Currently, infiltrators can bring two things to combat, the other is sniping, which in all honest isn't going to bring much to the combat as decisive factor. The other thing is hacking, which is itself very situtational in use. So, here are few ideas for advanced hacking for those who truly wish to play the role of the old hacker INF. Advanced terminal hacking, new last tier: - Capability to hack shield generators and SCU, temporary causing them to switch sides (or until re-hacked) 2 new cert trees, vehicle hacking and advanced vehicle hacking: Vehicle hacking tree: - 1st tier: Capable of hacking ground vehicles, disorienting the controls. Hacking can be started from 10 meters distance. - 2nd tier: Capable of hacking ground vehicles, disorienting the controls, in addition shuts down utility slots temporarily. Provides additional distance. (Ex. S-AMS) - 3rd tier: Capable of hacking ground vehicles, disorienting the controls, shuts down the utility slots temporarily, in addition forcing anyone but driver to eject from the vehicle. Provides additional distance. Advanced vehicle hacking tree (Requires 3rd tier of vehicle hacking tree): - 1st tier: Can now hack air vehicles to disorient their controls. - 2nd tier: In addition shuts down all additional air vehicle utilities (No more flares etc). - 3rd tier: Distance greatly increased to air vehicles, duration to hack decreased. Note: Controls disoriented could mean just to random the keymapping of the vehicle, so suddenly Forward can be at left turn etc. Why? This provides INFs the much needed anti-armor capability, as they are currently the only class that can do absolutely nothing against armor. Perhaps you can't blow anything up. But it would be fancy to be capable of harassing the armor. Vehicles would get an warning much similar to lock, but it would warn them that they are currently being hacked.