GU11 review (pros and cons)

Discussion in 'PlanetSide 2 Gameplay Discussion' started by zedfonsie, Jun 22, 2013.

  1. zedfonsie

    GU11 is the "quality of life" patch, so lets see what's the good, and what's the bad.

    PROS
    -Bursters don't **** air anymore!
    -Skyguard is now good!
    -Platoon/squad improvements
    -Destroying SCU now takes down shields!
    -Bug fixes!
    -You can now have multiple cosmetics on your vehicle!
    -Added tank/air superiority bonus
    -The vulcan is good now!
    -Enforcer/Saron don't OHK infantry anymore!
    -You can no longer spam vehicles!
    -Better visibility for friendly mines!
    -Tutorials!
    -Lasher doesn't TK as much now!
    -Death stat removed when revived from medic! KD means even less now so hopefully people will start helping their team and not themselves!
    CONS

    -HOW THE HELL DID YOU MANAGE TO MAKE THE HEAVY WEAPONS WORSE. The JOKEHAMMER is now a half-***** pump action shotgun, and now does an even ****tier job of being a semi-automatic. The FLASHER can now kill people not paying attention to you, but it has lost all of its amazing range and still does a piss poor job at suppressing people. Then there's the MCG, making it even more inaccurate just so it can slowly spin up, what? While it does sound cool now it's still a much ****tier version of a SMG.

    -Resource increase hurts dedicated drivers. People who have certed the crap out of their tank just so they can do what they love are now in depression. While the average Joe can't spam tanks freely neither can the dedicated driver, if you want to earn your resources back you have to do what you don't want to do in probably a different territory just so you can do what you want to do. I know Mr. Higgles have done the calculations that people earn resources way faster then they can spend them, but there's a resource cap that prevents them from getting all of those resources they earned.

    -IR/NV weapon scope is garbage now. Like many others I used it solely because the line is a pixel thick while the red dot on the reflect sights feels like a red blob blocking your line of sight.

    -While pilots don't have to deal with bursters destroying them if they get near a base, there's still the problem with G2A launchers cough cough STRIKER cough cough I LOVE TRYING TO EVADE LOCK-ONS EVERY 5 SECONDS IN TR TERRITORY.

    -NC max got nerfed again, what? If you see an NC max you run, don't try to shoot at it yet just run until it gets tired and goes some other way, then unload on his ***.

    -This is a "quality of life" patch, yet it does nothing about population imbalance, unarguably the biggest problem the game.

    -ZOE is still here and no one wanted it, seriously there was a 10 page thread on the test server about how it shouldn't be put into live, https://forums.station.sony.com/ps2...-you-think-of-zoe-before-its-too-late.126845/ and now look at all the **** that has happened to the game. (Actually it might be a good thing because it was one of the reasons BuzzCutPsycho left the game).

    Anything I didn't include I have a neutral opinion about it.
  2. Cougarbrit

    Skyguard has taken the place of dual bursters as far as I'm concerned now. Except they actually render, but they're also 100x more mobile and can respond far quicker.

    I guess it's a needed change, beforehand I would usually easily kill a lone skyguard and if there was more than one, well, there was never more than one.

    But this patch was defnitely bad for me as a pilot, constant lockons and still the same amount of flak, if not more.