The Planetside 2 PC servers will be coming down at 6am (Pacific) / 13:00 (UTC) for an update. The estimated downtime is approximately 2 hours. The following changes have been incorporated: Air to Air Balance Pass ValkyrieComposite Armor§Now increases resistance to ESF noseguns by 3/6/9/12%Liberator/GalaxyWalkers§Projectile velocity for airborne variants from 1000m/s to 850m/sLiberatorHyena§Cone of Fire from 1.5 to 1§Refire rate from 344ms to 300ms§Seek distance from 15m to 20m (same as Coyotes)§No longer affected by StealthShredder§Ammo capacity from 500 to 600ESF CommonMouse Freelook§Viewing angles have been increased slightly for all ESFEngagement Radar§Now default for all ESF at max rank, certs refundedAfterburner Fuel TanksoUnlockable Quick-Recharge and High-Capacity Afterburner Fuel Tank variants have been addedComposite ArmoroNow increases resistance to ESF noseguns by 4/6/8/10%CoyoteoProjectile acceleration from 10 to 35oProjectile max velocity from 150 to 120oReload speed from 4sec. to 4.5sec.oIncrease from Reload Speed cert line from 1 sec. per rank to 0.5 sec. per rankoNo longer affected by stealthTomcat A2AM Pods/Photon Missile PodsoNo longer requires the pilot to maintain the lockoDirect damage from 850 to 750oPlaced on new resistance typeoAmmo capacity from 6 to 11oAmmo provided from Ammo Capacity cert line from 1 ammo per rank to 2 ammo per rankoScythe, Mosquito, Reaver = 10% resistanceoValkyrie = 15% resistanceoLiberator = -5% resistanceoGalaxy = 0% resistanceoShots to kill Scythe, Mosquito, Reaver from 3 (1083.75dmg) to 5 (675dmg)oShots to kill Valkyrie from 5 (714dmg) to 6 (552.5dmg)oShots to kill Liberator from 9 (573.75dmg) to 7 (787.5dmg)oShots to kill Galaxy from 19 (382.5dmg) to 10 (750dmg)ReaverVortek Rotary§Default magazine size from 25 to 27§Ammo capacity from 250 to 324§Ammo provided from Ammo Capacity cert line from 25 per rank to 27 per rankM20 Kestrel§Projectile velocity from 750 to 770§Now deals 250 damage at any range§Reload speed from 2.4sec. to 2.6sec.M30 Mustang AH§Is now an automatic weapon§Reload speed from 3sec. to 2.6sec.§Magazine size from 5 to 10§Ammo capacity from 60 to 120§Ammo provided from Ammo Capacity cert line from 6 per rank to 10 per rank§Direct damage from 175@50m-125@100m to 65 at all ranges§Minimum indirect damage radius from 1m to 2m§Maximum indirect damage from 200 to 100§Minimum indirect damage from 1 to 50ScytheSaron Laser CannonoProjectile velocity from 800 to 750Hailstorm Turbo LaseroRenamed “Maelstrom Turbo Laser”oProjectile velocity from 700 to 650oMaximum damage from 230 to 255oMagazine size from 35 to 38oAmmo capacity from 350 to 456oAmmo provided from Ammo Capacity cert line from 35 per rank to 38 per rankAntares LCoNow deals 220 damage at any rangeoProjectile velocity from 800 to 770oReload speed from 2sec. to 2.35sec.Light PPAoNow uses the ESF nosegun resistanceoExtended Magazines now provides 6, 12, 18, 24 extra rounds, down from 13, 25, 38, 50 roundsoMaximum indirect damage radius from 1m to 0.75moMinimum indirect damage radius from 4m to 3.33moMinimum indirect damage from 1.5 to 1oProjectile velocity from 300 to 350MosquitoM18 RotaryoMaximum damage from 200 to 210oMagazine size from 45 to 48oAmmo capacity from 450 to 576oAmmo provided from Ammo Capacity cert line from 45 per rank to 48 per rankM18 LocustoProjectile velocity from 750 to 770oNow deals 200 damage at any rangeBansheeoNow uses the ESF nosegun resistanceoMagazine size from 32 to 35oAmmo capacity from 256 to 280oAmmo provided from Ammo Capacity cert line from 32 per rank to 35 per rankoMaximum indirect damage radius from 0.3m to 0.5moMinimum indirect damage radius from 1 to 2moMinimum indirect damage from 10 to 20oMaximum cone of fire from 1 to 0.75 New Construction Items §Reinforcements Module: Allows deployed Sunderers within range of it to be a potential continent wide reinforcements needed spawnpoint; your faction population in the area must still meet the reinforcement needed requirements.§Infantry Tower: A large tower structure that can be constructed and then occupied by infantry units.§Spear Anti-Vehicle Phalanx Turret: This turret is shorter than the constructable phalanx towers, allowing it to be placed in areas where it is less exposed.§Faction Banner: Cosmetic banner that displays your faction logo§Vehicle Ramp: A constructable multipurpose vehicle ramp §Blast Wall: Large wall that once fully constructed can withstand a moderate amount of damage. (continued below)
Other New Stuff oTriumph Flare guns should now be available for purchase for a limited timeoTo help address some exploit concerns, there were two roof entrances added to the Sunderer Garage. Both have shields applied by the Structure Shield Mod.oFlare Gun and Deep Freeze holiday pistols magazine size from 1 to 2 and their Ammo capacity from 21 to 22.oIncreasing visibility of some vehicle tracer rounds in high light situationsoMain Battle Tank secondary weapons, MR11 Gatekeeper, Aphelion VEX-4, and M96 Mjolnir, have been added to their respective directive line.oAI Mana, AV Mana, Spitfire turrets now should be able to be placed closer to other deployablesoUpdated the names for "Deployed" construction turrets to reduce their length but maintain distinction from normal turrets. Example: "Deployed Spear Phalanx Turret" would now read, "Spear-D Phalanx Turret".oRenamed Rusty Bent Glaive to Johari CoveoUnderbarrel Smoke Launchers now use a shorter duration smoke effect.oNS-61 Emissary Black and gold version tooltips now use weapon's correct name. Additional changes include:oMaximum damage from 112 to 125oMinimum damage from 77 to 91oHeadshot multiplier from 2.0x to 1.8xoVertical recoil from 0.18 to 0.2oFirst shot recoil multiplier from 1.2 to 1.25oThe infiltrator's Decoy Grenade has made a return. It will simulate gunfire sounds, project false radar signatures, and distract automated anti-infantry turrets (which includes the Spitfire and Deployable Xiphos turret.)oAdjustments were made to loading screen tooltips.oIn order to help clarify and direct fire to the appropriate targets when attacking a player made base, hardened structures like walls and bunkers will now take no damage while under the influence of an active repair mod. This will remove the health bars and hit indicators from these objects when fired upon, and hopefully help call out that other targets should be focused on before trying to bring the walls down. So in order to kill that wall, you need to kill its repair mod, and to kill that repair mod, you'll likely need to kill the turrets and defenders protecting it. oOptics attachments have been added to all empire specific pistols.oA bunch of new player studio items hit the store, with more releasing over the next few weeksoHarasser decals now displays on the sides and back and we've improved camo coverage on rear caboFlash is now able to equip Gate Shield DiffuseroAdjusted night time to be slightly brighteroPlayers can no longer place VP Chassis while they have an active HIVE in world.oAdded Vehicle gunner sensitivity settingoAdded [H] indicator when ESF is in hover modeoAdded New Faven loading screensoDeployment screen misc aesthetic tweaks and updatesoDeployment selection defaults to Heavy Assault instead of Light AssaultoRevival timer on deployment screen, showing progress bar and time value nowoEquipment terminal optimizations: should open and process 100-150% fasteroCharacter/Vehicle loadout misc aesthetic tweaks and updates, new unlocked items will now be auto-equipped in the editing loadout Bug Fixes oForward Grip descriptions have been updated to include more specific attachment information.oFixed an error where some Forward Grips would incorrectly increase the number of horizontal "kicks" in one direction.oUpdated some badly placed preview cameras for TR and NC ANT equipables.oVehicle cloak no longer breaks stealth cert lineoFixed an issue where the ANT would not let you deploy because the 'Spawn Points' were blocked.oFlagged Crimson October Armor Decal for use as an Outfit decal.oFixed a bug causing ANT favorite loadouts to not display or behave correctly.oANT terminal should now properly display the cortium icon for item costsoSome construction item types have been grouped up to share a common max placement pool. For the moment, these include:oAV turretsoRampart wallsoSome items have moved into different categories on the ANT terminal to try and maintain some better organizationoFixed an issue where players inside of constructed turrets would not hear the correct impact audio when their turret is hit.oFixed NC Spear Anti-Vehicle Phalanx Tower having incorrect red crosshair.oFixed NC Aspis Anti-Air Phalanx Tower having incorrect icon in the kill screen.oFixed AI mines doing damage through wallsoFixed an issue where the ANT scout radar would function if the ANT was not occupied.oFixed a bug causing the harasser headlight housing to light up instead of the actual lightsoOutpost minimap icons should appear around the spawn room at NS Material Storage again.oSunderer Bulwark Bumper and Sunderer Ambulance Module cosmetic items can now co-existoFix for long standing Tank Mine rendering issues (hopefully)oFixed number of collision exploits in and around BiolabsoAdded spot VO callout for spotting enemy ANTsoFix for the issue where other players could appear dead, but still be running around and shooting.oFixed a bug that caused the VS black and gold versions of the Bursters to be held differently than the base version.oFixed an issue where underbarrel smoke and shotguns had incorrect audio and tracers.oAnt weapons now have the appropriate medals awardedoFix for cursor blinking bug when mousing over buttons, esp. in ANT terminaloFixed issue that caused directive waypoint to not display if user completes the tutorialoFix for the bug where the tracer is not visible and no audio plays when the constructed AI controlled turret is firingoFixed an issue that could cause players to lose certs and upgrades when selecting a refund at the BR 15 screenoFixed an issue where hitting "E" to place a construction object would cause the placement model to jump slightlyoAdjusted volume for the Basilisk firing audiooNearby medics will no longer be called out if revival timer is expiredoANT terminal purchase widget shows DBC in consistent location and calls it out with an orange bg color to avoid confusionoFix for ANT terminal purchase options showing a hanging “OR” label when only 1 currency purchase was offeredoInstant action will now correctly redeploy with the loadouts selected in the deployment screen