Why should the headshot hunter always win? Ease of Use is important to determine how well a weapon should function, however that does not mean that a headshot hunter of the same skill should always win from a CQC weapon. CQC weapons are not automatically easier to use, and their skill ceiling with COF+recoil control, weapon knowledge (mainly at what range it becomes effective and how much you need to choose between ADS or hipfire), knowledge of terrain and situational awareness is far higher than that of a pure headshot weapon. Additionally a pure headshot weapon is often less punished for being used in CQC than a CQC weapon at range, so the ease of use argument can go both ways in that respect. From my point of view, someone who does not specialize in skills but learns all skills equally should be the winner almost 100% of the time, almost. If someone goes almost all headshots headshots headshots then he should have a disadvantage against someone who has a much broader and varied skillset. Same with someone who specializes in any other skill versus someone who learns lots of skills. The goal is to get so many skills together that it is nigh impossible to master them all, allowing players to become masters at different aspects of the game without any one of them dominating, where even being mediocre at everything rather than specializing is a solid option. This increases variety and allows players to constantly try to evolve new tactics and strategies to try and win a battle.