Pay attention to his criticisms at the end, he really nails it (Max cancer, lack of lattice flexibility, stale fights due to few Sundy deploy options and bases with only one way to fight in them, segregated construction, UI info is lacking...). But he's overall optimistic, and I agree that we're seeing some great changes. The #1 thing I'd LOVE to see at this point is a rework of the lattice system that would end the redeploy meta and force open field battles between and around bases before, during, and after a base capture. I've been focusing on the Hybrid Hex, but maybe a triple ladder with rungs of quick Vehicle capture points leading up and around the next base would work, and you can't cap the next base with a cutoff before you finish the siege on the previous base? That would be easy enough to program.