Harrassers vehicles everywhere

Discussion in 'PlanetSide 2 Gameplay Discussion' started by tigerchips, Oct 11, 2019 at 3:58 PM.

  1. tigerchips

    Harrasers are bad because of the frequency they spawn compared to other vehicles. It's affecting the combines arms gameplay. I literally see two of them taking down a whole squad, sunderers, tanks, you name it. It was bad before and now it's much worse. Limit the recourse, take away recourse boosts as it's breaking the game.
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  2. DemonicTreerat

    Cost isn't the issue.
    Its that since their inception they've been too tough. By making them so damn "tanky", keeping their high speed, and allowing them high dps/ lower alpha weapons these buggies are almost guarenteed to be able to burn down any tank before said tank can land enough shots on its smaller & faster tormentor to kill it.

    What needs to happen is their health and resistances hammered until one to three hits (depending on the tank & gun) from a tanks primary gun is a death sentence. Not simply "oops I'm burning" but "omg we're all dead shouldn't have done that" death. Then drop the close range/ high dps weapons that cater to the "circle strafe from hell while burning down the target" for longer-ranged higher-alpha/ lower dps ones.

    That would fix the big complaints about harassers being better "tanks" than the tanks. They could still be used to counter tanks via hit-and-run and ambush, but no longer the no-skill no-brain "rush right up to the tank and circle it while dpsing it down works in all situations" method of now.

    Will it happen?
    Nope. Too many wannabe "MLG pros" whose little epeens are dependent on living out a Mad Max fantasy will whine up a storm on Reddit to give the the idea that different situations should require different methods instead of a "one size for all situations". Just look at the fuss these losers throw over lockons. Heaven forbid that they have to decide if they want to optimize general defense (fire suppression) or anti-missile defense (flares). Nope, they want it all without any effort.
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  3. Scroffel5

    They are too fast, too. They cost a lot, are super strong, and can outrun my boi, the Flash. If there was always something faster, that would balance it out. They get into a fight fast and leave fast. The TR Chaingun is a nightmare. WAY too much damage and WAY too much DPS. What we can do is boost the speed of all the other vehicles, lower the health pool of the Harrasser, cut their damage and DPS down on their cancerous weapons, not all of them, and lower their resistance.

    Prolly won't happen.
  4. ObiVanuKenobi

    Harassers are bad because you need 2 people to use them therefore a large amount of people don't use them and automatically assume they're op, easily 1v1 tanks and other nonsense similar to aircraft being skill locked and people who can't fly constantly complaining.
    Any competent tanker beats a Harasser easily except maybe a pro Harasser crew using the backseat c4 trick but that's hard to pull off against someone who knows about it and sees it coming.
  5. Liewec123

    You're both right!

    The current harasser would be fine if it cost more, let's say 300nanites maybe? And give them a 360 degree rumble seat.

    Or if the cost stays the same then the durability should be lowered to reflect it, it takes more shots to kill a 150 resource composite harasser, than shots to kill a 350 resource lightning tank.

    So yep you're both right that the harasser is far too good currently for a vehicle with the cost of 3 grenades.

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