[Suggestion] Give me a level 1 of each implant

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Toxic Ninja, Mar 31, 2017.

  1. Toxic Ninja

    See title, there's absolutely no way I'm spending certs on implants, those are hard fought hard grinded certs I am not just going to set on fire for some pay2win scam you're trying to start.
    Atleast if I could max out 3-4 of them out of the gates and never pay attention to them again I wouldn't mind, but giving me the 2 most generic implants and forcing me to grind out the rest with certs? Laughable.

    I'll be back online when I see the patchnotes.
    Until then I hope you realize your mistakes and remove the people responsible for insulting your fans from your company.

    ~Sincerely, ps1 vet, ps2 beta vet, daily player, big fan of literally everything you've done before this point enough to spend hundreds of dollars on it, Toxic Ninja
    • Up x 6
  2. Bacardie

    I lost ALL of my implants as well, and now I have to work to get them back? BS!.. Too many things have gone WRONG with this game, it's like SOE all over again.
    • Up x 2
  3. Kdog559

    Do what most people do before patches. Save certs and invest a certain amount to feel comfortable and keep farming.I got all but the two rares ones with less than 10k and maxed them all out the same time because of old duplicates and saved my energy batteries by unequipped them before patch came out. If your a new player then yea you wont have enough duplicates to upgrade your implants so that's why you farm certs and work for them like the rest of the older players have.
  4. Bacardie


    I've been playing since beta. ALL of the implants I had, were stripped away.. I had duplicates.. many of them.. ALL GONE after the update.
    • Up x 4
  5. DeadlyOmen

    Give, give, give.

    What ever happened to earn?
  6. Liewec123

    true, they took our plants, but unfortunately you'll have to grind to get them back!
    avoid being tempted to buy 3 for 300, 9 for 750 is always the way to go,
    it shouldn't take long to get rank 1 of everything (except the impossibly rare 2 ofcourse)
    then its just a matter of spending 750 certs for 225 resources to slooooowly rank em up.
    7,500 certs for rank 5s >_<
  7. BadCoding

    Whatever happened to don't steal in the first place ?

    Edit: If you liked that you might also like other cert barriers before players can become competitive. Let's not forget that this game isn't about having a variety of options but about having as little things as possible to play with behind as many cert mountains as possible because that's what's the most fun: No gear, no options, no gameplay, limping from battle to battle.

    Edit#2: I'd really like to apply your way of thinking to yourself by stealing your stuff over and over. But don't ever complain, earn your **** back again so that I can steal more ! "Whatever happened to earn ?" I might ask otherwise.
    • Up x 1
  8. Demigan

    1: You don't need to max out 3 or 4 implants. You can get them to level 4, which instantly doubles the amount of implants you can level up. Once again, thinking ahead saves the day. It's not unlike what everyone has been doing with the cert system since forever: Why buy Nanoweave 5 if Nanoweave 4 does the job?
    2: The old implant system was designed that it took you a while but you would have all Implants at all levels. The new implant system is designed so that it takes eternity to acquire and level them all. Giving people who had all old implants all the new one's right out the gate completely defeats that purpose. Instead, they rewarded you with far more upgrade points than people who didn't have that many implants, giving you that leg-up you worked for. So no, your effort and work hasn't been destroyed, it's just been converted.
    3: It's not that hard to get these implants. I bough 2 Deluxe packs and I got most of them already, minus the rare one's ofcourse but those are barely any good anyway, especially MC which is worth more if you break it down to ISO4 than having it available.
  9. Demigan

    Actually, while PS2 has many certwalls, each separate cert-wall is relatively low. Your standard weapons and loadout are more than competitive enough, in fact most standard weapons for infantry are some of the best you'll get in the game. And it doesn't take a lot of playing to achieve each certwall and unlock what's behind it.
    Besides, even a vanilla vehicle is competitive in groups. Just make sure you are adding your damage and don't rush to the front and you'll do fine in most vehicles. The only exception is the air-game, but that's just a lobsided idea in the first place.

    I wonder how you think about politics. Do you feel everything is stolen away from you every time a law changes? Are you really that sad?
  10. BadCoding

    If you're thinking it's good enough to farm infantry opposed to being able to destroy spawners and other vehicles and aircraft I'll have to question your ingame priorities. Your tank example lacks. Being able to take part in something avoids the question "Is it good enough ?". Next you're telling me standard rounds are competitive to AP rounds, armor doesn't matter, engine upgrades aren't that important, repair tool upgrades neither. It all adds up.

    Implants: Had + taken away is not the same as had and redesigned to what you're comparing it.

    Edit: Anyway it's unfair design towards new players who have to chose to try their luck on implant gamble or to upgrade something actually needed while before everyone could at least get tier 1 and sometimes tier 2 implants for free by playing the game along with earning their certs for the actually required unlocks. That's gone now. But you don't address that either as much as 2 implants per character instead of only 1 are now a thing or that 1 new implant is often a mix of 2 old implants making the current situation equal to running around with up to 4 implants witihn the old system or the patch notes that claim it's "more engaging and rewarding" within the new system. (source: https://forums.daybreakgames.com/ps2/index.php?threads/pc-game-update-3-30.245265/#post-3454354)
  11. Demigan

    Priority one: Fun. Can it be achieved with the basic weapon kits? most definitely yes. The basic weapon kits are overall the most jack-of-all trade weapons. While a newby will not have all the weapons and tools that older players have available, it doesn't take much to upgrade your kits to something viable.
    Then when you've finished that, you can easily dip your toe in other waters, get enough certs to break down a certwall and have a blast with a new vehicle or class. Then once you are done with that, you've got enough for the next one... It's a pretty good system.

    It's good enough. And if you have brains, you can easily make "sub par" weapons and vehicles overpower enemies. For example, on most HE weapons I have more vehicle kills per hour than most people have with their dedicated AV weapons. That's because skillful gameplay can eliminate much of the power difference, and since PS2 is a team-oriented game it isn't hard at all to find a task suitable for your tanks loadout, even if it is a vanilla tank.

    Ah, jumped the gun! Yes, not only are standard rounds competitive, HE rounds as well. It all depends on your application. HE rounds for example are the best anti-tank weapons when you are fighting tanks with repair-crews, or a tank that has it's pilot and gunner outside repairing. Nothing beats going behind enemy lines and blowing the owners of a vehicle up with HE. It prevents them from out-repairing you if you don't have a gunner (or are a Lightning), and it adds to the fear-factor so they are less capable of retaliating.

    I know that you are one of the many, many people who do the "full-frontal slugfest" combat 100% of the time and have no alternative combat methods available to them. But anyone else will know what weapon to pick for the job.

    And as I said, it's not taken away. The implants you had have been converted, incorporated into the new design so you still have an advantage over people who didn't have as much implants as you.
    Ofcourse that distinction goes waaay over your head, right?
  12. BadCoding

    The tank example was just referring to your claim that something objectively worse equipped is competitive. All I was saying was that all advantages add up, which is true. Things are only as competitive as the options you get allow them to become, including player skill. Your HE example shows just that: HE needs to be unlocked, otherwise you wouldn't have that option (doesn't matter whether I chose AP cannon or anything else as it was just an example) and try outoutmaneuvering another, more mobile tank, with no or a low tier engine. But that's besides all points and not what's important or I was aiming at either. The essence was: The devs should unlock the options for the players instead of locking everything away from the players.

    Currently the game has a cert gap problem: On the one side the veterans, sitting atop their cert mountains, on the other side the free to play players and new players with not so many certs while the devs design more and more things for the vets that cost immense amounts of certs, excluding the rest of the player base from the content. So there's content these player can't take part in for the next few months to years, like player base construction. Yaaay. Good design ! And only assuming they don't add something else that's costly in the meantime, like, let's say: Implants.

    Ideally all things should be unlocked. That means not upgraded but at least unlocked and yes, that includes player base construction. Why ? Because the game will need new players in the long run. They can't expect to present (I don't know how many players that affects) a game in which these players can't do this because it's not unlocked and can't do that because it's not unlocked while expecting them to pay more money than it's reasonable (considering the bugs).

    The only catch-up options players have currently are cheating / hacking / exploiting or paying (most likely more than this game will ever be worth from a reasonable point of view).
    The issue with the new implant system is that the devs made it even worse for all players not sitting on top of a cert mountain and for all new players. In the long run it'll be like this:
    [IMG]

    Don't be so arrogant to assume I didn't know of or understand the ISO conversion. What you seem to miss as point is that...
    ...ISO is WORTHLESS while I lack the CERTS to GAMBLE the implants
    ...that it's not ok to outright DELETE stuff I already had
    ...that new players can't get tier#1 or tier#2 implants anymore while playing the game with no need to sacrifice their certs for them, instead they're now forced to decide to either gamble or pick some actual unlocks and upgrades unlike the veterans who already have a lot of essential stuff unlocked
    ...it's not about having an advantage over people but the whole concern goes for being competitive, including other players than myself
    ...now 2 implants may be equipped so they are even more gameplay-relevant due to the fact that most often one new implant consists of two old implants mixed into one

    Edit#1: Forgot the most important:
    The game needs a cert revamp that avoids huge gaps, ideally a per battle reseting cert techtree along with a faster per-battle cert gain rate and some sort of cert catch-up if joining into a battle later. That'd balance things out a little and show what needs to be worked on as with each battle this would show what players avoid.

    Edit#2: And also this game should probably rather turn into a low amount of subscription fee game to avoid game killing cashgrab ideas in the first place.
    • Up x 1
  13. Villanuk

    WE DID, they were STOLEN.......... :mad:
    • Up x 2
  14. Villanuk

    I did put a load of certs in, guess what i got........ mostly the same, what a shock. no BH.... nothing decent, are they random, are they hell........
  15. DeadlyOmen

    What an odd way to justify entitlement.
  16. DarkStarAnubis

    As bad as the random implant packs are, those are not the main issue, the issue is leveling those with ISO-4 that can't be purchased directly.

    If you are a 120 BR you have stocks of ISO-4 as result of converting all the old implants and chargers, so aside from investing a few K certs to get enough deluxe implant packs (3? 5? maybe) to get the basic set fully covered (aside from Counter-Intelligence and Minor Cloak) you are pretty much fine. Use your stock of ISO-4 to level up your implants to level 4 or 5 and you are good to go.

    But the vast majority of "average" players is screwed big time. You may not have several thousands of space certs to buy enough implant packs in the first place because most likely you have invested those as time went by (armor, weapons, attachment, vehicles parts ...) so may you need to fork out money to buy implants and guess what? Once you have the implants you need an huge amount of ISO-4 to level up what you have,,, The old implant/charger conversion may be enough to level one but the rest?

    You need more ISO-4 and the only way to get it is to purchase more packs converting duplicates (basically wasted purchase) into ISO-4. So the implant mechanism relies heavily on random crap as the only way to get implants, but also to level those as well.

    Of course this random mechanism is the same of the old implants, but the main difference is that there was no need to invest a dime or a cert to get old implants... Just play.
    • Up x 3
  17. Chettone

    GameBreak devs, you are killing your playerbase by stealing your old hardcore players all what they earned and forcing them to BUY new stuff. I lost ALL my implants and now I have a lot of your new currency, but Im forced to spend CERTS or DBC that I dont have to get your new implants.

    Basically you made me poor without asking.
  18. DeadAlive99

    OP, I agree with you on not liking the new system, but I wouldn't let it ruin the whole game for you. Implants are only a very small part of it.

    Besides, Wrel has stated on Reddit that drops will return via Alert rewards and other things, so drops are coming back, it just won't be a constant rain of them.

    I agree with your idea of giving us all Tier 1 for free, or at least making them directly purchasable, e.g,. 200 cp each for T1, and having a pay and/or RNG system for higher tiers.

    Honestly, I never followed the complaints of the old system very close. I knew people didn't like the 'energy' system, but I thought it was fine. Personally, I fueled manually and so always had a stockpile of energy. I never spent a single penny on it.......which, I'm sure, is why the Devs changed it, trying to bring in some money, which I don't begrudge them at all.

    But what exactly were the beefs with the old system? Why so much hate for it, when it was all free unless you ran auto charge all the time?
  19. DeadAlive99

    Oh, I forgot to add, I totally agree that it is not worth the cert cost. I still have a ton of weps and cert lines that I need to get, so I expect I'll be using the defaults for at least another year. I _may_ buy one pack tonight with cash and just see what happens.

    The small one is the price of a cheap cheeseburger and the large one is the price of a cheap combo, so cash wise, it's not outrageous, although I may end up with junk, but....we'll see.
  20. Chettone

    This is something REALLY BIG. Why wouldnt they put that info on the Q&A about the new system?

    IMO they could just remove the energy mechanic, wipe obsolete implants and let us UNLOCK new ones with the new fkn currency. I have like 20K of the new currency and 0 certs, so YAY! I can upgrade the 2 basic implants they gave me for free! YAY!