GU08 - What to expect and when.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Higby, May 1, 2013.

  1. Higby Developer

    Hey all -

    We're putting the final touches on what should be our biggest Game Update yet! We're really excited about some of the things being released in GU08 and think you will be too. So, I wanted give you guys a quick preview of what is coming with the update.

    The biggest thing you're going to see right away in GU08 is the addition of the Harasser buggy!

    The Harasser is a lightly-armored highly mobile 3-man assault buggy. Designed primarily for hit-and-run attacks and rapid strike team insertion, the Harasser fills a really fun role in the game. It has a dedicated driver, a gunner who has access to a top mounted 360 degree turret and a rumble seat which can hold any infantry class, including a MAX. Some cool tactics are opened up with the Harasser, some of my favorites so far are to use them with Burster MAXes as a fast moving AA response, equipping a Gate Shield Diffuser to soften up defenders in a courtyard before sending in troops to blow the gens, or of course, using the Turbo to launch yourself over cliffs to your firey death - which isn't so much a tactic, but it's still pretty fun. We can't wait to see the ways you guys use the Harasser to bring a new dimension to the vehicle gameplay on Auraxis!

    Next up, we've got some MAX updates:

    Each empire specific MAX is getting a new set of AV weapons, these are each designed to compliment the existing MAX AV weapons, by creating a long range AV option for the MAX, while the current ones will provide better overall DPS in close range situations. Since the item preview page is pretty good now, I'll let the UI do the talking on these new weapons:




    We've also got a set of 2 new Helmets and 1 new set of armor for each empires MAX.

    We're not 100% done with all the MAX updates yet, however. So, for GU08 have decided to hold off on releasing the new MAX abilities until we have have a bit more time to make sure they are properly tuned. With any new ability or item that substantially changes the way an empire plays in an asymetrical way, we need to be extremely careful about making sure they're perfectly tuned and counterbalanced before releasing them. By keeping these abilities on the Public Test server for a few more days and continuing to iterate and refine them based on feedback from our Public Test players, we hope to get all of the kinks worked out and unleash them on the rest of the servers soon!

    MAXes aren't the only ones getting some new cosmetics with this update, each empire is getting a new infantry helmet that works on all non-MAX classes. These helmets were made based on a lot of requests for more sci-fi inspired helmet options, and we hope you dig them as much as we do.


    Balance and Tuning changes:

    GU08 is also bringing a substantial balance pass on many infantry weapons, virtually all carbines, LMGs, Assault Rifles and SMGs are being touched in one way or another, as well as many of the attachments. The exact changes will be available in the patch notes, but the general idea of this tuning is to carve out specific roles for each weapons, ensure that the weapons intended to shine at long range are doing just that, and that the ones that are supposed to be close quarters slayers aren't dominating in the medium and long ranges as well. This is being done in pursuit of a goal for us to lessen the dominance of any "one-size-fits-all" weapons in the game.

    Tank armor has been increased for GU08 in order to give our lumbering armored friends a bit more survivability. This change mostly means that each tank is capable of taking 1-2 more standard infantry rockets worth of damage before turning into a pile of slag and getting eaten up by nanites. AP rounds for all tanks, and base turrets, as well as the Dalton and 30mm Tank Buster and Shredder Liberator weapons have a new resistance type which bypasses these armor buffs, making those weapons have the exact same number of shots to kill as previously, and further defining them as the best tank killing weapons on the battlefield.

    UI updates:

    On the UI front, we've got a couple enhancements that players have been asking for, some of the big ones include:

    • The ability to separate the customized colors for players and facilities. Now, player and vehicle indicators on the map and hud can be colored with one setting and capture nodes, terminals, territory control and facilities with another.
    • Capture progress bars on the map now animate to denote the direction the capture progress is heading, so you can more quickly understand if it's being captured or resecured.
    • Capture progress bars on the HUD now show a time remaining, to be consistent with those on the map.
    • Ability to preview items which are in a bundle
    • Ribbons and stats now show correctly for vehicle weapons

    Bug Fixes:

    As always we've fixed a ton of bugs, some of the highlights include:
    • Hitting WARP on a continent on the Warpgate map should now put you in the queue more reliably when the continents are heavily loaded
    • Vanguard shield should no longer incorrectly drop when taking small amounts of damage from certain weapons
    • Fixed an issue where two helmets appeared to be equipped simultaneously
    • Many, many more!

    As you can see, this is one of our largest updates to the game so far! We can't wait to get GU08 out to you guys so you can check out all the awesome. Luckily for all of us, the wait won't be long, baring any last minute issues we run into, GU08 will be released to live servers Tomorrow morning at 5am PDT!

    See you on Auraxis!

    Matthew Higby - @mhigby
    Creative Director, @planetside2
    • Up x 51
  2. Littleman



    • Up x 7
  3. Reventine

    Higby can you keep the Carv as it was on test please ?. If you could ever do anything for me as a TR then that would be it, and it was the only thing I was looking forward to in this update.
    • Up x 2
  4. NinjaTurtle

    The Raven is looking nice.
    • Up x 1
  5. Caserion

    New infantry helmet for the Terran Republic...

    • Up x 8
  6. Littleman

    This, but I'd still very much appreciate armor to go along with it for all classes, and I doubt anyone would argue with me here that more cosmetics armors would be stellar right now. My TR infiltrator doesn't get as beefy in composite as the VS and especially NC infiltrator do, and these helmets look kind of beefyish to me, hint hint.
    • Up x 1
  7. MilitiaMan


    • Up x 3
  8. RomulusX

    "We've also got a set of 2 new Helmets and 1 new set of armor for each empires MAX." Can't wait!
    • Up x 1
  9. TacosWLove

    • Up x 4
  10. Puppy

    Erm... Can I have everything except the territory on the map ally vs. enemy? I would like Facilities and Players friendly and enemy but the territory itself faction colored. If the NC AV Weapons are like they are on test it will be overpowered :/ That's what everyone I have met has said. VS also get a rollerblading helmet..... I give up x.x I can only give so much of the same feedback.
    • Up x 3
  11. ironeddie

    Yay more armour & it'll be worth me rocking AP rounds.

    Bit worried the biggest update yet is code for likely to seriously break the game somehow.
    • Up x 1
  12. RomulusX

    I want lumifiber Max armor! :eek:
    • Up x 11
  13. Havoc11

    Really happy about all the hard work you guys are doing, but I couldn't care less about any of the additions that is not lattice or Max ability's at this point. Having those things on the horizon kind of outshines any other addition to the game.

    And on that subject, what is the word of transport mode ? I've noticed it was removed from the Public Test Cert screen (Even thought it was not usable before)
    • Up x 1
  14. MilitiaMan

    Been waiting for one that isn't puke....

    Instabuy for me also.

    Looks like these helmets once bought unlock for all classes but MAX.....THANK GOD!
    • Up x 3
  15. Ganelon

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  16. D-Spirith

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  17. Navoletti

    hey higby what is the date for new types of weapons for sunderer?is posible see in sunderer a weapon anti air and anti vehicles with lock on?
    • Up x 2
  18. Shockwave44


    Are you charging by the pixel?

    VS are the only ones to get half a face mask. Good job Higby...
    • Up x 3
  19. Navoletti

    315 and 490 damage for tr and nc weapons max but 85 damager for vanu....

    why this unbalanced damage in weapons?other time vanu have the sh... weapon?
    • Up x 1
  20. Quovatis

    So the new MAX weapons:

    NC: 23,520 damage per minute at all ranges
    TR: 25,200 damage per minute at all ranges
    VS: 15,300 damage per minute close, 9,180 damage per minute at 300m

    How the heck is that balanced for the VS? Yes it has charge up, but if it works like the lancer, it doesn't change the total dps and actually makes it worse. The NC/TR weapons deal out 2-3x the damage per minute...really? You already nerfed the comet severely where it's no longer useful, and now this worthless weapon.
    • Up x 16