to be able to really infiltrate enemies. Make it a ability on CD that, cannot be interrupted ,where enemies will see you as friendly, unless they look real hard or for something specific. While crossdressed, you can't shoot or capture anything.
I LOL'd... the title made me think this: An interesting idea. It's kinda like the Spy using disguises in TF2. But how would friendlies check to make sure that Infil is actually one of theirs? The problem is it would create massive TK grief for players against Infils... So, no. LOL again.
99% of the infiltrators would start to hate this feature after one day allready. I think that I would not be the only one who would start to kill every infiltrator on sight outside the warpgate. Just as a precaution. I can allways apologize later if it was a friendly sniper.
This idea works in TF2 because friendlies don't get hurt with your weapons. That is why in guides for pyro's they say shoot your teammates to check for spies...in ps2 you can hurt friendlies. So the idea would not work here. Not only that but the idea of me pretending to be a TR or NC is disgusting...yuck, they are dirty, smelly, and poorly dressed. Also you name me one TR or NC that will gladly wear purple spandex. Seriously though this is one of those ideas that is functional for a small fps, but not a mmo fps.
It worked great in ET:QW there the infiltrators did make a little sound when they was breathing, If you payed attention and heard a friendly engineer make that sound you know he was an enemy.
Completely oppose the idea, unless you enjoy mass teamkilling on infiltrators. Also, I would rather not snipe while wearing skirts and high heels, the uniform would be too eye-catching.
The spy works in Team Fortress 2 because there are a set of balances and hard/soft counters to it, and he is in turn a hard and soft counter to other classes. A spy in TF2 can pick valuable targets with a backstab or well placed revolver shots, but what on earth would they accomplish here? There are no critical team members that are obvious threats, such as a heavy+medic combo, or a long range target worth picking off in the sniper, nor even enplaced defenses that need to be compromised in the sentry nest. All they'd get is intel, or maybe a better then average sniping position that they'd soon be killed at, neither of which is valuable due to how the game works.