It was a giant afterthought. The problem is the original design of the skyguard from Ps1 Was it's own vehicle. It was an extremely fast buggy vehicle capable of almost keeping pace with air units in game. It did really good damage and really had tight cone of fire. It also had a machine gun on it for dealing with nearly dead planes or nearby infantry. It was balanced by the fact it required two people to use, one driver one gunner and it was very fragile. They tended to be very successful in PS1 and the attack aircraft in that game all had afterburners. The skyguard got plenty of exp. Basically it was a harasser with a flak cannon on it. I honestly think they should just take the skyguard away from the lighting and give it to the harasser and it would solve most of the problems people have with it. It would be fast, maneuverable, able to give short chase to aircraft, and with the gunner and driver separated the driver can focus on avoiding attacks well the gunner focus on fighting back. It's really everything the fireing platform needs. As someone who both owns a fully certed skyguard, and a fully certed Liberator, I can tell you the biggest problem with the skyguard is having to split your attention between driving and aiming up in the sky. Most people tend to have the problem of not staying mobile. They find someplace...park...and shoot. Then they piss off a lib who sneaks up and kills them. Or attract another tank eager for an easy kill when they see/hear that flak flying. A harasser could get it self out of these situations far quicker and thus increase both the life and lethal nature of the weapon. As to the OP's idea...naa I just can't get behind the idea of being able to pull a vehicle to get EXP for nothing.