Hackmax has broken the game

Discussion in 'PlanetSide 2 Gameplay Discussion' started by TheWhiteDragon, Mar 2, 2013.

  1. Devrailis

    Your tears go well with my morning coffee.

    Ahh, brand new day. :cool:
    • Up x 1
  2. Draf

    I usually handle maxes in LA with 1 or 2 C4 (depend on flak armor level). That's pretty effective.
  3. Kracken

  4. Kaon1311

    Just give shottys to all maxes, then we can move on to the next nerf thread..

    I hate NC maxes, but if i die more than once to one, i dont keep running into him/her, i move on, or try flanking.
    Just like Vanu and NC do when they see a load of prowlers...oh wait, that was nerfed. Well i guess Nc maxes will have it soon then.
  5. r1stormrider

    ahh more NC max tears. you know a flamethrower is going to be made available again right? potentially it could be even worse than any hacksaw or scatmax you will face. ill tell you why, and unless things are changed, flamethrowers not only kill you fast but they blind the living **** out of you as well.

    my experience in tech test/beta with them was always hilarious. go into a room with dual flame units and watch everybody scatter like roaches. i mean, they're flamethrowers FFS. would you stay in a room with a max using them? i sure as hell wouldnt. all you see is literally a wall of fire coming at you and all you can do is fire back in a panic then get torched, or run the hell out. problem is, it tended to not only frighten the enemy but my own allies as well lol. if its nightfall and you're in a biolab with flame unit maxes on the loose, good god...its gonna be a real tiki torch party.

    so, would you rather get shot and killed really fast with a chance of survival beyond 5m? or getting torched and blinded by the inevitable wave of flamethrower max's that will be in the game? take your pick buddy. btw, ill be tellin a squadmate to carry around a tank of gasoline. the hacksaw maxs aint so bad, use your brain, use explosives, and quit hugging them.
  6. Antich

    Why do ppl always compare NC MAX to magriders, prowlers, rocket pods/mossy, liberators.... Yes, all those vehicles were OP at a point or another HOWEVER ... they were good at any range. You could dodge rockets as a magrider at 10 and 500m, you can instagib infantry at any range as a prowler, you could pod from 200m if you were good at it and fly away till someone could react in the fastest vehicle, you could shoot from outside flak range as a lib or from 10m orbiting a base. A NC MAX is only good at close range, very close range and strangely not point blank where your hits don´t always register. If you are away from it you can shoot at it and laugh at his 1pellet/10 shots accuracy, if you know where he is you can throw enough explosives that way to ruin his day. How many of you guys crying about NC MAXes actually tried a conc grenade or a flashbang or at grenades or coordinate a few grenades with your mates not just 1 and complain he didn´t die.
    Don´t get me wrong, a NC MAX is great at small range when he gets enemies off guard, once you know where he is, against an guy with half a brain(that isn´t an infiltrator) he is as good as dead. There are enough tools in the game to screw a MAX up when he is stuck in a small area like let´s say a biolab room. Failure to adapt of the enemy is not a reason for calling smth OP. other MAXes can be as effective if not more if used properly
    • Up x 3
  7. r1stormrider

    ^^^this man gets it
  8. Dragam

    I hope that everyone in this thread watches your vid!

    Because it basically explains that an NC max will always lose to other maxes at more than 10 meters... aka nc maxes are only good at ultra short distance.
  9. Kaon1311

    This can be applied to anything in this game.

    Lib - get an AA group and kill it / lock ons /aa esfs
    Magriders - get lock ons /flank /get esfs / av turrets
    prowlers - get lock ons / mines /c4 / esfs / av turrets
    esfs lolpods - get aa / lock ons / aa esfs

    there are enough tools to screw over anything in this game if you have half a brain.
    Telling me what tools to use to take out an NC max doesnt make it any less OP.

    Again, i have to say this just incase, i DONT want it nerfed, give the other maxes the same tool box to pick the right tool for the job, that and i honestly believe that would be the only thing that would make all maxes equal without nerfing anything!
    • Up x 1
  10. GSZenith

    Still not the NC max that is the true issue, even tho it could use nerf but the awful desgined bio labs. step out of shield dead from Max sitting on the roof. and to NC ppl keep saying just conc nade, how many NC max don't already have their weapon point at shield?

    Also stop with that ******** video, when i go shotgun LA do i sit 200meter away? no i abuse jetpack to get into ppl face and 1shot them, this is not skill nor balance.
    When i play NC max, do i sit 200meter away? no i run up to the other max and kill him instantly. :)
  11. Vikarius

    Hackmax is fine. The other MAX just need to be buffed.

    First off, buff the Faction specific Heavy weaps: Jackhammer, Lasher, MCG

    Jackhammer should be the ONLY infantry hand held shotgun that can 1 shot at a close range, get rid or nerf these pump action craps
    MCG should be an extreme suppression weapon while able to kill effectively in 0-30m. MCG should have very high RoF, medium bloom (CoF), low damage per bullet AND the most flinch per round out of any infantry held weapon. This will ensure it's role as a suppression weapon

    Lasher should have a little more splash damage and or splash radius. There should also be a small duration stacking DoT element added to targets hit by the splash to ensure this is as it is supposed to be "Area denial" weapon. If the DoT and splash radius increase makes this weapon unbalanced just reduce the RoF further, and make the reload longer.

    Then move on to other faction weapons. The Photon PPA and Light PPA should also get this "DoT" effect. The Reaver shotgun is working quite well atm. The TR Max chaingun weapons (like mercy etc) should also get more flinch caused per round and be the most caused per round on any MAX weapon.
    The VS Max should either get a stronger lasher like weapon, or just add that DoT effect to ALL VS max weapons.
    Also buff the Banshee to be more effective in it's role, AI


    buffing > nerfing
    • Up x 1
  12. Dragam

    OR... you could buff the other MAX weaps.

    Change the TR max chainguns to 1000 rpm with 100 dmg pr bullet (drastic increase in rpm, slight decrease in dmg pr bullet). Increase damage pr shot of the vanu MAX. Increase the damage for nc max slug ammo (its really weak in cqc, so it needs to be alot better at range).
  13. r1stormrider

    you cant kill another max with an NC max instantly. no way to insta-gib other maxes other than using C4 and explosives.
  14. Revanmug

    It amuse me that you believe to be teaching NC how good the Flamethrower from Beta were. It also pretty much confirm you didn't touch NC at all since the Flamethrower were available during the period of the nerfed scatter.

    Can you make the link? Any NC Beta player using a MAX for AI (lol non-existent NC class) HAD TO USE dual flamethrower.
  15. ent|ty

    Tell that to the 2 NC Maxes (1 std and one Hacksaw) and 2 engies I took out singlehandedly last night, fighting over an outlying spawn at Mani BioLab. With proper tactics, some cover, and range, and sneaks, you can kill the engineers and whittle down the MAX as a crafty HA. It was scary, yes, heart racing - yes.. but with enough space and cover it can be done.

    Yes I hate them in BioLabs and in confined spaces - it then requires more teamwork. You'd be amazed at what rockets can do to a MAX to soften them up.

    Calling for nerfs is the wimpy way. Earning your lumps by dying to them over and over again makes you learn very quick what to avoid in dealing with them and it makes you a better player, and you will deal with them. Skill is the answer.

    A month ago I'd be scared ****less and intimidated. Now I'm scared ****less (healthy fear), but now I'm not intimidated and able to think under their fire.
  16. foesjoe

    I think the problem lies less with the NC MAX and more with the design of bases.

    Just move capture points into areas that are more open and you can leave NC MAX units as they are.
    • Up x 1