So it's pretty much taken for granted that Skyguards aren't supposed to kill aircraft. It's dumb, but whatever. This essentially means that taking potshots at aircraft simply isn't that rewarding. Sure there are those little "Air Damage Assist" ticks, but that's hardly anything. The solution to this is to just give Skyguards EXP just for existing, in order to make up for the fact that Skyguards aren't actually that useful. Sort of how hanging around a capture point gives EXP for doing nothing, encouraging players to actually defend instead of running off to camp the spawn room. Let's take the Dalton in its unexpected A2A role. On average the Dalton kills 10.69 aircraft every hour. If we assume all those are ESFs (400 EXP per kill along with 100 EXP per pilot), that comes out to 5,325 EXP per hour of A2A usage. The Skyguard on the other hand gets only 5.67 aicraft kills per hour, or (assuming pilot and ESF kills) about 2,833 EXP per hour. This means that there's a possible difference of 2,512 EXP per hour between the Dalton and the Skyguard in A2A roles (not to mention that the Dalton is reaping in EXP from AV work as well). This comes out to 42 EXP per minute. So simply give Skyguards 42 EXP a minute (or 21 EXP per 30 seconds) simply for bothering to sit there. It's still much less EXP than most other vehicles or even infantry could rake in, so it's not asking for too much. Just recognizing that the Skyguard is essentially a mound of boring junk.