv

    Reminds me of early beta when all we had were Gauss Saws and we had to storm a building with CARVs waiting for us in close range. Not fun.
  12. Alarox

    I don't mind K/D, what I do mind is how it has no bearing on how good someone is NOW.

    For example, PS2 was my first PC FPS. At first I sucked. Now I go 2.5:1 on average. However, my K/D is still low at 1.1. Same thing with my score/hour. I do regularly at 300-400 but my stats are at 120.
  13. Oheck

    Just cause someone has the element of surprise doesn't guarantee a successful kill. The other player and how fast he reacts affects the outcome as well, especially if he has enough additional armor or health to give him more time to react. Guess that should factor into your attack, and how you go about it.
  14. Jrv

    Funny how that works, I've come to same conclusion. Still, it's a scale, it's not in absolutes. I average around 4.5-6.0K/D on an average day for the past 2 months. But I averaged a 2.0 for the first few months of release. So, my stats don't show how good I am right now either, and so your 2.5 scales to my 4.5 and there's still a huge difference.
  15. LT_Latency


    I guess this was too much for you.

    A horrible players could live all day inside spawn using redeploy to just defend and have a 15 kdr. Does this make him good??

    I person with a kdr of 1 can actual be much better then a player with a kdr of 3 based on how they play. The only way to tell is to actual play against them.

    Does the player always have a medic healing them??
    Does a player always play with other good players.
    Does the person care about kdr.

    There are many many things that effect KDR that don't relate to skill.
    • Up x 1
  16. Alarox

    Yeah. It's pretty much impossible to force any class into a specific range too, since cross-faction affects this as well.

    Heavy Assault is mainly medium-long range, but TR/VS LMGs are mostly all good at CQC.
  17. IamSalvation

    Did not read the rest of the postings:

    You are a noob, there are about 2 billion Topics with this noob whine, go read there how to deal with it...

    And now go play heavy and see how OP this "Super Shield" that makes you survive 2 bullets more is...

    thx

    oh and stop whining and mann up
  18. Jrv


    Some people find ways to perform, some people don't. K/D is like a measurement of your success rate in very broad terms. A bad player doing something cheesy gets a 3.0K/D, a good player doing that same thing gets an 8.0K/D, it scales no matter what specific strategy you're referring to. 1.0 vs 3.0 is a pretty significant difference, it's obvious you can't know for sure until you shoot each other but it should be a pretty damn good indication.
  19. LT_Latency

    And that is the whole point of what I am trying to say by looking at KDR you have no context into what got them that KDR.

    Maybe the person like using really crappy weapons. So they have a KDR instead 1 when they could have 3 if they were using the best. Maybe the person just likes goofing around in a does stupid things that get them killed.

    That doesn't mean you they can't turn it on when they need to.
  20. Jrv

    There is a probability of everything, including equipment, FPS, skill, aiming ability, etc.It's a very, very broad evaluation, but probability favors the high K/D when deciding who wins a 1v1 confrontation.