GU011: Weapon and Vehicle Changes

Discussion in 'PlanetSide 2 Gameplay Discussion' started by joshua, Jun 14, 2013.

  1. KanoHe

    Quote from changes:
    These zones prevent you from parking your Sunderer right on top of the capture points. You’ll have to fight to the capture points on foot.
    l2read mind you ?

    It's needed change. But it realy depends on how large no deploy radius will be ...
  2. Kastrenzo

    Worst patch in a while, because I see NO NEW CONTENT, No improvements, no changes, just nerfing and ruining a bunch of stuff for Bull !@#$ justifications

    Every change you make is potentially ruining someone's fun. and it's even worse when the changes were only being asked for by a bunch of forum warriors who spend more time complaining about dying to X on the forum than they do actually playing the game.

    This constant stream of needless nerfing, Like the scopes for example, instead of making the other optics more viable by fixing the magnified recoil issue that made them so inaccurate in the first place, you just break the last functional one and turn it into a liability because some people cried really loud over some very misinformed statements that it was "more accurate than the other scopes", it wsa not more accurate, it was the other scopes were less accurate because of recoil, break it anyway though, go for it., real creative

    Releasing new weapons, cashing in on them and then nerfing them a month later, Like nerfing all pump actions, and trying to intice people to buy the Blackjacks/Bruisers/Diemos shotguns because they are now less effected by your stupid Shotgun nerf. classy

    and the overall lack of F's given over the roadmap, SOE has made it crystal clear they do not care about what you as a community want, they do what John Smedley and Matt Higby want, Period.

    I won't be renewing my Membership. You do not deserve my money. Keep this up and you'll be losing me as a customer altogether
    • Up x 1
  3. Yoda

    autoshooty is like autoaim options in some games.. there to help less skilled players..
    use semi auto shotty and acctualy aim and you'll be better off.. maby you'll learn not to spray and pray.. i'm guessing your tr, as they always use it, way more then nc and vs..
  4. LordMondando

    Under the current resource system, this would simply result in being able to do any sort of AV far far less often. It after all is simply a function of how much you've gained over a certain time. I've been pushing for resources to actually following a logistics system, and being a result of how much you had at the nearest friendly base, not on your person for some time, It 'could' work then, as how well you could engaged in an armoured advance or in an AV defence would be a function of how well you were upkeeping your logistics train to a given battle. And thus would be something you could effect strategically to effect the tactical state of battles.

    As things stand though, It would be incredibly hard to balance. And result in a lot of infantry zerging, simply because you'd run out of resources, not because of any real tactical imperative to do so.

    My issue is that yes whilst vehicle spam is annoying at times, vehicles are not particularly hard to kill.
    • Up x 1
  5. Yoda

    autoshooty is like autoaim options in some games.. there to help less skilled players..
    use semi auto shotty and acctualy aim and you'll be better off.. maby you'll learn not to spray and pray.. i'm guessing your tr, as they always use it, way more then nc and vs..
  6. NDroid

    The balance changes seem fine for the most part (can't really comment about ZOE as I haven't used it much). The only exception is the Lasher- it needs help but the PTS changes have its splash damage lowered which would make it actually worse for the few situations it is viable in. Better accuracy and RoF are nice but at its core it's still an area suppression weapon that's often fired from the hip. Making it more useful in other situations is fine but don't reduce its efficiency at what it's actually good at.

    The resource cost changes are a different matter. The current resource system is obviously flawed, but that means it needs an overhaul, simply bumping up the vehicle prices is not a good solution. Also, while I agree vehicles need to be made more rare, their durability should reflect it. Right now they'll all very fragile which goes well with being so spammable. If they're no longer spammable they need to be much tougher.
    • Up x 2
  7. FischiPiSti

    150 for a flash? Why?
    Too much flash spamming?
  8. sindz

    Yes, I never used them or got killed with them. Nice assumption.

    Yes, grats on the shortest range when you can hold the button in and land 8-10 shots with huge spread aka no need to aim at all.

    There is no denying, auto shotty is a "noob gun", but it works very well, thats why alot of people use it. Cause unlike PA shotguns you need to have some degree of aim or you are simply dead, with autoshotgun you can fire an entire clip while covering your eyes. So im glad SOE are nerfing this kiddy gun where you close your eyes and throw your face at the keyboard and kill the entire screen.

    And seein you are actually crying hard here, who is drowning in his own tears? Keep it up, im enjoying bathing in your salty tears.
  9. Terrydertote

    I'm a little irritated here. These increased costs are supposed to cut down on vehicle spam, right? That's a good thing but I'm left wondering why Air in general gets off so easily. From full stock one can pull three ESFs and any pilot even remotley worth his salt will have earned 250 resources again by the time he loses his second one. So ESFs remain spamable yet their AA counterparts have become very expensive.

    Furthermore I'm a little concerned about some arguably OP AT weapons. More precisly the AV turret in its current state that can fire invisible high-damage rockets from beyond render distance with extreme accuracy while not costing any resources at all. Even if you manage to kill the engineer he will be back in 15 seconds or so. I feel that the AV turret needs a restricton or nerf of some sort in order to be balanced in a Planetside2 were resources actually matter.

    Also, C4. Its current strenght of one-shotting everything was justified by the fact that everything was disposable. With these new costs this isn't the case anymore. Are you planning on doing anything in that regard?
    • Up x 3
  10. T-362

    Good job, SOE!

    Now will be no more maxes - "350 IR? Go and die instead of me, infantry! Im too expensive, I'd rather camp from the spawn/teleport!".

    No more tank attacks - its better to pew-pew from a distant hill, its to dangerous to go close to infantry - all of them have C4 and/or launchers.

    No more defence for low-population fraction - you have soo small income you cant afford tanks or maxes for your defence!

    And it will be a BOBMERMAN TIME - anyone with C4 tryin to bomb everything. Because C4 its 100 res and no CD and max is 350 res, lot of CD aaaand 1 C4 = 1 MAX.
    • Up x 3
  11. Klondik3

    Wraith cloak Fury Flash
  12. Kaon1311

    ESFs second cheapest resource cost? Realy? Should be same as lightnings at least.

    With Burster and Skyguard changes incoming, i can see ESFs flooding the skys again. Since no one will pull a nerfed burster Max for 350 resources and the rare sight of Skyguards will be rarer now they cost 400 resources.
    • Up x 3
  13. Macchus


    not really seeing any big changes ... its gonna effect people who like to spam tanks and cant stay alive for even half of thier timer, and thats about it ...
  14. Charlie

    QUESTION:

    In regards to the damage reduction per pellet on shotguns, will this also apply to the Jackhammer?
  15. TheOnlyFrankie

    Nah, dun even change the resource costs. Other then im okay
  16. tenzenator

    very good update, no more tank and esf kamikaze missions, now they will think twice before they make any move. tank and esf low aimers will be forced to play for infantry. finally more infantry battles. only 350 for max is to much imo, shoud be 150 or 200 but 350? and esf shoud cost 350
  17. Zan_Aus

    The new costs are mostly OK but I think a few of them are a bit too high. Until they can work out a better model a Flash is still mainly basic transport, should be 50, not 150. Lightnings are pretty disposable and tissue-ish compared to MBTs, should be 300, same with Harassers. MAX cost is just way too high considering all the refills you have to buy with infantry, sure its currently too cheap but bring the new cost down to 200, maybe 250 tops.

    As a heavy IRNV user even I admit it should get a bit of a nerf, sway sucks though, its a ****** player annoying mechanic, the delay is fine.

    Much happyface for the UB attachments change.
  18. WetPatch

    May the Skys be darkened with ESF again and nobody being able to afford to fight them.
    • Up x 1
  19. Macchus


    happy about the MCG tho .. maybe it will finally be something ill want to equip ...

    [IMG]
  20. Eager100

    Harasser: 400 resources!? HOLD THE PRESS!!!! I demand to know why the resource cost of this vehicle is soo high! Actually I demand to know why everything has had its cost increased! As a person who plays this game (and has spent money on it) I would like to know why the resource cost have been increased to insanity!
    • Up x 1