Game Update (EU) - 8/1

Discussion in 'PlanetSide 2 on PS4 Update Notes' started by Sites, Aug 1, 2016.

  1. Sites Executive Producer, Planetside 2

    The Planetside 2 PS4 (EU) servers will be coming down at Midnight (UTC) for an update. The approximate downtime is 1.5 hours and will require a client download. Additions and changes are listed below:

    Air to Air Balance Pass
    oValkyrie
    oComposite Armor
    §Now increases resistance to ESF noseguns by 3/6/9/12%

    oLiberator/Galaxy
    oWalkers
    §Projectile velocity for airborne variants from 1000m/s to 850m/s

    oLiberator
    oHyena
    §Cone of Fire from 1.5 to 1
    §Refire rate from 344ms to 300ms
    §Seek distance from 15m to 20m (same as Coyotes)
    §No longer affected by Stealth
    oShredder
    §Ammo capacity from 500 to 600

    oESF Common
    oEngagement Radar
    §Now default for all ESF at max rank, certs refunded

    oAfterburner Fuel Tanks
    oUnlockable Quick-Recharge and High-Capacity Afterburner Fuel Tank variants have been added

    oComposite Armor
    oNow increases resistance to ESF noseguns by 4/6/8/10%

    oCoyote
    oProjectile acceleration from 10 to 35
    oProjectile max velocity from 150 to 120
    oReload speed from 4sec. to 4.5sec.
    oIncrease from Reload Speed cert line from 1 sec. per rank to 0.5 sec. per rank
    oNo longer affected by stealth

    oTomcat A2AM Pods/Photon Missile Pods
    oNo longer requires the pilot to maintain the lock
    oDirect damage from 850 to 750
    oPlaced on new resistance type
    oAmmo capacity from 6 to 11
    oAmmo provided from Ammo Capacity cert line from 1 ammo per rank to 2 ammo per rank
    oScythe, Mosquito, Reaver = 10% resistance
    oValkyrie = 15% resistance
    oLiberator = -5% resistance
    oGalaxy = 0% resistance
    oShots to kill Scythe, Mosquito, Reaver from 3 (1083.75dmg) to 5 (675dmg)
    oShots to kill Valkyrie from 5 (714dmg) to 6 (552.5dmg)
    oShots to kill Liberator from 9 (573.75dmg) to 7 (787.5dmg)
    oShots to kill Galaxy from 19 (382.5dmg) to 10 (750dmg)

    oReaver
    oVortek Rotary
    §Default magazine size from 25 to 27
    §Ammo capacity from 250 to 324
    §Ammo provided from Ammo Capacity cert line from 25 per rank to 27 per rank
    oM20 Kestrel
    §Projectile velocity from 750 to 770
    §Now deals 250 damage at any range
    §Reload speed from 2.4sec. to 2.6sec.

    oM30 Mustang AH
    §Is now an automatic weapon
    §Reload speed from 3sec. to 2.6sec.
    §Magazine size from 5 to 10
    §Ammo capacity from 60 to 120
    §Ammo provided from Ammo Capacity cert line from 6 per rank to 10 per rank
    §Direct damage from 175@50m-125@100m to 65 at all ranges
    §Minimum indirect damage radius from 1m to 2m
    §Maximum indirect damage from 200 to 100
    §Minimum indirect damage from 1 to 50

    oScythe
    oSaron Laser Cannon
    oProjectile velocity from 800 to 750

    oHailstorm Turbo Laser
    oRenamed “Maelstrom Turbo Laser”
    oProjectile velocity from 700 to 650
    oMaximum damage from 230 to 255
    oMagazine size from 35 to 38
    oAmmo capacity from 350 to 456
    oAmmo provided from Ammo Capacity cert line from 35 per rank to 38 per rank

    oAntares LC
    oNow deals 220 damage at any range
    oProjectile velocity from 800 to 770
    oReload speed from 2sec. to 2.35sec.

    oLight PPA
    oNow uses the ESF nosegun resistance
    oExtended Magazines now provides 6, 12, 18, 24 extra rounds, down from 13, 25, 38, 50 rounds
    oMaximum indirect damage radius from 1m to 0.75m
    oMinimum indirect damage radius from 4m to 3.33m
    oMinimum indirect damage from 1.5 to 1
    oProjectile velocity from 300 to 350

    oMosquito
    oM18 Rotary
    oMaximum damage from 200 to 210
    oMagazine size from 45 to 48
    oAmmo capacity from 450 to 576
    oAmmo provided from Ammo Capacity cert line from 45 per rank to 48 per rank

    oM18 Locust
    oProjectile velocity from 750 to 770
    oNow deals 200 damage at any range

    oBanshee
    oNow uses the ESF nosegun resistance
    oMagazine size from 32 to 35
    oAmmo capacity from 256 to 280
    oAmmo provided from Ammo Capacity cert line from 32 per rank to 35 per rank
    oMaximum indirect damage radius from 0.3m to 0.5m
    oMinimum indirect damage radius from 1 to 2m
    oMinimum indirect damage from 10 to 20
    oMaximum cone of fire from 1 to 0.75

    Other New Stuff
    oCertification Line for Engineer AV MANA Turret should now be available.
    oIncreasing visibility of some vehicle tracer rounds in high light situations
    oMain Battle Tank secondary weapons, MR11 Gatekeeper, Aphelion VEX-4, and M96 Mjolnir, have been added to their respective directive line.
    oAI Mana, AV Mana, Spitfire turrets now should be able to be placed closer to other deployables
    oRenamed Rusty Bent Glaive to Johari Cove
    oUnderbarrel Smoke Launchers now use a shorter duration smoke effect.
    oNS-61 Emissary Black and gold version tooltips now use weapon's correct name. Additional changes include:
    oMaximum damage from 112 to 125
    oMinimum damage from 77 to 91
    oHeadshot multiplier from 2.0x to 1.8x
    oVertical recoil from 0.18 to 0.2
    oFirst shot recoil multiplier from 1.2 to 1.25
    oThe infiltrator's Decoy Grenade has made a return. It will simulate gunfire sounds, project false radar signatures, and distract automated anti-infantry turrets.
    oOptics attachments have been added to all empire specific pistols.
    oHarasser decals now displays on the sides and back and we've improved camo coverage on rear cab
    oFlash is now able to equip Gate Shield Diffuser
    oAdjusted night time to be slightly brighter
    oDeployment selection defaults to Heavy Assault instead of Light Assault

    (continued below)
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  2. Sites Executive Producer, Planetside 2

    Bug Fixes
    oControls for Mini-Map have been changed to no longer interfere with other D-Pad functions.
    oExpanding the mini-map is now performed by pressing the TouchPad for >250ms and releasing. Holding the D-Pad Left/Right will still zoom the mini-map in/out as before.
    oMosquito/Scythe decals should now display properly.
    oAll banners can now be purchased again.
    oContinent lock benefit text should no longer overlap the VP display on the world map.
    oRecon detection device/motion spotter should now provide proper detection XP.
    oFixed a bug on female characters that would cause problems when equipping any of the following MAX helmets: Cyrus, Renegade, and Impaler.
    oDeply red/green preview model should now properly display for Squad beacons.
    oFixed a bug preventing the following optics from being available for the Gauss Prime assault rifle:
    oLX Tacti-Eye (3.4x)
    oTekLyte Reflex (1x)
    oHS/NV Scope (1x)
    oGD RefleXR (2x)
    oTrueShot (4x)
    oLX Mark IV (4x)
    oForward Grip descriptions have been updated to include more specific attachment information.
    oFixed an error where some Forward Grips would incorrectly increase the number of horizontal "kicks" in one direction.
    oVehicle cloak no longer breaks stealth cert line
    oFlagged Crimson October Armor Decal for use as an Outfit decal.
    oFixed AI mines doing damage through walls
    oFixed a bug causing the harasser headlight housing to light up instead of the actual lights
    oOutpost minimap icons should appear around the spawn room at NS Material Storage again.
    oSunderer Bulwark Bumper and Sunderer Ambulance Module cosmetic items can now co-exist
    oFix for long standing Tank Mine rendering issues (hopefully)
    oFixed number of collision exploits in and around Biolabs
    oFixed a bug that caused the VS black and gold versions of the Bursters to be held differently than the base version.
    oFixed an issue where underbarrel smoke and shotguns had incorrect audio and tracers.
    oAdjusted volume for the Basilisk firing audio
    oNearby medics will no longer be called out if revival timer is expired

    oInstant action will now correctly redeploy with the loadouts selected in the deployment screen
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