So I think the Light assault is in a pretty weak position. Drifters are easily the strongest option, Icarus is still a bit too slow for my taste, and the biggest issue of Light Assaults is that they can't aim for **** while flying. Currently they're only good for fast (ghost) capping from aircraft, and as C4 fairies. It seems to be a core LA design concept to not give them any weapon with range. Similar to how Infiltrators have the core design concept not to have anything capable of damaging vehicles (I wouldn't mind giving Infils the archer though) So first, tighten the cone of fire while flying. There's no reason it should be bigger (or even as big) when floating than when sprinting. Sprinting involves a whole body movement, while Flying just has you suspended in a harness. This gives Light Assaults the capability to actually fire and kill stuff from the air. Right now they're the only thing that gets killed by Spitfire Turrets because while in the air, they simply cannot kill a spitfire turret. Not that Spitfire turrets shouldn't be made tougher in general, but seeing that LAs are the *only* thing they seem to kill, it is pretty obvious there's a problem with the LA. Second: Give them a heavy weapon. To be accurate, a china lake style pump-action grenade launcher. It would have 3-5 rounds depending on empire, shoot a (wildly inaccurate) 40mm Fury-style grenade with AOE, that compensates for the lack of firepower while mid-air. Give it Ammo options to fire flashbangs, smoke grenades, Super-Shotgun rounds, EMP grenades, specialized AV rounds with no splash and what else you can think of. All in all a much lighter & compact weapon than what the heavy is running, but through the pump action, being able to shoot 3-5 rounds in ~4-5 seconds (and then having to reload it round by round, similar to a pump action shotgun) and only few reserve rounds, it gives the LA a tremendous amount of burst firepower, and turning it into an ASSAULT class instead of the C4 Fairy class that dies to Spitfires.