Right now in PS2 it seems there is an overbearing HA meta. HA's can mow down infantry. HA's can pop vehicles in masse. HA's can survive literal swarms of bullets and still live. It's honestly the game's easy mode even with the bare necessities. Not to mention that because it literally does EVERYTHING it leaves little room for any other class to actually shine. I saw an idea spouted somewhere that I would like to forward over to here. Heavy Assault needs to be either AI or AV, not both in a loadout. It shouldn't be able to chug skillsticks all day and essentially run through a full squad's gunfire. It shouldn't be able to mow down infantry than immediately switch to an AV option at the drop of the hat just by pushing "3". HA should be reworked to feel more "specialized" for an AI or AV role rather than "swiss army knife". HA should be unable to equip the immediate restoration kit and it's loadout should only include a complete AI setup or a complete AV setup. This means changing existing weapons in the game to fit these new roles. Certain HA primaries should be reworked to be good against vehicles with respect to weapon strength. Of course by doing so, making it essentially nerfed in infantry combat. At the same time, new HA tool slots should be introduced that are not launchers that are designed to be better against infantry combat. For example, TR Heavies have a faction LMG that's essentially a chaingun. Why not have that as the tool slot for an AI heavy? Ammo should also be reduced to one magazine and one spare magazine only on the primary and tool slots to make them less solo machines and more team-orientated firepower support machines. I've got about 570 hours of Planetside 2 according to steam info. I think these changes would make the game feel more team-orientated rather than just a slugfest cert grind.