[Suggestion] Grenade cost rework

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Halkesh, Jul 25, 2018.

  1. Halkesh

    Let's face it : vehicle cost are ridiculously low when you compare it to grenades and items. A MBT cost 9 grenades and a flash 1 grenade ? seems balanced. /s

    I propose to remove entirely the price of grenades and make them restock over time. Balance grenade with their restock timer and maximum quantity owned : least effective grenade can be used more often while powerful grenade will be used less often.

    Grenades
    • Grenade tier 1 : 60 restock per grenade, spawn with 2 grenade
      • Decoy, repair, heal, smoke, NSX Fujin
    • Grenade tier 2 : 60 restock per grenade, spawn with 1 grenade
      • Frag, flash, concussion, AV
    • Grenade tier 3 : 90 restock per grenade, spawn with 1 grenade
      • EMP, Sticky, revive
    Grenade bandoleer is unchanged.
  2. FateJH

    It would still be ridiculously low if vehicles cost all 750 resources. With that in mind, would it not also be fair to say that grenades could be considered powerful for how cheap and surgical (by comparison to the tank) they are?
    What does that mean? You can only draw sixty grenades from a terminal before you need to do something (or have to wait) to replenish a drawing pool? Keep in mind, they removed "inventory stockpiling" as a feature for purposes of more properly reflecting the actual contribution they expected consumables to exert. They determined everyone just horded consumerables away anyway and, thus, rarely encountered or languished under shortage or from overuse like was an intended possibility. It depreciated the value of resources.

    If they did balance grenades based on a large free stock before depletion, would you be fine with grenades doing far less damage than they do now under the argument that a greater quantity can be thrown without drawback? Three or four close grenade throws to kill a target?
  3. Halkesh

    My bad, I mean 60 sec restock per grenade. Your grenade will automatically restock once per minute. The joy of copy-paste and of the no-edit-past-30-min forum -_-

    e.g. : you use decoy grenade with a grenade bandoleer :
    You start with 5 grenades (2 base +3 bandoleer)
    You throw one grenade at time 0 and a second at time +65 sec, then a third at time +70 sec.
    You'll get, one grenade back at time +60 sec, time +120 sec and time +180 sec. If you resupply on a terminal you'll get all of them instantly.

    Honestly ? No.
    Bullets, rocket and UBGL / UBSL are free and are as effective if not more than grenades.
    However, for items, vehicles and airplane, it's an other story.
  4. Eternaloptimist

    IDK about cost comparisons but there seem to be plenty of 'nades around already. Having even more to throw against point holders
    seems more than a bit over the top (pardon the pun).
  5. Armcross

    No. The current cost of grenades got lots of fine tunning before it get what it is today. Trow grenades too often you'll run out of nanites fast, depend on type of grenades.