Greetings forumside, Bored at work, I was reading the forums and often see it said that Air are often either fight breaking, or nearly useless once a critical mass is hit in a fight. Leading me to realize that aircraft really don't have much of a direction in Planetside 2. They just fly around looking for things to kill without much tactical use. This gave me the idea for a new Command ability that could either be stock or cartable similar to the Request Reinforcements cert. How about giving Squad/Platoon Commanders the ability to Request Air Strikes or Air Superiority missions. Placing the request would be easy, just add a new option to the Q menu that can be Context Sensitive to what target is being Q'd. The mission can then show up on the Continent Map, due to the extreme range aircraft can cover. Showing pilots they can participate in a mission, and by doing so, get extra XP similar to a bounty. In large fights, it is all but impossible to approach, acquire a target and strike from the air because you are moving at high speed or because if you slow down to hover you will be swatted by tons of AA. This will give aircraft a target before they even enter the Hex, showing an approximate heading and ground location to make a speedy strafing run. Appearing as a special spotted target for aircraft to see from the sky outside of the range of normal spotting. Upon dealing a certain level of damage, the aircraft is given XP for dealing damage to the target, similar to Air Deterrence for AA. Upon destruction of the target, all participating Aircraft get additional XP for completing the Air Strike. Air Superiority requests are the flip side of the Air Strike system. In a small fight, one or two aircraft can absolutely wreck all opposition until a certain mass of AA is built up. Similar to Air Strikes, the commander Q spots an enemy aircraft and Requests Air Superiority. Giving nearby friendly ESFs a target icon on the Continent Map that this Hex needs control of the air. Giving A2A aircraft a focused mission aside from wandering aimlessly and skirting battles for other aircraft to destroy. That 12 v 12 that is being tilted by a ESF or two? Call in your own! Upon destruction of the targeted craft all participating ESFs get a pot of XP just like the Air Strike. This can give both A2G and A2A craft more focused missions to accomplish with an XP reward for doing so. Giving A2G a precision target to swoop in and strike under heavy AA to be useful in larger fights, and giving A2A craft areas to sweep for other Aircraft to eliminate to help alleviate pressure on smaller fights. There could even be a Directive line added for X amount of missions. The reward could be something like a title "Ace" or special decals/cosmetics. My idea does limit the system to Squad Leaders only to avoid oversaturation of missions on the Map. But there could be a system within the squad/platoon that allows regular players to Request Airstrike/Superiority that then takes the request to the Squad Leader in a popup such as "JohnDoe is Requesting -Air Strike- on -Sunderer-" and giving the Squad Leader the power to Approve or Deny the request. What does Forumside think of a system like this? Would it improve the relationship and function of Aircraft in game? Would you change anything about the system? Discuss.