[Suggestion] HA Lockon Rocket Balance

Discussion in 'PlanetSide 2 Gameplay Discussion' started by ltcol, Dec 11, 2015.

  1. Demigan

    My highest has been 3, and I've seen that at most twice...
    Even so, a Zerg is usually 96+, we can easily say that 50% of the players there are HA, so you had one occasion where more than half of the HA's were carrying one and you were right in their sights.
  2. Goretzu



    Just learn to nose down, and you'll scrub off 80% of Lock-ons without even trying.

    If you then run Flares to be honest you should never die to a Lock-on again.



    Your problem is essentially that you are not a good enough pilot (that is NOT a balance problem), the really good A2G pilots pretty much never die to Lock-ons and rarely even lose an ESF as it is.
  3. Eternaloptimist

    Personally I don't see the harm of allowing a RL to lock on to one type of vehicle but not another. It's not as if I have massive success with my G2A launcher (which I carry because aircraft are so much harder to hit with a dumbfire than tanks).

    I have to say that, as infantry I don't like being picked off by someone with a RL any more than anyone else. But then I don't like being C4'd, bombarded by long range tank explosive rounds or unable to move because of the incredible volume of grenade spam in some situations. But that's just how things are.

    Infantry are still at a major disadvantage when facing a fast, strafing or rocket podding air vehicle even with a lock on launcher (if it even locks on before they are gone). On the other hand, an ESF facing a large number of infantry is probably in more danger from massed small arms or bursters and needs to be either very fast or able to choose his fights a bit more carefully.

    Sorry but this sounds a bit like a post that says "take away this legitimate counter measure that is spoiling my fun by stopping me from hovering around killing whatever I want without fear of retaliation". Be fast, take flares, fly behind lock-breaking obstructions or do whatever else it is that so many flyers do to negate my G2A lock on.

    I've seen skilled fliers in this forum say just that - adding that they don't find lock ons to be any real problem. They seem to reserve their complaints for the large numbers of burster maxes they sometime encounter.
    • Up x 2
  4. Reclaimer77

    Not even bothering. I've been playing for 2+ years and I can speak on ALL aspects of the game. I'm not going to change my opinions or what I say because some skywhore like you who spends half his time in a Liberator has a problem with it.
  5. Jingstealer

    I think flyboys are in their right place. They can still farm with impunity most of time time. Actually I think the Skyguard needs a hefty buff. It's about useless right now.
  6. Azawarau

    There arent really any viable alternatives though

    Planes fly around with relatively little stopping them from the ground in smaller battles or bases without AA turrets around

    If you see a lockon fly away and be prepared to adjust your game when you fly int he area again so they dont kill you
  7. Reclaimer77

    They like to bring up "skilled" counters because they know those have little chance of deterring them.

    Yes an extremely skilled person "can" hit an ESF with a slow *** Decimator. Is that likely to happen enough to stop their farming with impunity? Hell no. That's more blind luck than skill anyway.

    And they know it.
    • Up x 5
  8. LodeTria


    They are actually really really good vs sunderers, killing a normal one in 5 shots. It's quicker than using the decimator.
  9. Gundem



    Surprise, most of my play time is on infantry. So not only do you not have any real argument to counter mine, you also have stooped to using a strawman to try and undermine my logic.

    I have used solid, irrefutable logic in my argument. So far, you have done nothing but insult others and blabber like an incoherent monkey. I'm tired of playing games with you, either man the **** up and face that you lost or come back with an argument that could actually pass an 3rd grade debate team.
  10. Reclaimer77

    Lost what? The argument that I am unqualified to argue about the argument? Nope, my opinion is just as valid as yours. The fact that you fly around a little more than me doesn't count here for squat.

    Again, YOU made this personal by ignoring my statements and focusing purely on me as a player and whatever preconceived notions you have of me.

    You resort to Ad Homenium, the classic Internet method of trying to win an argument by defeating the person not his point of view, and you think YOU have the high ground here?
  11. Donaldson Jones

    I
    Hate
    Aircraft
    so
    NOOOOOOOOOO!!
  12. asmodraxus

    What a good idea the op had

    Make replacement rockets for HA cost nanites and why stop with just the HA infantry, why not make ESF's and Libs take nanites to reload on top of the purchase cost, so if an HA AA rocket costs 50 nanites to reload make the ESF A2G ammo cost 100 and the Lib 150...

    Sounds fair to me :)


    Of course this might price Airchavs out of existence, but for those in the air the less surface to air rockets would be a boon...

    Except for the AA Max's, AA turrets, and Skyguards being free to reload...
    • Up x 1
  13. Azawarau

    This is my issue with a few things

    If you choose the AA options youre often left without viable AV or AI

    Reduced effectiveness in the two for an option in the third is best
    • Up x 2
  14. Gundem


    I think you fail to realize that you don't have a point of view in the first place. You've done nothing but consistently blather this entire time while making no substantiated arguments nor valid objections. I have maintained the status that unless you have flown yourself, you are not qualified to make accurate balance decisions.

    The closest thing you have to a point of view is "muh homocopters", which frankly isn't much of an argument either. Your "Statements" are completely illogical, biased, and unfounded.

    I can see that you are getting quite emotional, based on the degeneration of your responses and the fact that you've forgotten to use the reply function the last few posts you made, which indicates you aren't thinking properly.

    If, for a single post, you perform a logical analysis of my previous statements that pertain towards the topic, and can produce a logical, persuasive argument against it based on facts, stats or logic, then by all means, show me. Otherwise, you are just digging your hole much deeper then it needs to be.


    So yes, you have lost the argument that you are unqualified to argue.
  15. Matt0193

    Hell no. A2G farmers are probably one of the biggest put offs for new players and a change like this would only benefit that.

    While we're at it, let's also put a nanite cost on how many times you can fire a Mana Turret, let's make it so that base turrets also require 1 resource per mag for AA and AI and 1 resource per shot for AV. Because, you know, they don't require much skill. Let's also put a resource cost on class abilities because they're pretty low on the skill level, you just press a button and poof, something happens.

    If anything, they should give HAs a lock-on for AA rather than the default ES main RL.
    • Up x 2
  16. zaspacer

    And then the skill in not having the target simply track back the red glowing Rocket and come back and hunt you down.

    I play ESFs a lot. I don't have any issue with the current Lockon power level.
    • Up x 2
  17. zaspacer

    ESF, Lib, MBT, Harasser, Battle Wagon, even Lightnings are all massive put offs to New Players. New Players do not have realistic ways to deal with these threats, other than to ReDeploy.

    Starting Infantry answers to Vehicles are terrible. Most starting players have no posse to run with. And the game ties up quality Communication tools through complicated and cumbersome and stunted (since it doesn't allow Pan Faction Communication) Squad and Outfit hoops, which also massive put offs to New Players (I had better Communication Tools in Star Wars Battlefront 2 on the XBox)

    I agree. I have long been an advocate that HA should start with access to a Free Lockon. Probably a AV Lockon with Dumbfire option.
    • Up x 1
  18. Gundem


    Which is why I think that Vehicle-based AV should be less expensive. Then, there should be a tutorial about tanks that explains armor values, damage types and other basic tanking concepts. Encourage players to get into tanking to take out other tanks.
    • Up x 1
  19. KirthGersen

    Most annoying thing is those lock-on ***** who can't catually kill or even really damage your tank but for some reason shoot again and again. I would never play like that if there's only me vs tank cuz it's just stupid. Ofc I've killed some tanks with Annihilator and Swarm but ONLY because I attacked those ones who were heavily damaged and retreating.
  20. Imp C Bravo

    You are forgetting engagement time. You are correct to say in the time it takes to lock on to an ESF it can kill you (even though 5 times is RIDICULOUS hyperbole) -- in the time it takes the ESF to FIND you when you start locking on (and thereby alerting him to your existence) You can kill him 2 times over.

    The only reason a Lockon HA dies to an ESF (assuming not bad) is that they locked on to the ESF, fired a rocket -- the ESF saw where the rocket came from...and the HA DIDN'T move when the ESF came back for a lolpod run after 2 minutes of escape and repair.

    OR

    The ESF came in to lolpod bomb some infantry and the HA just happen to be in the group.

    Let's be 100% honest here folks...