GU13 Explosives

Discussion in 'PlanetSide 2 Gameplay Discussion' started by FendleyFire, Jul 24, 2013.

  1. FendleyFire

    Because players spamming nades and laying claymores were having such a hard time getting kills.
  2. ReformerTR

    WHat!!! why have they added this?
  3. Some1

    Because when you lob a grenade into a massive blob of enemy's sitting behind a rock or something you should get kills for doing so.

    and its only the inner radius so splash damage will still not be enough to kill you how ever standing ontop of a grenage will
  4. Tommyp2006

    Imo the prox mine and betty buff was way too much, their internal max damage radius is literally 4 times what it was before.
    • Up x 2
  5. redmamba

    3tumbs up.

    Stoped counting how many times I threw a nade into a camping crowd with out a single kill.
    It was so bad that at some point I just stoped using them and switched to underbarrel nade launcher :)
  6. theholeyone

    Sounds about right tbh. Bettys and prox need a bigger inner radius if they now give more warning before exploding... deploy time increase also seems about right.
  7. MayorD

    loled about audio... like 10 min November rain, before explode. Why all the troubles. just make damn 2x2 meter sign over the mine "mine field! dont step here and there".
    What? mines are made to surprise enemy? And stop him running like crazy to your base? Thats a lie!
  8. CrashB111

    Just more reasons to wear Flak Armor.

    And why must you hate the Claymore so much SOE?
  9. STR1D3R109


    Wha? Claymores are better now, they have a larger damage radius than the NC & VS variant, just make sure it faces the right way xP
  10. Nhilys

    The audio is only played when the mines are triggered. Reading comprehension, etc.
  11. Gheeta

    This really boggles my mind, why in the **** would you buff explosives that require absolutely 0 skill to use, make fights **** and only harm the game.

    Yea lets just all spam like hell and get kills. Super interesting game play...
    • Up x 1
  12. Phazaar


    W00t, you too can play Statistics Like a Politician... The other way of saying it is 'it got exactly the same buff that the claymore did... :O :O OMFGIMBAIMBA!!!!!!
  13. Torok

    does the bouncing betty actually jumps in mid-air before exploding? that would be so cool

    • Up x 2
  14. HadesR

    Maybe the buff will work as it's intended ... Force players to use the direct counter to explosives IE: Flak armour ..

    Ofc it might mean you get OHSK by snipers but them ya choices ... NW was to much of an easy choice to make in terms of loadout ..
  15. Phrygen

    i read this... and i was like...
    [IMG]

    Going to get sooo many more claymore kills now!

    couldn't be happier. Great change. will force players to decide between nanoweave or flak. Too many are using nanoweave at this point.
    • Up x 1
  16. Primarkka

    Claymores are a passive kill mechanism. It requires no skill to use them, thus only unaware people should die to them. This patch does exactly that.
  17. Zotamedu

    People threw quite a few grenades but they hardly ever resulted in a kill. The blast radius of grenades is terrible.
  18. NinjaTurtle

    "Throw time increased from 0.250 to 0.650 seconds."

    Noooooo!!!!!!!

    My betty bombing spawn campers has been nerfed

    Oh I do hope so

    Nice sig :D
  19. Chipay

    i guess i'll be wearing flak until the implants come out that let me see them from 20m away
  20. maxkeiser

    I presume the prox min 'animation/noise' will be at the same time as the explosion. i.e. I presume it won't allow people to hear the sound and then run away.