[Suggestion] Hacking Expansion among other things.

Discussion in 'Infiltrator' started by Scienta, Jan 29, 2013.

  1. Scienta

    This was a post on Dr. Euthanaisa's excellent post of why our cloak is trash. I saw a couple posts latter in the thread that started talking about what do we do when we are actually able to "infiltrate". As you know that aspect is a bit lacking and is most likely because they did not have Infiltration in mind when building the Infiltrator. But there are a few things.

    Lets go through a list of what you can currently do.

    1. shoot people in the back.
    2. play a game of ring around the CCs.
    3. hack terminals.
    4. lay mines in places you think that an enemy would wander.
    5. hack turrets
    6. find a nice cozy perch to sit in. Snipe or press Q on everything that moves.

    I am sure there are more but these are the things I have the thrill of playing out. Some are just fine with this. I do not know how they are. Apart from hacking you are absolutely useless and the hacking that you can do is lackluster at best and definitely will not decide a battle.

    Before I get into this. Not every jack off can actually "infiltrate". There are few of us infils who would actually try these things. Sneaking is hard and that is enough to balance these effects. Other than the obvious means I have went through to actually cut down on the OPness of some of them. Further discussion is wanted

    I could give a couple suggestions here as well on objectives for an infiltrator who is actually infiltrating ie. one who seeks not to kill the enemy, but instead wishes to meet the least confrontation and complete an objective such as disruption and sabotage with stealth, cunning, and a good plan (See the Infiltrator's Bible). These may not be related to the core subject of our lack of a worth while cloak, we need to brainstorm about the things we will be able to do when we are able to actually infiltrate a base.

    Hacking: The art of controlling the flow of information and manipulating it.
    This will be a list of things to do for the infil with either a tool (advanced hacking) or their passive hacking.

    Passive:
    -Flip terminals: We all know this
    -Hack lower tier vehicles: ie. flashes, lightnings. Would turn the vehicle your perspective factions color and anyone can take control of it.
    -Simple base hacking: ie. resource gain halved or reduced to 75%, higher resource costs to pull vehicles, malfunctioning turrets (higher heat gain). A main console will be added to the core building, or you can hack in effects at the cap point. Engineers and infils will be able to remove any base effect no matter what.

    That covers the basics now,

    Advanced Hacking: Will require a cert purchase of somewhere around 250-500 and can be upgraded twice for faster hacking. It will be a tool that is equipped (most likely) as a tool slot item and may be restricted to a "passive" cloak (or PS1 cloak) which takes away the rifle slot. You will have to equip it to use it. You will lose the motion dart-gun. It will create a distinct noise when used for help in interception.

    -Flip terminals: When using the advanced tool it will lock them for upwards of 5 minutes. It may be able to buff friendly terminals (not hacked ones) to have either/or a decrease in resource cost, and a reduced timer on vehicles and maxes.

    -Hack higher tier vehicles: This includes either/or both NS vehicles and Faction specific. Will take a few more seconds that usual so the enemy has a chance to stop you.

    -Advance base hacking: This would take upwards of 20 and maybe down to 15 seconds of hacking. This would require again a main console or other alternative. It would work like this: You hack the terminal > Prompt appears with a list of effects > Select one to apply it. The effects would last a finite amount of time wavering from effectiveness of the hacks

    This will be a long one so I will put it in a list format

    Sever connection: This would "disconnect" the base from all territory and create an effect similar to severing connection to the warpgate. This would turn the hex "dark" and would not allow resource gain or benefits to leave the base. This would allow the infil to cut off tank production if the enemy only has one tech plant. Vice versa for the other bases. (could seperate this into two effects if his one is to strong. One cuts off benefits the other halts resources gained) 10 minute duration

    Long spawns: Add as low as 3 and up to 5 second spawns at the base. 5 min duration

    Flip all consoles: Flips all consoles to the faction that you are in. 15 minute duriation. Would not lock the terminals and would not effect the spawn terminals

    Give false info: Would give a false sit rep on the map. Ex. Your small squad heads to cap a base. There is little resistance but the enemy zerg is not far away. The infil in the group hacks this effect so that when the enemy looks at their map it gives the false information that no enemies are present and the facility is not being fliped. duriation 3-5 minutes. Will not last as long as the cap.

    Note: Engineers and other infils would be able to remove the effect no matter the equipment and would have a fast remove time. Something like 3 seconds.

    There are plenty of more effects that can be given but I will stop here as I feel these are enough.

    Sabotage: The art of blowing things up.
    This is a list of the various abilities the Infiltrator will have to make him or her a better saboteur than your everyday soldier.

    -C4: Self explanatory.
    -Boomer: Remotely detonated device that will be equipped into the utility slot (or Tool slot depending on effectiveness). This device can be planted on a generator and detonated by a detonator. It would make the generator overload very quickly. Setting it automatically in the second stage of breakdown.
    -Concentrated blast explosive: Special explosive to be equipped into the utility slot. It is only useful against vehicles and is remotely detonated. when detonated it kills the pilot of the vehicle but does not destroy it. The goal here is to prep the vehicle for hacking. It does not affect passengers or gunners. (might be op but a cool idea non-the-less)

    And those are my ideas. Take them with a pinch of salt and use it how you like it SOE, but we do need more things to do than be a petty assassin.
    • Up x 1
  2. Dr. Euthanasia

    Well, you already know my opinion on this. It sounds great.
    • Up x 1
  3. Scienta

    Modest Bump...